3.0 spell thuderswarm [Archive] - Wizards Community

Post/Author/DateTimePost
rone_leah

07-27-06, 10:13 PM
I just can't really understand this spell, so I need the boards help with this.

Thunderswarm
lvl:drd9
components:V,S
Casting time: standard action
Range: long
Area: Pattern of lightning spreads similar to a fireball
Duration: Instantaneous
Saving throw: none or reflex half (see text)

Like the arcane spell meteor swarm, Thuderswarm evokes blasts similar to those of the spell fire ball, except that this spell creates balls of lightning. When you cast it, either four large (2-foot diameter) spheres or eight (1-foot diameter) spheres spring from your hand and streak in a straight line to the spot you designate. Each sphere leaves a trail of sparks behind it.
Any creatures in the straight-line path of these spheres is struck by each one and takes a total of 16d6 points of electricity
damage (no save). The spheres dissipate after dealing this damage.
If the speres reach their destination each bursts like an electrical fireball in a spread. The patterns of their detonation and damage dealt to creatures in the area depend on the size of the spheres, as follows. (see meter swarm for details on the patterns.)
Large Spheres: Each large spere has a 15ft radius spread and deals 4d8 points of electricity damage. The four spheres explode with their points of origin forming a large box or large diamond, your choice, around the spell's central point of origin. The blasts are 20ft apart along the sides of the pattern, creating over lapping areas of the spell's effect and exposing the center to all four blasts.
Small spheres: Each small sphere has a 7 1/2ft radius spread and deals 2d6 points of electricity damage. These spheres explode with their points of origin forming either a box-within-a-diamond pattern or a diamon-in-a-box pattern around the spell's central point of origin. Each of the pattern's outer sides measures 20ft long. All four areas overlap in various peripheral sections.
A creature in a blast can reflex for have (i.e. multiple blasts=multiple saves). A creature who fails a reflex save is also stunned for 1d4 rounds.

:thinks: Longest post I ever had.

So to my question how does the blast work, is it a lightning bolt with a fireball at the end or is it something different.
Manic Man

07-28-06, 01:46 AM
From what i can understand, it creates multiple line effects (similar to the lightning bolt) based on the final location of each ball, which in turn is based on the meteor swarm. Its going to be hard to plot it out as the multiple lines are all moving at different angles and start from the caster (cone shaped i believe).

Then they explode.