3.5 Can you add Armor Properties to a set of Bracers? [Archive] - Wizards Community

Post/Author/DateTimePost
Harmor

09-02-04, 02:26 AM
I know Bracers use Create Wondrous Items feat to make a set of Bracers of Armor, however, I would like to use Craft Magical Arms and Armor to add armor properties to it?

Would that be ok?

Example:

+1 Bracers of Fire Resistance: +1 AC bonus and 5/fire resistance
+1 Bracers of Light Fortiifcation: +1 AC bonus and 25% chance of no critical/sneak attack
+2 Bracers of Armor +1: +2 AC bonus


NOTE: The AC bonus provided by Bracers does not stack with other AC bonuses like that from say a Breastplate.
Ainaelin

09-02-04, 04:13 AM
Hello.

Well, according to my interpretation of the rules, yo could do it, but it will cost you more... See the section on body slot affinities in the DMG, which basically says that you can add any property to any item... at an increased cost.
TheDarkLord

09-02-04, 04:18 AM
In 3.5 I don't think you can. If your DM allowed it, then yes.

In 3.0 in the Arms and Equipment guide, it had a sidebar for enchanting Bracer's of Armor as armor. I think they used some kind of resistance as the Example.

IMHO, I would say sure, why not. Heavy armor is about redundant at higher level's anyway, so if it will help out, go ahead.
Seeker95

09-02-04, 08:09 AM
If your DM lets you, yes.
If I'm your DM, you can do it, but the bracers count as armor.
If you want the bracers to have special armor enhancements without being armor, no.
Archangel

09-02-04, 08:24 AM
But that will only penalize monks, wizards and sorcerors will not care that they are considered armor!
Seeker95

09-02-04, 09:06 AM
wizards and sorcerors will not care that they are considered armor!So?
TheDarkLord

09-02-04, 09:36 AM
If you want the bracers to have special armor enhancements without being armor, no.

What kind of armor would you suggest? Light armor? Medium even heavy?

What would the Armor Check penalty be?

Would they have a max dex bonus?

How would a set of bracer's interfere with your spellcasting? Seeing as how Bracer's are strapped to your forearms and all. Wizard's can wear knife sheath's on their forarms. How much heavier would a set of bracer's be? 1lb. 2 lbs?.

And it is already concidered an Armor bonus isn't it? So how much different is that than they actually being armor?

My main question is this. A cleric can wear heavier armor than Wizard's and sorcerer's and not suffer any spell failure chance. Why can't a wizard wear bracer's and have them enchanted as armor without all the penalties of actual armor.

There are no rules regarding it after all? The only precedent was set in Arms and Equipment guide and it allowed yout add special abilities as if they were armor?

Would it be fairer to allow them to instead be a Shield bonus to AC instead of an actual Armor bonus?

I think I see where you are going with this, i'd just like that cleared up a little for me before I can continue.
Count Arioch the 28th

09-02-04, 09:38 AM
I allow bracers to be given armor special abilities.

As bracers are already ear-marked for defensive abilities, I would call armor special abilities to be what the affinity is for.

However, I would not allow armor bonuses from both bracers and armor to stack.

That is my opinion on the matter.

Keep in mind that in my game, I like to make defensive abilities cheaper than they are already, rather than piling on bonuses, as I find it irksome that battles are over in 2 or 3 rounds.
Seeker95

09-02-04, 01:13 PM
1.What kind of armor would you suggest?
2.What would the Armor Check penalty be?
3.Would they have a max dex bonus?
4.How would a set of bracer's interfere with your spellcasting?
5.How much heavier would a set of bracer's be?
6.And it is already concidered an Armor bonus isn't it?
7.So how much different is that than they actually being armor?
8.Why can't a wizard wear bracer's and have them enchanted as armor without all the penalties of actual armor.
9.Would it be fairer to allow them to instead be a Shield bonus to AC instead of an actual Armor bonus?
1. Light. Definitely light.
2. 5%. No need to make it any higher.
3. No dexterity bonus impact.
4. The same way any othe piece of armor does. Maybe they make it harder to get your forearm in the right position. If we are going to have ASF, it works whatever way any other piece of armor interferes. The "descriptive flavor" doesn't matter. It adds 5% (in my case) to the total ASF risk.
5. Same as they are in the DMG already: 1 pound
6. The armor bonus is different from special armor enhancements that have a bonus equivalent.
7. If you make them count "as armor" then they are no different.
8. For the same reason a wizard can't wear armor without the risks of armor -- flavor, tradition and balance.
9. No.

