1001 ways to use fabricate [Archive] - Wizards Community

Post/Author/DateTimePost
Whisper_Swiftblade

11-03-06, 08:30 PM
just like the name says.

1) turn the knight's magical armor to a pile of spoons one sqare foot at a time.

2) need a peirsing weapon, but you only have a slashing? I can fix that.
LiefKarakse

11-03-06, 09:02 PM
3)fabricate black hole?
Whisper_Swiftblade

11-03-06, 09:10 PM
3)fabricate black hole?:confused:
Nadaka

11-03-06, 11:56 PM
3)fabricate black hole?

note that the area of effect is 1 (mineral) or 10 cubic feet per caster level, so you just won't be able to get enough mass to create a singularity.

fabricate does not negate the craft check to make something, just the time involved. What is the craft DC for a black hole?

And how many mages actually have craft:AsymtoticGravityWell or craft:SuperStellarMass with any significant bonus?
Iver Gearsham

11-05-06, 03:46 AM
just like the name says.

1) turn the knight's magical armor to a pile of spoons one sqare foot at a time.

From SRD
Fabricate
Transmutation
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: See text
Range: Close (25 ft. + 5 ft./2 levels)
Target: Up to 10 cu. ft./level; see text
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or transmuted by the fabricate spell. The quality of items made by this spell is commensurate with the quality of material used as the basis for the new fabrication. If you work with a mineral, the target is reduced to 1 cubic foot per level instead of 10 cubic feet.

You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship.

Casting requires 1 round per 10 cubic feet (or 1 cubic foot) of material to be affected by the spell.

Material Component: The original material, which costs the same amount as the raw materials required to craft the item to be created.

Check the bold section.

2: Fast house in the woods.

3: Wood fortifications.

4: Giant Spider web problems? Bolts of silk cloth!

5: Dead Colosal beast? Equals Jerky, Bone Buttons, Bone Buckles and cured leather goods to feed and cloth a town.

6:Trees are colosal wood malets for falling on foes.
Gahread

11-05-06, 10:28 AM
There's the obvious one. I may as well get it out of the way in the first page:

At level 9, you can create 90 cubic feet, or 39,134 pounds worth of crafted items from common iron (for purpose of simplicity, we'll say steel is equivalent.) If we were messing around with iron *ore* or perhaps stone, it'd be only 9 cubic feet. Lucky us, we got our hands on a shipment of refined stuff.

Rapiers are 20 gp, 2 pounds and is to the best of my knowledge the most pricey metal weapon per pound. Full plate is 1500 gp, 50 pounds. Three times as pricey per pound as the rapier.

39,134/50=782, with enough left over to make 34 rapiers. You need an 18 skill check to make the armor, 15 for the rapiers. Hold a Tongs of the Armorsmith for 8 rounds, then drop it and pick up a Hammer of the Weaponsmith. Your intelligence bonus, Fox's Cunning and the one skill point you plugged into each to make crafting each a trained skill should give you the rest, especially if you just take 10.

Let's assume nobody has a mercantile background, with the ability to sell for 75% base cost. You have to unload all these for only 50%.

750*782=586500, 34*10=340, total of 586,840 gold pieces, assuming you can find a buyer!

You probably have a high enough intelligence bonus to get an extra level 5 spell per day. Assuming there's a large kingdom nearby who would love to get their hands on 1564 sets of full plate at a 50% discount, you've just made your first million at level 9.

Let's see what day 2 would bring.
LiefKarakse

11-05-06, 12:13 PM
note that the area of effect is 1 (mineral) or 10 cubic feet per caster level, so you just won't be able to get enough mass to create a singularity.

fabricate does not negate the craft check to make something, just the time involved. What is the craft DC for a black hole?

And how many mages actually have craft:AsymtoticGravityWell or craft:SuperStellarMass with any significant bonus?
i was defintely kidding no one would ever even atempt to do something like that. what would be the point? there isnt one i was only joking
Witchcraft

11-05-06, 12:15 PM
To get that nasty biology project done in a flash!
Iver Gearsham

11-05-06, 03:47 PM
9: Fab 10 cubic ft. of the road bed of a wood bridge into a break away pit-trap in on round.

10: Fab old Glass into new goods ( 1 cubic ft. per lvl but objects are thin walled or sheets so still good effect.).

11: Carry a block of iron Shrink Item-ed in your hand, free action drop it to intercept a charge held action Fab it into a barrier of needle sharp spines for him to Impale himself on (Or just do that ahead of time so you just drop the Shrunk Item).

12: Render foe's dead bodys for Grease area effect and leather, bone framwork barriers.
Iver Gearsham

11-06-06, 02:40 PM
13: Make the grass around your foes feet into Rope snares and trip lines.
Lt_Murgen

11-06-06, 02:54 PM
14) Changing the wood of the bridge you are fleeing across into paper.

