10th level Sorcerer looking for self spell input [Archive] - Wizards Community

Post/Author/DateTimePost
lezra62

01-19-04, 10:57 PM
First off, I am playing in a campaign where the main enemies are Vampires and a tough Lich. W ehave been fighting Vampires mainly. Our DM throws in the occasional humanoid NPS for us to fight as well.

10th level Sorcerer.

I am looking for a spell list that is specific to the main enemies, if possible.


Thanks for your help!
tarkin

01-19-04, 11:04 PM
You might like Grimwald's Greymantle (from Forgotten Realms Setting). It prevents the target from regaining hitpoints from any means.
CrimsonRyoko

01-19-04, 11:31 PM
Vampies eh. . .

Level 4 - Celestial Brilliance - Book of Exalted Deeds, its a "good" spell, and deals damage to undead.

Fire spells are great too.

Magic Circles against Evil

Seek the Soulless harms undead and keeps your allies safe in a cone.

Pretty much anything that hurts general undead as well.
Xavier X

01-20-04, 12:12 AM
Death to Undead (or Undeath or something like that)... basically a save or die spell for undead things. Tomb and Blood I believe. I don't recall the level so may be too high for you.
CrimsonRyoko

01-20-04, 12:36 AM
Undeath to death, 6th level spell, too advanced :)
adiaven

01-20-04, 11:50 AM
searing light roxx0rs vampires...
Myrrh

01-20-04, 04:10 PM
Heighten Spell could be useful here. Use it in combination with Command Undead and Halt Undead.

For damage, try Greater Magic Weapon (on ranged weapons), Blink (against incorporeals).

Daylight can help keeping undead nasties away.
Kasmiur

01-21-04, 08:41 PM
Halt Undead..
Life bolt(tome and blood)
Oti Resiliant Sphere(reflex save or they trapped in a imovable bubble
spell Enhancer(Magic of Faerun cast a spell as free action to add +2 to DC of next spell you cast)
dantedarkstar

01-22-04, 08:06 AM
One of the best are Disintegrate and Polymorph any Object (Fort save, affects objects). The bad part is... they are both too high level.

Wall of Fire deals double damage against Undead.

And you can never go wrong with Telekinesis (trips, grapples, bull rushes combined with aforementioned Wall of Force, throwing 10 flasks of Holy Water at once).