The purpose in saying no in the first place is to keep the obstacle to armor that already exists for monks, and comes with a risk for wizards and sorcerers. Removing these risks and penalties violates the spirit of the rules, and opens the door to a whole lot of abuse. It is very difficult to remove abused privileges without generating negative feelings. It is easier to keep such privileges (power-up deviations from the core rules) out of the game altogether than to let them creep in and send a game out of balance with core rule assumptions.

That bracers don't count as armor initially is, in my opinion, a loophole oversight in the first place. Bracers are armor. They protect your arms.
Hypersmurf

09-02-04, 06:46 PM
But that will only penalize monks...

And duelists :)

-Hyp.
TheDarkLord

09-02-04, 11:54 PM
1. Light. Definitely light.
2. 5%. No need to make it any higher.
3. No dexterity bonus impact.
4. The same way any othe piece of armor does. Maybe they make it harder to get your forearm in the right position. If we are going to have ASF, it works whatever way any other piece of armor interferes. The "descriptive flavor" doesn't matter. It adds 5% (in my case) to the total ASF risk.
5. Same as they are in the DMG already: 1 pound
6. The armor bonus is different from special armor enhancements that have a bonus equivalent.
7. If you make them count "as armor" then they are no different.
8. For the same reason a wizard can't wear armor without the risks of armor -- flavor, tradition and balance.
9. No.

1. I agree.

2. Explain to me how something that weigh's a pound, strapped to your forarm, can cause an Arcane Spell failure chance? I wanted to see this for myself, luckily I live near a Rich old Medieval historian (god bless his soul, we talked fo 2 hour's about medieval life for some reason). As he had a pair of actual bracer's (not made way back when, but from a renassance festival or something), they were relatively light 1-2 lb's and strapped around your forarms. I could move with absolutely no hindrance in any movement whatsoever. Once th bracer's were strapped into place and secured they didn't move and the wieght was distributed evenly.

3. I agree.

4. See #2.

5. 1 lb. for the plain jane bracer's, 2lbs. for the more exotic one's.

6. Agreed.

7. I wouldn't count them as armor period after talking to the old man.

8. Flavor and tradition i could bend for, Balance, I don't see them as being unbalanced since a cleric and their ilk can wear heavy armor without ASF and such. Same with a bard and assassin's casting arcane spells.

9. I disagree :D. Bracer's were a means of deflecting blow's. Armor while it does deflect blow's can also take direct hit's from weapons and such. If you were to take a direct hard hit with bracer's more than likely your forearm would be shattered.

The purpose in saying no in the first place is to keep the obstacle to armor that already exists for monks, and comes with a risk for wizards and sorcerers. Removing these risks and penalties violates the spirit of the rules, and opens the door to a whole lot of abuse. It is very difficult to remove abused privileges without generating negative feelings. It is easier to keep such privileges (power-up deviations from the core rules) out of the game altogether than to let them creep in and send a game out of balance with core rule assumptions.

I agree, monk's should be kept from getting these Item's, they can already boost their AC's through the roof w/o much help from spell's and such. Wizard's and sorcerer's though, I think should be allowed to wear such item's. I find it very difficult that the bracer's could be difficult to use. While yes some training is involved in using to deflect blows, realisticly, if someone swings at you, your arm's automatically come up to protect your face or other body part. That's natural. Bracer's allow for the user to use his arm's as a deflecter more easily than normal. Giving them some protection from attack's that your bare arm cannot give.

That bracers don't count as armor initially is, in my opinion, a loophole oversight in the first place. Bracers are armor. They protect your arms.

I agree here, but i still do not think they should be armor. I think instead they should be a type of shield, much like the buckler. The only problem with this though is what kind of shield bonus would they grant? +1? If so then you'd have to boost the other shield's (especially the buckler) to compensate for this. If you create them as armor. What would the AC be then? +1 to ac no max dex bonus?

I'm just trying to think this through mostly before i make a change. I can see the abuse for monks definately, but having a very hard time for Wizard's and sorcerer's and such. I do not think it would be gamebreaking to allow them to be proficient with bracers.

Here's what I have in mind.

Bracers
Exotic Light Armor
Cost 15 GP
Armor bonus +1
Max Dex bonus -
Armor Check Penalty -
Arcane Spellcasting Failure -

Both bracer's must be worn for the Armor bonus to be effective. You cannot wear a buckler while wearing these bracers. If you wear a Shield or heavier armor, the Shield bonus or heavier armor bonus overrides the Bracer's bonus.

Classes Proficient with Bracer's: Fighter,Ranger, Wizard, Sorcerer, Bard.