15) Change that chunk of coal into a diamond.
Iver Gearsham

11-06-06, 03:12 PM
15) Change that chunk of coal into a diamond.That is going to be a Huge Alchemy check!
IMarvinTPA

11-06-06, 03:14 PM
15) Change that chunk of coal into a diamond.
Oh! So that's why diamond prices and supply are stable! We keep dieing and ressurecting and the prices of diamonds and availability don't appear to be affected. Neat!

IMarv
Pennyforth

11-06-06, 06:48 PM
16) Turn the wood of a locked door into a pile of toothpicks, stakes, etc., effectively clearing the doorway. (Sure, there might be metal banding on the door, but unless the banding is directly connected to the lock, it should fall away or be left hanging from the hinges.


Chuck
mvincent

11-06-06, 07:13 PM
What is the craft DC for a black hole?42
Iver Gearsham

11-07-06, 04:21 AM
17: Create a set of mannequins that look like the party when a concealment effect is going for a physical Mirror Image effect. Draw attacks in darkness aimed at your "sleeping" selves.
MagicJuggler

11-07-06, 02:13 PM
18) Converting animal droppings and trees into ammonium nitrate hand-grenades.
19) Breaching a massive hole in a castle wall. (This is especially nasty if you're an Arcane Archer who can place AOE spells on his arrows. Just fire an arrow at the castle wall and turn a good section of it into rubble.
20) Pressurize oxygen at a rate greater than 1.4 atms. At high enough pressures, oxygen toxicity can force enemies into convulsive seizures.
Arien_Drajanuma

11-07-06, 03:38 PM
42

42??????????? :confused:

as in "the answer to the universe, life and everything"?

I was like WTF for a minute there when I saw it, LOL
MagicJuggler

11-07-06, 03:50 PM
-Combined with Animate Objects, Permanency, and Contingency, Fabrication is an interesting way to design vehicles for combat purposes. Maybe if you made your Elven Wizard an Arcane Disciple of Chaos, or chose the Artifice Domain for your Cleric or got your Bard access to a Lyre of Building.
mvincent

11-07-06, 04:00 PM
42??????????? :confused:

as in "the answer to the universe, life and everything"?Nah. I was just quoting the listed DC in "d20 Future" for crafting a black hole. The fact that it equals 6 x 7 is mere coincidence.
Iver Gearsham

11-07-06, 04:48 PM
18) Converting animal droppings and trees into ammonium nitrate hand-grenades.
19) Breaching a massive hole in a castle wall. (This is especially nasty if you're an Arcane Archer who can place AOE spells on his arrows. Just fire an arrow at the castle wall and turn a good section of it into rubble.
20) Pressurize oxygen at a rate greater than 1.4 atms. At high enough pressures, oxygen toxicity can force enemies into convulsive seizures18: To high in the science for most D&D worlds it smacks of metagaming without gunpowder being available in your world.

19: If it is made from stone the hole can't be massive, though a hole in the right place might cause a collapse.

20: How are you going to compress air without Fabing physical machinery?

--------------------------------------------------------------------------

21: Crude oil refinement Shrink Item the good stuff.
Nadaka

11-07-06, 04:49 PM
Nah. I was just quoting the listed DC in "d20 Future" for crafting a black hole. The fact that it equals 6 x 7 is mere coincidence.
what page is that on?
tarkin

11-07-06, 05:12 PM
How to use Fabricate and not break the game.

I) Forget about things that make money. The spell is clear, you need the raw ingredients (which by craft rules must be = to 1/3 final value) and the Craft skill, so it just saves you time and can NEVER do more than triple the pre-existing value. Any one trying to tell you something else is attempting to cheat on the craft skill and/or the raw ingredients. Fabricate can triple the value of that coal, so you get a REALLY cheapo diamond, if that is, you somehow learned the D20 Modern skill of converting coal to diamonds.


II) Forget about using it as a direct attack. It has good limitations preventing that.

III) Instead think of using it indirectly.

Examples include:

1) Take Craft (Traps), and use it to make an Instant trap of your choice. Nothing fancy, unless you have the poison etc. around.

2) Take Craft (Engineer) and make bridges/dams, etc. So what if they are cheapo stuff that won't last more than say 5 minutes, that's all the time you need.
malignor

11-07-06, 05:33 PM
Instant Armor Spikes or Shield Spikes.
Save gobs of time crafting exceptional materials (time = $$$).
Turn a wall into an archway.
Instant Peepholes/murderholes.
Use craft (gemcutting) to turn one big gem into a bunch of smaller ones that add up to a larger amount of $$ (triple).
Provide instant cover against missile weapons by Fabricating a barrier out of the floor/wall.
mvincent

11-07-06, 05:43 PM
what page is that on?49 in the first version, but it was later corrected.
MagicJuggler

11-07-06, 06:44 PM
[QUOTE=Iver Gearsham]18: To high in the science for most D&D worlds it smacks of metagaming without gunpowder being available in your world.

