| Post/Author/DateTime | Post |
|---|---|
| Harmor07-12-04, 07:42 PM | You would think that nearly every appentice who learned how to create a magical item started with something really basic and 'cantrip'-like. Things like creating a set of spectacles that automatically cleaned themselves or a Spork that appeared in your hand when commanded. You would think there would be many of these items around...especially when raiding a mage's chamber known to have appentices... Anyone have any sources or list? I would like to add those to my campaign to make treasure a little more interesting. |
| Linkrulesx1007-12-04, 07:45 PM | There is hand of the mage, that gives you unlimited mage hand |
| Linkrulesx1007-12-04, 07:46 PM | you could also make your own items like i made a tooth pick that glows green when put in poisoned food or drink |
| Seeker9507-12-04, 08:20 PM | Stone of cantrip Permits unlimited use of the imbued cantrip. Prerequisites: CL1, Craft wondrous item; specific cantrip; Market price: 2,000gp. Wand of cantrip Permits 50 castings of the imbued cantrip. Prerequisites: CL1, Craft wand; specific cantrip; Market price: 375gp. Ring of cantrip Permits unlimited use of the imbued cantrip. Prerequisites: CL1, Forge ring; specific cantrip; Market price: 1000gp. You get the idea. |
| Linkrulesx1007-12-04, 08:23 PM | a hand of the mage is only 900gp and the form it takes shouldnt make any difference to the price cept unless it is in the form of say a great sword |
| Harmor07-12-04, 09:04 PM | My roommate just gave me this, but I don't know where its from: Item Type Magical Function ============== ========================= 01-02 Spoon 01-02 Embarrassing Sounds 03-04 Fork 03-04 Spectral Colors 05-06 Knife 05-06 Invisibility 07-08 Spatula 07-08 Random Levitation 09-10 Mug 09-10 Sneezing 11-12 Cup 11-12 Protection 13-14 Scarf 13-14 Fiery Hair 15-16 Cap 15-16 Chicken Eggs 17-18 Salt shaker 17-18 Spitting 19-20 Dagger 19-20 Truth 21-22 Thimble 21-22 Mud Puddles 23-24 Ring 23-24 Diplomacy 25-26 Bracelet 25-26 Jumping 27-28 Necklace 27-28 Secrets 29-30 Socks 29-30 Teleportation 31-32 Handkerchief 31-32 Duplication 33-34 Gloves 33-34 Static Shock 35-36 Stone 35-36 Growth 37-38 Chess Piece 37-38 Continuous Talking 39-40 Coin 39-40 Visions 41-42 Girdle 41-42 Music 43-44 Cloak 43-44 Smelling 45-46 Robes 45-46 Water Breathing 47-48 Slippers 47-48 Goldfish 49-50 Dice 49-50 Specific Invisibility 51-52 Pearl 51-52 Oozing 53-54 Crystal 53-54 The Eagle 55-56 Figurine 55-56 Questions 57-58 Hairpin 57-58 Flowers 59-60 Flute 59-60 Screaming 61-62 Drum 61-62 Old Cheese 63-64 Shaker Stick 63-64 Sleepiness 65-66 Feather 65-66 Intimidation 67-68 Quill 67-68 Crazy Legs 69-70 Vial 69-70 Direction Sense 71-72 Parchment 71-72 Nightmares 73-74 Bead 73-74 Glowing 75-76 Wooden Block 75-76 Sugar 77-78 Card 77-78 Rain Protection 79-80 Pouch 79-80 Whistles 81-82 Chicken Bone 81-82 Animal Sounds 83-84 Wooden 83-84 Comfort Penguin 85-86 Needle 85-86 Water Boiling 87-88 Small Mirror 87-88 Moonlight 89-90 Finger Bone 89-90 Honesty 91-92 Steel Ball 91-92 Food Creation 93-94 Hammer 93-94 Wellness 95-96 Glass Eye 95-96 Turning 97-98 Small Glass 97-98 DM Choice Orb 99-00 Crystal 99-00 Player Choice Spider Animal Sounds: This item imitates one animal sound and makes that sound upon command. DM determines what sound it makes. Chicken Eggs: This item will magicallly produce one chicken egg a day. Comfort: While in possession of this item the owner is not uncomfortable in temperature as low as 50 degrees Fahrenheit and as high as 100 degress Fahrenheit. It does not provide any kind of protection. Continuous Talking: While in possession of this item the owner is forced to talk continuously. It does not interfere with eating or sleeping. A Will save of DC 10 must be made once a day to avoid its affects. If the user removes the item from their person the effect stops. Crazy Legs: When holding or wearing this item the owner appears to have legs that wobble and shift. This magical effect does not affect their ability to walk or run. Direction Sense: While holding this item the owner is able to determine up from down. Diplomacy: When the item is held or worn by the owner and is in plain site of the person they are speaking to the owner gains a +2 to Diplomacy skills. DM Choice: The DM chooses one from this list. Duplication: This item can duplicate itself up to 1d10 times once a day. (In the case of a magical coin the coin is a copper piece). Embarrassing Sounds: This item emits an embarrassing sound at inappropriate times. It does not have to be held or used to be activated. The particular sound is left up to the DM. Fiery Hair: Using this item makes