The reason I made them as an Exotic armor was to keep the padded leather and the buckler a viable option. I also reduced the classes of who are proficient with the bracers. Fighter's should be proficient for the obvious reasons. Ranger's should be also trained in their uses, most of the Ranger's I play are archer's or TWF anyway and the need for light armor and high dex outweigh the need for wearing medium armor period. The bard, he can use light armor with no ASF anyway, so it might be simple for them to pick up on. The Wizard and sorcerer i'm going out on a limb for. They due train to use magic, but for some reason they are proficient with the dagger to represent some combat training. So if they have had some combat training they should have had some defensive training as well. What other armor would a wizard who constantly wear's robes need? These are light, barely noticeable in weight and serve a function to help deflect that sword to their heart away if they need too.

Now this still has bug's in it, but i agree with the Loophole statement Seeker made and was trying to find a way of rectifying it w/o making other armor's obsolete.
Kerrexl

09-03-04, 08:01 AM
Seeker95,
The main problem with having Bracers of armo, count as an armor - is that a wizard then cannot have a magical robe on, while using bracers of armor. And then under the rules, he can use two bracers at the same time - Bracers of Armor and bracers of something else. Otherwise you have to chance bracers into taking two magic item slots, which would make them alot cheaper...
TheDarkLord

09-03-04, 09:00 AM
The main problem with having Bracers of armo, count as an armor - is that a wizard then cannot have a magical robe on, while using bracers of armor. And then under the rules, he can use two bracers at the same time - Bracers of Armor and bracers of something else. Otherwise you have to chance bracers into taking two magic item slots, which would make them alot cheaper...


MAGIC ITEMS ON THE BODY
Many magic items need to be donned by a character who wants to employ them or benefit from their abilities. It’s possible for a creature with a humanoid-shaped body to wear as many as twelve magic items at the same time. However, each of those items must be worn on (or over) a particular part of the body.
A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to which place on the body the item is worn.
• One headband, hat, helmet, or phylactery on the head
• One pair of eye lenses or goggles on or over the eyes
• One amulet, brooch, medallion, necklace, periapt, or scarab around the neck
• One vest, vestment, or shirt on the torso
• One robe or suit of armor on the body (over a vest, vestment, or shirt)
• One belt around the waist (over a robe or suit of armor)
• One cloak, cape, or mantle around the shoulders (over a robe or suit of armor)
• One pair of bracers or bracelets on the arms or wrists
• One glove, pair of gloves, or pair of gauntlets on the hands
• One ring on each hand (or two rings on one hand)
• One pair of boots or shoes on the feet
Of course, a character may carry or possess as many items of the same type as he wishes. However, additional items beyond those listed above have no effect.
Some items can be worn or carried without taking up space on a character’s body. The description of an item indicates when an item has this property.

Ok if you want to play by the rule's it says one Suit (:D) of armor. But if your like me reading this and want to be somewhat realistic. Keep the slot affinities already in place for the bracers (note that Armor bonus' from like the Archmagi's robe and the bracer's armor bonus don't stack, niether do, say full plate and the bracer's stack, the bracer's could be concidered "part" of the armor).

Edit: It also seem's as if you have to actually have a Pair of bracer's not just one.

Otherwise the only other solution I could give is to drop the armor bonus and make them a Shield bonus instead. Does that seem balanced? Put them as an Exotic Shield b/c of their "deflection" use.

(Also note that the Exotic armor and Exotic weapon concept's came from the Races of stone.)
Heron_Marked_Blade

09-03-04, 09:23 AM
Edit: It also seem's as if you have to actually have a Pair of bracer's not just one.Correct.
Krelios

09-03-04, 09:33 AM
As many have said, it depends on your DM. If I'm your DM, then absolutely not.

Bracers of Armor are a wonderous item and not actual armor.
Armor Properties must be placed on actual armor.
Therefore, you cannot put armor properties on Bracers of Armor any more than you could on a ring, cloak or token.
Ainaelin

09-03-04, 09:49 AM
As many have said, it depends on your DM. If I'm your DM, then absolutely not.

Bracers of Armor are a wonderous item and not actual armor.
Armor Properties must be placed on actual armor.
Therefore, you cannot put armor properties on Bracers of Armor any more than you could on a ring, cloak or token.

...which is contradicted by the rules.

Body slots affinities allow you to have effects optimised for other body slots, at an increased cost. One could have Boots of Intellect, bracers of move silently, or a ring of Escape if he so wished (with lots of money at hand).
TheDarkLord

09-03-04, 09:50 AM
Bracers of Armor are a wonderous item and not actual armor.
Armor Properties must be placed on actual armor.
Therefore, you cannot put armor properties on Bracers of Armor any more than you could on a ring, cloak or token.

Um, yeah and? I was, and seeker to some extent were making an argument that Bracer's should be Armor and i was trying to figure out how to make them a viable armor option for certain classes.