| Post/Author/DateTime | Post |
|---|---|
| Lia Nightdemon07-27-05, 09:16 PM | Hi I would like to make a sorcerer illusionist using minor image and persistent image. And I need ways of making the most out of these spells. SO share your tricks and fun things to make this spells powerful 1: use it to create fog like obsuring mist 2: make a wall so you can be invisible even though your not lets get 101 of them :) |
| Marros07-27-05, 09:35 PM | 3. Create the ilussion of a treasure chest, pile of coins, or so forth. Lure that wandering patrolman away from his route and whack him, among other uses. 4. Create the illusion of a floor where there isn't one (I.E. over a pit, or a broken bridge over a raging river). 5. Create the illusion of a sleeping dragon or other powerful monster. 6. Better yet, create a wraith or a spectre or some incoporeal creature. These monsters can choose to make no sound, after all. 7. Make it look like there is a near bottomless chasm in the middle of a dungeon. You may not fool a longtime resident, but an invader may try another route, or at least waste a Levitate spell. |
| Lia Nightdemon07-27-05, 10:03 PM | keep in mind I'm also including persistent image thus sound, scent, script, all other senses being effected |
| Decree Of Boredom07-27-05, 10:10 PM | Cow clerics with illusions of their gods, or gods's avatars. |
| Nicholas the Paladin07-28-05, 02:47 AM | Create illusionary darkness. Tell your fellow PC's that upon command word you wil create the illusion. result: you and your friends can see, your enemies can't (there's so much you can do with illusions, but usually the best are made up on the spot. But besides that, Illusions can be one of the most challenging magics; nothing has been done about that from conversion from 2nd to 3rd ed.) |
| smrtgmp07-28-05, 03:19 AM | Illusions are also a great way to facilitate escape from battle. In a recent encounter, we were going against a hydra (I forget how many heads, but it was a lot), and it almost took out the two tanks in the first round. Since our cleric didnt show that day, we were befret of healing magic, and they were both about to start rolling up new characters as they would not have been able to survive the AoOs that they would have drawn by retreating (both were down to single didget HPs). Our party sorcerer's turn came up, and he was paniking trying to figure out what to do. I remembered that he had silent image on his spell list, so I suggested that he place an illusory wall between our companions and the hydra. The hydra failed its will save, so it was unable to see through the wall. As such, the cover it provided allowed the injured warriors to escape from the hydra's threat range long enough to down some potions and avoid death. note: I generally try an avoid such metagame suggestions in battle, but the sorcerer is new to the land of spellcasting, and really isnt that familiar with what his spells can do. |
| DMDaddy07-28-05, 04:01 AM | Gee, its been awhile. Most of my players hate trying to use illusions. -floating weapons dripping with nasty vile or somekind of poison looking substance. -have a fallen (dead) opponents ghost rise from the dead body and tell the other opponents to flee because of some danger. -stone block 10' x 10' falls from ceiling onto opponents. |
| WombleHunter07-28-05, 05:20 AM | Gee, its been awhile. Most of my players hate trying to use illusions. -have a fallen (dead) opponents ghost rise from the dead body and tell the other opponents to flee because of some danger. -stone block 10' x 10' falls from ceiling onto opponents. Problems with these ones. Although the idea of a fallen opponent's ghost rising and menacing it's companions is an awesome idea, and one I fully intend to steal for my own elf illusionist-sorcerer, most illusions (and all those mentioned) can't create recognisable speech. So your phantom could be screaming, roaring, gurgling, and so forth but wouldn't be able to actually say "I am coming to kill you for letting me die!", for example. The stone block won't actually cause any damage. At most, and with a lenient DM that didn't rule that the falling block passing right through you constitutes "proof" that the illusion is false, you could incapacitate you opponents for a few rounds while they struggled. Illusions can be great, but be aware of the strict limitations on them. |
| CaoSlayer07-28-05, 05:27 AM | The stone block won't actually cause any damage. At most, and with a lenient DM that didn't rule that the falling block passing right through you constitutes "proof" that the illusion is false, you could incapacitate you opponents for a few rounds while they struggled. Illusions can be great, but be aware of the strict limitations on them. in the other hand, this illusion works great as a distraction, because by instint the enemies will try to dodge, jump or cover their heads for advoiding the impact, so if the sorcerer have readied the action just when the rogue it is going to attack the master could considere the enemies flatflooted because the distraction. |
| smrtgmp07-28-05, 07:12 AM | Although the idea of a fallen opponent's ghost rising and menacing it's companions is an awesome idea, and one I fully intend to steal for my own elf illusionist-sorcerer, most illusions (and all those mentioned) can't create recognisable speech. So your phantom could be screaming, roaring, gurgling, and so forth but wouldn't be able to actually say "I am coming to kill you for letting me die!", for example.Where does it say that a major image cant talk? It says that you can include audible components, and doesnt list any limitations as to what sounds are allowable or not. |
| Midian07-28-05, 09:06 AM | two sessions ago my party (im dm) fought a group of frostfolk. the party gnome illusionist made an illusion of a frost giant in the distance... the frostfolk started cheering: cavalry has arrived. so the following round the illusionist conveniantly scorched the giant into a painfull death. it's great to have imaginative players. other things that happend: -A solar angel descending on a pillar of light. -A gnoll encampment suddenly flooding with magma -A unit of cavalry approaching over the hilltop complete with battlecry, it scared the hell out of a hobgoblin warband. -An imaginary cage of rock emerging from the ground, it was a long enough distraction for the party to take defensive positions |
| DMDaddy07-28-05, 02:38 PM | The stone block won't actually cause any damage. At most, and with a lenient DM that didn't rule that the falling block passing right through you constitutes "proof" that the illusion is false, you could incapacitate you opponents for a few rounds while they struggled. Illusions can be great, but be aware of the strict limitations on them. I really don't understand the 3.5 rules on illusiion all that great. I still haven't found were it talks about WILL disbelief saves. But, the example above is just merely a distraction. And, some may rule that they beleive the block is really and fall uncouncious on the ground. From my understanding, an illusion making interaction with a person gives a +4 on Will save. Many of the illusions I and my players have used allow this +4. Many times, based on this alone, the illusion is saved against. But it is the times that the Will save isn't made that makes using illusions all the worth while. In other words, my philosophy on an illusionist is, """""if you're going to be an illusionist then throw out many illusions. More than half will fail. Hence, throw out more"""""" |