| Post/Author/DateTime | Post |
|---|---|
| Harmor10-07-04, 05:11 AM | If I want to make a, say, Headband of Will that gives bonuses to Will saves is the cost structure the following: ((1/2 bonus) squared) x 1,000gp +2 Headband of Will = +1 Cloak of Resistance = 1,000gp +4 Headband of Will = +2 Cloak of Resistance = 4,000gp etc... Can I make an item that gives bonuses to only 1 type of save following this cost method? |
| kSquared10-07-04, 09:11 AM | The most logical thing to do (in my view, anyway), is to determine the price of a cloak of resistance with the equivalent Will bonus you want, then divide by 3 since it's only affecting one save. But that's just my opinion. (And I'm assuming the bonus will be a resistance bonus. Different kinds of bonuses might change the price, particularly if it's unnamed.) |
| Seeker9510-07-04, 09:57 AM | What kSquared said, except... I make Bonus to a Single Save priced at one-half that of the full save bonus. The sum of the individual parts is greater than the whole. :D |
| Harmor10-07-04, 05:00 PM | What kSquared said, except... I make Bonus to a Single Save priced at one-half that of the full save bonus. The sum of the individual parts is greater than the whole. :DI agree. Its more balanced. |
| Beamup10-07-04, 05:32 PM | What kSquared said, except... I make Bonus to a Single Save priced at one-half that of the full save bonus. The sum of the individual parts is greater than the whole. :D I don't think that's necessary - you're still taking up multiple slots doing them individually, so it's still disadvantageous to do it at 1/3 instead of buying a Cloak. |