| Post/Author/DateTime | Post |
|---|---|
| Treetrip Danglefoot02-19-05, 12:32 AM | Enflame Conjuration (Creation) [Fire] Level: Sor/Wiz 1 Components: V, S, F Casting Time: 1 standard action Range: Touch Target: Weapon touched Duration: 1 round/level (D) Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) The weapon touched is engulfed in flame. This flame does not harm the wielder. The weapon deals an additional 1d6 fire damage for the duration of the spell. This damage does not stack with damage granted by the Flaming weapon ability. Focus: A bit of tinder. Freeze Conjuration (Creation) [Ice] Level: Sor/Wiz 1 Components: V, S, F Casting Time: 1 standard action Range: Touch Target: Weapon touched Duration: 1 round/level (D) Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) The weapon touched is engulfed in a chilling cold. This cold does not harm the wielder. The weapon deals an additional 1d6 cold damage for the duration of the spell. This damage does not stack with damage granted by the Icy weapon ability. Focus: Hair from a Winter Wolf. Electrify Conjuration (Creation) [Lightning] Level: Sor/Wiz 1 Components: V, S, F Casting Time: 1 standard action Range: Touch Target: Weapon touched Duration: 1 round/level (D) Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) The weapon touched is charged with electricity. This lightning does not harm the wielder. The weapon deals an additional 1d6 shock damage for the duration of the spell. This damage does not stack with that granted by a Shocking weapon. Focus: Two pieces of wool, rubbed together. I figured we have Magic Weapon, Greater magic weapon, and Align Weapon. This just made sense to me. |
| Santrilla02-19-05, 03:17 AM | Nice idea, although the material component for the Freeze spell seems a bit too rare. However, enchanting weapons with those qualities requires higher level spells than that, which represents focusing the spell's magic into a weapon (thus kinda lessening it.) Also, why would a mage bother with 1d6 on a round/level spell when they get multiple-d6 on fireballs, ice storms and lightning bolts? |
| PhaedrusXY02-19-05, 03:49 AM | This should have been thought of before! It was. :D There is a spell called Weapon of Energy in Savage Species that lets you add the elemental damage of your choice to a weapon. It actually makes it a "burst" weapon, and as I said you can choose what element at the time of casting. So it is quite a bit better than this spell... of course, it's also level 4. :P |
| SD02-19-05, 05:08 AM | Also, why would a mage bother with 1d6 on a round/level spell when they get multiple-d6 on fireballs, ice storms and lightning bolts?They don't touch their own weapon, that's why. They touch the fighter's weapon and the fighter wades into melee. Multiple attacks, no save, and the mage just needs to sit by and watch as the fighter slams cold damage into the fire elemental or the ranger fires flames into the white dragon, things they're supposed to be doing anyway. Granted, a mage worth his salt will be doing something else at the time, but it's a way to deal damage in a pinch that bypasses DR and hurts those pesky subtype folks extra hard. Not bad for the slot you're not using on shield today. Now, it says it allows SR. Does that mean the spell needs to beat a creature's SR to deal damage whenever the weapon hits, and if so, does the duration then end because the spell is cancelled or does it continue because the spell is merely blocked for one attack? |
| [GSV] Kirstar02-19-05, 06:01 AM | should be level 2 and you should make the SR to resist it being cast on your weapon. ie, you have a nice cold damage weapon and the BBEG red dragon casts the fire one on your weapon |
| Emir02-19-05, 07:46 AM | These should be Trasmutation, not Conjuration. |
| Treetrip Danglefoot02-19-05, 09:52 AM | Actually I was thinking along the lines of Melf's Acid Arrow, where apparently you conjure an arrowshaped acid weapon that self fires. I don't know about level two. It has a very short duration for a spell. It will last 3 rounds when the wizard first picks it up if he wants, and one round will already be spend casting it on the fighter's sword. Generally spell components without cost are considered accounted for in a spell component pouch. I'll clear up that SR bit. |
| Chazmon02-19-05, 10:17 AM | i think its fine as it is any better and it whould be a second level spell but the low duration makes it balanced it whould be a great candidate for extend spell feat a posible varient whould be change it to an elemental type of your choice and extend the duration and make it a second level spell, this whould make it a good spell for sorceras. A posible balancing factor whould be a two round casting time, this whouldnt make much difference as a pre fight buff but in the midse od battle makes it far less usefull |
| Santrilla02-19-05, 11:22 AM | Generally spell components without cost are considered accounted for in a spell component pouch. Generally, yeah, but winter wolf fur seems exceptionally rare. Remember winter wolves are CR5... Not that I'm saying the component isn't relevant, just that it probably wouldn't be in a spell component pouch. Not the kind of thing you pick up from the market. Finding winter wolf fur could be a sub-adventure in itself, but if that's the case you should make the components for the others equally rare as well. |
| God of Slivers02-19-05, 11:50 AM | The daggerspell mage gets an ability like this, maybe you could use that as a reference. |
| CIM02-19-05, 12:44 PM | I think short duration makes these spells rather silly as you progress in lvl. Look at Greater M Weapon... that's one nice spell. |
| Vatras02-19-05, 12:48 PM | They did think of it. Such a spell is for example Blades of Fire in the Complete Arcane, which adds 1d6 fire damage to your weapon for 1 round and is level 2 (its by itself a swift action spell). Flame of Faith is a 3rd level cleric spell from Complete Divine, which grants a weapon (which must be non-magical) the flaming burst quality for 1 round per level. Judging by that standard your spells would be 3rd level too: it works for one round per level, but on every weapon, be it magical or not. |
| Vanigo02-19-05, 05:03 PM | There's also frost weapon from Frostburn, which is exactly like your freeze, except that it's second level and has a different material component. Oh, and it stacks with the frost weapon ability. |
| IceFractal02-19-05, 11:58 PM | Stacking is important, maybe worth a level? I'm not sure. As for Blades of Fire, the important parts of that are: 1) Applies to all attacks. 2) Swift action to cast. Its really a TWF gish spell and if you're using it on just one weapon you're only getting around half the potential. Comparing this to Blades of Fire, lets take this (L1), and: * Swift action -> +1 level * All attacks instead of 1 weapon -> +1 level * Shorter duration -> -1 level Which puts it at 2nd level (as it actually is) with this at 1st level. |