1/2 Level Spells [Archive] - Wizards Community

Post/Author/DateTimePost
khyron1144

02-09-07, 01:37 PM
This is an idea that I saw in an old (1e era) issue of Dragon. They are spells for everyone, even non-casters. Things, like Mind Blank 1/2- not so much a spell as a state of mind inhabited by many fighters. The verbal component is duh. Dig 1/2- material components are a strong back, a shovel, and someone experiencing Mind Blank 1/2.


So, I was thinking about this while I was falling asleep last night and suddenly got an idea for a new one:

Detect Own Arse
Divination
Level: Anybody 1/2
Comp: S,M
Casting time: Inversely proportional to Intelligence
Range: Very Personal
Target: Own Arse
Duration: ?

The caster locates his own arse. The components are: both hands, a Continual Flame torch, and a map. Fortunately the components are not consumed in the casting.



If you've got any good ideas for these spells please contribute.
Sutemi

02-09-07, 01:47 PM
Amusing :D
Kyaran

02-09-07, 02:03 PM
Create Warm Acid
Transmutation
Level: All 1/2
Components: M
Casting Time: 1 standard action; See text
Range: 2-10 ft.; See text
Effect: Ray
Duration: 1d8 rounds
Saving Throw: Reflex negates
Spell Resistance: No

When the spell effect manifests, it appears as a glimmering ray that deals 1 point of acid damage to sensitive tissue (such as eyes) or 1 point of fire damage to frozen substances. Other types of materials are unaffected, but are coated in the acid. The range of the ray is 2 feet plus the caster's Constitution modifier, with a maximum of 10 feet. A range of 0 feet indicates the caster may only target his/her own square.

Casting this spell involves drinking the water component. Upon completion of casting, the effect is delayed by 2d3 hours. The caster is unaware of the duration of the delay until it completes. To further delay the effect, the caster must make a Fort save DC 8, with new saves at cumulative +1 DC every 10 minutes. The caster is also unaware of the duration of the effect, but may choose a new target each round as a move action.

Material Components: a glass, mug, or skin of water
khyron1144

02-09-07, 06:47 PM
When I posted this topic on the CBG (http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?26054.last) I got a few interesting responses:


quote1171064644=brainface]
Read Non-magic
Level: Literate 1/2
Components: None
Casting Time: Swift Action
Range: 5 feet (longer for larger text)
Target: Any non-magical text.
Duration: Concentration

By means of read non-magic, you can decipher inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be unread. You can read at the rate of one page (250 words) per minute. This spell fails if you possess no functioning visual organ, if you are illiterate, or if the text is too far away. If the text is upside down, you must make an Intelligence check (DC 15) or the spell fails. This spell does not allow you to read text in languages you do not understand.

Focus: Any light source.

[/quote1171064644]


Find the Ground
Divination
Level: Anybody 1/2
Comp: F
Casting Time: Inversely proportional to Intelligence
Range: Unlimited
Taget: Self
Duration: Permanant, but the start of freefall dispells it.

The caster's visual organs or other forms of detection search and find the largest mass that the caster is moving towards.
Focus: The caster's own free-falling body. This spell doesn't function in an area of subjective gravity, nor does it work in a null-gravity feild, since the caster's body can't free-fall.
Jaxgaret

02-09-07, 10:14 PM
Create Warm Acid
Transmutation
Level: All 1/2
Components: M
Casting Time: 1 standard action; See text
Range: 2-10 ft.; See text
Effect: Ray
Duration: 1d8 rounds
Saving Throw: Reflex negates
Spell Resistance: No

When the spell effect manifests, it appears as a glimmering ray that deals 1 point of acid damage to sensitive tissue (such as eyes) or 1 point of fire damage to frozen substances. Other types of materials are unaffected, but are coated in the acid. The range of the ray is 2 feet plus the caster's Constitution modifier, with a maximum of 10 feet. A range of 0 feet indicates the caster may only target his/her own square.

Casting this spell involves drinking the water component. Upon completion of casting, the effect is delayed by 2d3 hours. The caster is unaware of the duration of the delay until it completes. To further delay the effect, the caster must make a Fort save DC 8, with new saves at cumulative +1 DC every 10 minutes. The caster is also unaware of the duration of the effect, but may choose a new target each round as a move action.

Material Components: a glass, mug, or skin of water

Ha. Haha.

Hahhahahahahhahaahahhahahah!!!!!!



EDIT: Sigged