3.5 If you fail a saving throw do you need to make checks for your items? [Archive] - Wizards Community

Post/Author/DateTimePost
Harmor

08-01-04, 01:22 AM
I recall a table in the DMG that had a list of items in the order with which they take damage starting with Shield then Armor, etc...

What I want to know is if you fail a saving throw, such as that from a Fireball, do you start making saving throws for each item in that order?


An item makes a saving throw of 2 + 1/2 the caster level of that item. Some items have hardness while others are susceptible to certain types of attacks.


Can someone very this?
Elhalyn

08-01-04, 02:09 AM
Your items are only affected if you roll a 1 on the saving throw, and only one of them is affected. For more information, check PHB pg 177.
Seeker95

08-01-04, 09:41 AM
We finally got to put this to the test two weeks ago. The party cleric dropped his mace in combat. Fighting creatures with darkvision, he got charmed, dropped the mace as requested, plunging th party into darkness -- real, not magical -- whereupon the one of the opponents picked up the mace and placed it in a bag. When the opponent flew away, the druid followed it out of the dungeon and successfully struck the creature with call lightning twice as it flew away. The creature failed twice -- the last failure being a 1 -- , died, and plummeted 80 feet (dead in the air -- the fall was extra). The mace was the only item it carried, and it too rolled a 1. The cleric lost his +1 mace of light as a result.

Two adventures later, he is happy to be the proud owner of a liberated +2 keen morningstar of shock. But he had to bargain with the party for future shares of the treasure.
Egres

08-01-04, 02:43 PM
From the SRD:

Items Surviving after a Saving Throw: Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack. If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed (if the attack can harm objects). Refer to Table: Items Affected by Magical Attacks. Determine which four objects carried or worn by the creature are most likely to be affected and roll randomly among them. The randomly determined item must make a saving throw against the attack form and take whatever damage the attack deal.
If an item is not carried or worn and is not magical, it does not get a saving throw. It simply is dealt the appropriate damage.

Table: Items Affected by Magical Attacks
Order1 Item
1st Shield
2nd Armor
3rd Magic helmet, hat, or headband
4th Item in hand (including weapon, wand, or the like)
5th Magic cloak
6th Stowed or sheathed weapon
7th Magic bracers
8th Magic clothing
9th Magic jewelry (including rings)
10th Anything else
1 In order of most likely to least likely to be affected.
toomre

08-01-04, 03:10 PM
I shamefully admit that in a 14th level game I play in, we've all metagamed and started carrying near worthless magic items that come high on this list to reduce/elimitate the remote likelyhood that our more valuable items would be destroyed. For instance, my spiked chain wielding fighter who never uses a shield has a shield +1 strapped on his back, and wears a pretty useless +1 headband of intellect.

Let me ask a follow up though. Does a creature who's assumed another form via polymorph or wildshape still have to worry about any of his gear getting destroyed?
It's never come up yet in our games even though we have druids and such around, but I want to hear some perspectives in case it does. I have my own opinion on this already, if they'd said "possessed" instead of "carried or worn" I'd say roll for those items too, but an item melded into your form is neither carried nor worn so its safe from fireballs and such.
Nom

08-02-04, 01:04 AM
Originally posted by toomre
[B]I shamefully admit that in a 14th level game I play in, we've all metagamed and started carrying near worthless magic items that come high on this list to reduce/elimitate the remote likelyhood that our more valuable items would be destroyed. For instance, my spiked chain wielding fighter who never uses a shield has a shield +1 strapped on his back, and wears a pretty useless +1 headband of intellect.The headband is legitimate. It's blatantly obvious from the table that most entries assume the item in question is being used (see item 4) and not merely carried somewhere. A shield on your back is technically #10 (anything else), but I'd be inclined to houserule it to be the same as #6.
Harliquinn

08-02-04, 01:29 PM
Why does the barbarian carry magical items? You could just as easily use non-magical items instead (Wear a 500gp circlet or something). It's cheaper that way and has the same effect (Other than it probably only gets used once).

It still seems very munchkiny though and wouldn't be allowed in a game I was running.
toomre

08-03-04, 01:00 AM
It's just stuff we came by in our adventures, true though, I really should pack them away and just over-accessorize like an 80's teenage girl who's a big Madonna fan using only non-magical gear. Thanks.
Thomar_of_Uointer

08-03-04, 01:04 AM
I thought metagaming was bad...
toomre

08-03-04, 09:57 AM
Metagaming is bad, terrible even, hence the burning shame with which I do it
Egres

08-03-04, 02:45 PM
Originally posted by toomre
Metagaming is bad, terrible even, hence the burning shame with which I do it
I just can't understand why your DM allows you to play in this way.
toomre

08-03-04, 03:13 PM
Originally posted by Egres
I just can't understand why your DM allows you to play in this way. People carry all kinds of stuff, some are less useful than others, how's a DM to decide whether the headband +1 is so I get my intelligence up to 12 for +1 to some of my skill checks, or there to absorb some fireball damage.
It's not as blatant as I was making it sound Egres, I have too much fashion sense to over-accessorize.
chonjurer

08-06-04, 04:05 PM
It's not necessarily metagaming either.

If you want to transport a valuable item that is breakable, you package it carefully in many other things to lower the chances of it getting banged up. Carrying a shield with you on the off chance that it takes the brunt of a fireball blast instead of your magical tunic is 100% reasonable.

You wear armor to protect your vital parts, so wearing a shield to protect your valuable clothing is completely understandable.

The headband... well... you can blame that on Richard Simmons.
Egres

08-06-04, 06:18 PM
People carry all kinds of stuff, some are less useful than others, how's a DM to decide whether the headband +1 is so I get my intelligence up to 12 for +1 to some of my skill checks, or there to absorb some fireball damage.
The fact is that you aren't playing a videogame,and then,since you know that you are metagaming,if your DM isn't a newbie ,he should know that you are metagaming.

And then,my question is still there:why does he allows this admitted metagaming?:confused:
toomre

08-06-04, 10:04 PM
Originally posted by Egres
And then,my question is still there:why does he allows this admitted metagaming?:confused: Are you asking for an answer, or was that a dissaproving tsk phrased as a rhetorical question? In either case it's off topic, it'd make for a good discussion on one of the roleplaying or DM forums though.