the owner's hair appear to be on fire. Flowers: This item creates enough food for one person once a day. Glowing: This item has a soft magical blue glow. Goldfish: This item creates one live gold fish a day. Growth: When commanded this item can grow to twice it's normal size. Healing: Once a day this item can be used to heal 1d8 points of damage. Intimidation: This item bestows a +2 to Intimidation skill attempts if held or warn in plain site while trying to intimidate someone. Invisibiliy: Upon command this item can turn itself invisible for five minutes. Jumping: Once a day when the command word is spoken this item can repeatedly jump a few inches in the air by itself for up to 5 minutes. Moonlight: Upon command this item shines a pale light equal to the light of a full moon. Mud Puddles: Once a day this item can be used to make a mud puddle up to two feet in diameter. Music: Once a day this item plays music by itself when the command word is given. It plays for up to ten minutes. Nightmares: While in possession of this item the owner suffers from nightmares while sleeping. Old Cheese: This item smells like old cheese. Oozing: When the command word is spoken this item exudes a clear ooze. Player Choice: The Player chooses one from this list. Protection: This item provides +1 to AC while in use. Questions: While in possession of this item the owner can only speak in questions. There is no save from this. Rain Protection: While using this item the owner stays warm and dry in normal rain. Random Levitation: While in possession of this item the user will randomly levitate up to 6 inches off the ground. When levitation occurs is totally up to the DM. Remembering: This item makes a person remember to return anything they borrowed so they don't walk off with it. Screaming: While in possess of this item the owner can only scream while speaking. Secrets: While this item is held the owner can hear whispering voices. They appear to be whispering important secrets, but no amount of listening can uncover what is being said. Sleepiness: While holding this item it makes the owner drowsy. Smelling: While using this item you have the scent feat from the Monster Manual. Sneezing: When the command word is spoken the person holding the item is forced to sneeze once with no save. Specific Invisibility: This item can turn the owner invisible, but only under one condition. The terms of the condition are to be set by the DM. (For example, while the owner's eyes are shut, or the owner is standing still on one leg, or clucking loudly like a chicken.) Spectral Colors: This item can change its own color. Simply holding it and concentrating on the specific color will cause the color change. Spiting: The owner in possession of this item can spit in random colors. The choice of the colors is entirely random and not controlled by the user. Static Shock: Once a day this item can deliver a mild static shock, such as when you rub your feet with socks on a cold day and touch someone. Sugar: While using this item anything eaten tastes like sugar. Teleportation: This item randomly teleports the owner to a new location. It will not teleport them into any direct harm (like hundreds of feat above the earth or into solid rock), but it could land them in front of a dragon. The locatino of the teleport is up to the DM. The Eagle: Using this item gives you eagle sight once a day for 5 minutes. Truth: Once a day the owner of this item is forced to speak the truth about how they feel about someone while they are talking with them. Turning: This item allows a cleric of to turn or rebuke undead as one two levels higher. Visions: This item allows the owner to see him or herself five minutes in the past. Water Breathing: The owner can breath water for ten minutes a day Water Boiling: Placing this item water makes the water boil. It can heat up one gallon of water each minute up to 5 gallons of water. Whistles: Upon command this item makes a whistle like a steam pot, starting off slow but building up to a loud shriek for 5 minutes. This only works once a day. |
| Seeker9507-12-04, 10:53 PM | It is a "random minor item generator". There are a number of them floating around the web. Nice and simple utilities. |
| tiercel07-12-04, 11:20 PM | I had a character who commissioned a servant's bell (use-activated unseen servant item). Ever so handy to have your own summonable servant to take care of your needs ("Jeeves, fetch me the 492 Madiera"), take care of menial duties ("Jeeves, be so good as to gather up these loose coins into this sack"), and take care of the occasional dangerous situation ("Hmmmm.... Oh Jeeves! Do open this chest for us.") |