3.5 Magical Item creation: Can you have someone cooperate to make the item? [Archive] - Wizards Community

Post/Author/DateTimePost
Harmor

02-20-04, 06:06 AM
3.5 Magical Item creation: Can you have someone cooperate to make the item?

If you're an arcane caster with the Brew Potion feat and a divine caster casts Cure Light Wounds during the preperation of that potion, can you both, working together, create Cure Light Wound potions? Who pays the XP costs? Can you choose?

Could a non-caster, say a fighter, cooperate? Could he, for example, pay the XP costs?

Personally, as a magic item creating wizard, I find that everyone is asking me to make magical items...and then there's that problem where, "I'm 5 levels behind you because I keep remaking you that +1 sword!!! <rips few remaining hairs from head> Now stop loosing your weapon!!!"

If you can do this, can someone specify exactly where in the rules it allows for this?

Thanks.
Seeker95

02-20-04, 06:44 AM
It is up to your DM as to how cooperation will explicitly work.

However, multiple sources (except the DMG) explicitly allow cooperation. The DMG "implicitly" allows it, since there are a few magic items with both arcane and divine spell requirements.

I allow cooperation, but the caster level and experience requirements must come from the person with the item creation Feat.
Seeker95

02-20-04, 06:47 AM
On another related note:

Aside from scribe scroll and brew potion, the magic item creation feats are a waste for adventurers. Their advantage lies in the cost reduction.

In the amount of time it takes to create any given item *above* 1000gp, a wizard could adventure, gain the other half of the money and *all* of the experience, and just commission someone else to make the item, sacrificing only the gold, and gaining experience in the process.

Unless you live in a low magic world where magic is very hard to buy, save your Feats for something more useful and less *draining*.
Heron_Marked_Blade

02-20-04, 06:54 AM
Originally posted by Seeker95
Unless you live in a low magic world where magic is very hard to buy, save your Feats for something more useful and less *draining*. Let me also add that Item Creation feats are useful if your DM requires you to research and create anything "unique" (i.e. not in the DMG, and possibly some items from the DMG).
Thaden

02-20-04, 07:15 AM
I find, that MOST games are more magic mased then the DMG has suggested. It says in the DMG that "Magic Shops" should not exist. And that every item shouldnt be availble. (Giving the example of "How often do your characters sell magic?")

In a standard magic game, item creation feats are indeed great. But, HIGH magic games (the most common that I see in these message boards) dont need them. High magic usually leads to rich characters, so buying is always better then making. (Precious XP)
Harmor

02-20-04, 07:18 AM
There are plenty of things to spend your money on...and plenty of people who want to a take from you...
Goreg Skullcrusher

02-20-04, 12:12 PM
3.5 Magical Item creation: Can you have someone cooperate to make the item?

The answer is yes. There is a passage in the DMG (and presumably the SRD) that allows you to do exactly this. You can also work together with someone with high CL and no craft feats to make more powerful items. As long as between the two of you all the prerequisites are met (including one person with the relevant crafting feat), the item can be created. Whoever sets the caster level of the item is the person that pays the XP cost. Alas, I don't have my DMG on me right now (at work), else I'd find you the exact quote.

This is in 3.5, by the way.
Zherog

02-20-04, 12:24 PM
From the 3.5 SRD, emphasis added:


To create magic items, spellcasters use special feats. They invest time, money, and their own personal energy (in the form of experience points) in an item’s creation.
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed).

That's the rules. However, I have seen plenty of people on these boards that allow somebody other than the "creator" to contribute part or all of the XP required to craft an item. But that is certainly the realm of house rules, not core rules.
Heron_Marked_Blade

02-20-04, 12:43 PM
Let me add that
To create magic items, spellcasters use special feats. They invest time, money, and their own personal energy (in the form of experience points) in an item’s creation.
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). seems to indicate that the experience cost comes from the spellcaster. The spellcaster making the item pays the experience cost, in the situation of spellcasting assistants.
adiaven

02-20-04, 12:53 PM
Originally posted by Heron_Marked_Blade
"They invest time, money, and their own personal energy (in the form of experience points)"
seems to indicate that the experience cost comes from the spellcaster. The spellcaster making the item pays the experience cost, in the situation of spellcasting assistants.

Just because I like to nitpick....

"their own" can be singular or plural. The XP could come from 1 or more sources. :)
Heron_Marked_Blade

02-20-04, 12:58 PM
Originally posted by adiaven
"their own" can be singular or plural. The XP could come from 1 or more sources. :) "Their" can only be plural. In this case, the "their" is referring to the subject of the previous sentence: "To create magic items, spellcasters use special feats." So the experience comes from the spellcaster creating the item. When you have more than one spellcaster making an item, you might be able to share exp. The fighter doesn't cut it, though.