19: If it is made from stone the hole can't be massive, though a hole in the right place might cause a collapse.

20: How are you going to compress air without Fabing physical machinery?

--------------------------------------------------------------------------

18. Ammonium Nitrate too fancy? This assumed a more Renaissance/Steampunk game, but assuming you want to stick to high-fantasy D&D, I guess Alchemist's Fire gets the job done.

19. It says mineral? Whoops, I thought it said metal. Oh well, with enough arrows imbued with Fabricate Spells, it would obviate the need for siege weapons...unless of course the walls were enchanted, thus forcing one to start imbuing arrows with Mage's Disjunction.

20. You don't fabricate physical machinery to fabricate stuff. That's the beauty of fabrication. The problem I forgot is that phyiscally the result wouldn't be possible, due to the unoccupied volume subsequently being deoxygenated, and therefore in violation of the combined-gas law...(forgive me, my chemistry is really rusty).

So anyway, more examples.
-Raid your local desert for glass.
-Use Contingency with Fabricate to get containers of Sodium Chloride to dissolve into unstabilized sodium and chlorine gas whenever the bags hit the ground at a minimum velocity. This works wonders when these bags are launched from catapults.
-Convert the ground in front of you into quicksand. Does wonders for stopping an enemy advance.
-Carry enough spare gravel, sand, and water, and you can build enough roads to ease travel for a caravan/convoy.
-Tear a hole in an enemy airship, and cast any fire spell in the opening (this assumes the airships are hydrogen-powered as opposed to helium-powered).
-Unrust a rusted item...I no longer fear the Rust Monster.
-Convert iron into steel by burning off carbon impurities.

An item I am curious about: when it comes time to disinfecting stuff, does assorted bacteria count as creatures in terms of whether or not they can be affected? Because if so, then being able to disinfect a sword wound so a person doesn't die of gangrene a year later would really make all the difference.
Iver Gearsham

11-07-06, 07:54 PM
18. Ammonium Nitrate too fancy? This assumed a more Renaissance/Steampunk game, but assuming you want to stick to high-fantasy D&D, I guess Alchemist's Fire gets the job done.

19. It says mineral? Whoops, I thought it said metal. Oh well, with enough arrows imbued with Fabricate Spells, it would obviate the need for siege weapons...unless of course the walls were enchanted, thus forcing one to start imbuing arrows with Mage's Disjunction.

20. You don't fabricate physical machinery to fabricate stuff. That's the beauty of fabrication. The problem I forgot is that phyiscally the result wouldn't be possible, due to the unoccupied volume subsequently being deoxygenated, and therefore in violation of the combined-gas law...(forgive me, my chemistry is really rusty).

So anyway, more examples.
-Raid your local desert for glass.
-Use Contingency with Fabricate to get containers of Sodium Chloride to dissolve into unstabilized sodium and chlorine gas whenever the bags hit the ground at a minimum velocity. This works wonders when these bags are launched from catapults.
-Convert the ground in front of you into quicksand. Does wonders for stopping an enemy advance.
-Carry enough spare gravel, sand, and water, and you can build enough roads to ease travel for a caravan/convoy.
-Tear a hole in an enemy airship, and cast any fire spell in the opening (this assumes the airships are hydrogen-powered as opposed to helium-powered).
-Unrust a rusted item...I no longer fear the Rust Monster.
-Convert iron into steel by burning off carbon impurities.

You have alot of good ideas but Check the spell 1 you are trying to break complexe molecules and remake or seperate them into new forms, thats not how Fabricate works.
2 Fabricate takes whatever your working with as a whole and reorders into a new shape without changing the chemistry of the object as shown by the equality of raw matierials to finished product quality.

That kills my oil refining idea
From SRD
Fabricate
Transmutation
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: See text
Range: Close (25 ft. + 5 ft./2 levels)
Target: Up to 10 cu. ft./level; see text
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
1 You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or transmuted by the fabricate spell. 2 The quality of items made by this spell is commensurate with the quality of material used as the basis for the new fabrication. If you work with a mineral, the target is reduced to 1 cubic foot per level instead of 10 cubic feet.

You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship.

Casting requires 1 round per 10 cubic feet (or 1 cubic foot) of material to be affected by the spell.

Material Component: The original material, which costs the same amount as the raw materials required to craft the item to be created.
Iver Gearsham

11-11-06, 06:10 PM
Bump! :bump:

Turn a Bandit camps wood wall into a covered bridge over their dry moat.