3.5 Anyone have a source of 'cantrip'-like magical items? [Archive] - Wizards Community

Post/Author/DateTimePost
Harmor

07-12-04, 07:42 PM
You would think that nearly every appentice who learned how to create a magical item started with something really basic and 'cantrip'-like.

Things like creating a set of spectacles that automatically cleaned themselves or a Spork that appeared in your hand when commanded.

You would think there would be many of these items around...especially when raiding a mage's chamber known to have appentices...


Anyone have any sources or list? I would like to add those to my campaign to make treasure a little more interesting.
Linkrulesx10

07-12-04, 07:45 PM
There is hand of the mage, that gives you unlimited mage hand
Linkrulesx10

07-12-04, 07:46 PM
you could also make your own items like i made a tooth pick that glows green when put in poisoned food or drink
Seeker95

07-12-04, 08:20 PM
Stone of cantrip
Permits unlimited use of the imbued cantrip.
Prerequisites: CL1, Craft wondrous item; specific cantrip; Market price: 2,000gp.

Wand of cantrip
Permits 50 castings of the imbued cantrip.
Prerequisites: CL1, Craft wand; specific cantrip; Market price: 375gp.

Ring of cantrip
Permits unlimited use of the imbued cantrip.
Prerequisites: CL1, Forge ring; specific cantrip; Market price: 1000gp.

You get the idea.
Linkrulesx10

07-12-04, 08:23 PM
a hand of the mage is only 900gp and the form it takes shouldnt make any difference to the price cept unless it is in the form of say a great sword
Harmor

07-12-04, 09:04 PM
My roommate just gave me this, but I don't know where its from:


Item Type Magical Function
============== =========================
01-02 Spoon 01-02 Embarrassing Sounds
03-04 Fork 03-04 Spectral Colors
05-06 Knife 05-06 Invisibility
07-08 Spatula 07-08 Random Levitation
09-10 Mug 09-10 Sneezing
11-12 Cup 11-12 Protection
13-14 Scarf 13-14 Fiery Hair
15-16 Cap 15-16 Chicken Eggs
17-18 Salt shaker 17-18 Spitting
19-20 Dagger 19-20 Truth
21-22 Thimble 21-22 Mud Puddles
23-24 Ring 23-24 Diplomacy
25-26 Bracelet 25-26 Jumping
27-28 Necklace 27-28 Secrets
29-30 Socks 29-30 Teleportation
31-32 Handkerchief 31-32 Duplication
33-34 Gloves 33-34 Static Shock
35-36 Stone 35-36 Growth
37-38 Chess Piece 37-38 Continuous Talking
39-40 Coin 39-40 Visions
41-42 Girdle 41-42 Music
43-44 Cloak 43-44 Smelling
45-46 Robes 45-46 Water Breathing
47-48 Slippers 47-48 Goldfish
49-50 Dice 49-50 Specific Invisibility
51-52 Pearl 51-52 Oozing
53-54 Crystal 53-54 The Eagle
55-56 Figurine 55-56 Questions
57-58 Hairpin 57-58 Flowers
59-60 Flute 59-60 Screaming
61-62 Drum 61-62 Old Cheese
63-64 Shaker Stick 63-64 Sleepiness
65-66 Feather 65-66 Intimidation
67-68 Quill 67-68 Crazy Legs
69-70 Vial 69-70 Direction Sense
71-72 Parchment 71-72 Nightmares
73-74 Bead 73-74 Glowing
75-76 Wooden Block 75-76 Sugar
77-78 Card 77-78 Rain Protection
79-80 Pouch 79-80 Whistles
81-82 Chicken Bone 81-82 Animal Sounds
83-84 Wooden 83-84 Comfort
Penguin
85-86 Needle 85-86 Water Boiling
87-88 Small Mirror 87-88 Moonlight
89-90 Finger Bone 89-90 Honesty
91-92 Steel Ball 91-92 Food Creation
93-94 Hammer 93-94 Wellness
95-96 Glass Eye 95-96 Turning
97-98 Small Glass 97-98 DM Choice
Orb
99-00 Crystal 99-00 Player Choice
Spider

Animal Sounds: This item imitates one animal sound and makes that sound upon command. DM determines what sound it makes.

Chicken Eggs: This item will magicallly produce one chicken egg a day.

Comfort: While in possession of this item the owner is not uncomfortable in temperature as low as 50 degrees Fahrenheit and as high as 100 degress Fahrenheit. It does not provide any kind of protection.

Continuous Talking: While in possession of this item the owner is forced to talk continuously. It does not interfere with eating or sleeping. A Will save of DC 10 must be made once a day to avoid its affects. If the user removes the item from their person the effect stops.

Crazy Legs: When holding or wearing this item the owner appears to have legs that wobble and shift. This magical effect does not affect their ability to walk or run.

Direction Sense: While holding this item the owner is able to determine up from down.

Diplomacy: When the item is held or worn by the owner and is in plain site of the person they are speaking to the owner gains a +2 to Diplomacy skills.

DM Choice: The DM chooses one from this list.

Duplication: This item can duplicate itself up to 1d10 times once a day. (In the case of a magical coin the coin is a copper piece).

Embarrassing Sounds: This item emits an embarrassing sound at inappropriate times. It does not have to be held or used to be activated. The particular sound is left up to the DM.

Fiery Hair: Using this item makes the owner's hair appear to be on fire.

Flowers: This item creates enough food for one person once a day.

Glowing: This item has a soft magical blue glow.

Goldfish: This item creates one live gold fish a day.

Growth: When commanded this item can grow to twice it's normal size.

Healing: Once a day this item can be used to heal 1d8 points of damage.

Intimidation: This item bestows a +2 to Intimidation skill attempts if held or warn in plain site while trying to intimidate someone.

Invisibiliy: Upon command this item can turn itself invisible for five minutes.

Jumping: Once a day when the command word is spoken this item can repeatedly jump a few inches in the air by itself for up to 5 minutes.

Moonlight: Upon command this item shines a pale light equal to the light of a full moon.

Mud Puddles: Once a day this item can be used to make a mud puddle up to two feet in diameter.

Music: Once a day this item plays music by itself when the command word is given. It plays for up to ten minutes.

Nightmares: While in possession of this item the owner suffers from nightmares while sleeping.

Old Cheese: This item smells like old cheese.

Oozing: When the command word is spoken this item exudes a clear ooze.

Player Choice: The Player chooses one from this list.

Protection: This item provides +1 to AC while in use.

Questions: While in possession of this item the owner can only speak in questions. There is no save from this.

Rain Protection: While using this item the owner stays warm and dry in normal rain.

Random Levitation: While in possession of this item the user will randomly levitate up to 6 inches off the ground. When levitation occurs is totally up to the DM.

Remembering: This item makes a person remember to return anything they borrowed so they don't walk off with it.

Screaming: While in possess of this item the owner can only scream while speaking.

Secrets: While this item is held the owner can hear whispering voices. They appear to be whispering important secrets, but no amount of listening can uncover what is being said.

Sleepiness: While holding this item it makes the owner drowsy.

Smelling: While using this item you have the scent feat from the Monster Manual.

Sneezing: When the command word is spoken the person holding the item is forced to sneeze once with no save.

Specific Invisibility: This item can turn the owner invisible, but only under one condition. The terms of the condition are to be set by the DM. (For example, while the owner's eyes are shut, or the owner is standing still on one leg, or clucking loudly like a chicken.)

Spectral Colors: This item can change its own color. Simply holding it and concentrating on the specific color will cause the color change.

Spiting: The owner in possession of this item can spit in random colors. The choice of the colors is entirely random and not controlled by the user.

Static Shock: Once a day this item can deliver a mild static shock, such as when you rub your feet with socks on a cold day and touch someone.

Sugar: While using this item anything eaten tastes like sugar.

Teleportation: This item randomly teleports the owner to a new location. It will not teleport them into any direct harm (like hundreds of feat above the earth or into solid rock), but it could land them in front of a dragon. The locatino of the teleport is up to the DM.

The Eagle: Using this item gives you eagle sight once a day for 5 minutes.

Truth: Once a day the owner of this item is forced to speak the truth about how they feel about someone while they are talking with them.

Turning: This item allows a cleric of to turn or rebuke undead as one two levels higher.

Visions: This item allows the owner to see him or herself five minutes in the past.

Water Breathing: The owner can breath water for ten minutes a day

Water Boiling: Placing this item water makes the water boil. It can heat up one gallon of water each minute up to 5 gallons of water.

Whistles: Upon command this item makes a whistle like a steam pot, starting off slow but building up to a loud shriek for 5 minutes. This only works once a day.
Seeker95

07-12-04, 10:53 PM
It is a "random minor item generator". There are a number of them floating around the web. Nice and simple utilities.
tiercel

07-12-04, 11:20 PM
I had a character who commissioned a servant's bell (use-activated unseen servant item). Ever so handy to have your own summonable servant to take care of your needs ("Jeeves, fetch me the 492 Madiera"), take care of menial duties ("Jeeves, be so good as to gather up these loose coins into this sack"), and take care of the occasional dangerous situation ("Hmmmm.... Oh Jeeves! Do open this chest for us.")