3.5 question on Dimension door for DM's [Archive] - Wizards Community

Post/Author/DateTimePost
FireBane

03-30-04, 09:55 AM
Hi my players did this trick the other week and I'm curious what other people's opinions on this are. The wizard used Dimension door to jump himself and two of his warrior companions behind the enemy, then they attacked since they were holding action. Now In the spell description it states that after the spell is used the caster turn is over. It doesn't say anything regarding companions that go with you. In the name of expediency I let it go. I did a search and didn't find anything on this on the boards. Has anyone else encountered this situation before? and how did you handle it?
kreynolds

03-30-04, 09:58 AM
It says "after using this spell", not "after casting this spell". So, IMO, anyone along for the ride with the caster is "using" the spell, thus no actions afterwards.
FireBane

03-30-04, 10:14 AM
To make it easier I'm going to put in the spell description here.

"You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can’t take any other actions until your next turn. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.
If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.
If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature travelling with you take an additional 4d6 points of damage and the spell simply fails."

Notice it says "you can't take any other actions" unfortunately it make no reference about additional people, hence the confusion. (at least for me) ;)
bahamut_0

03-30-04, 10:16 AM
Yup, I figure you can't act after using the spell ie. travelling through the door.
Seeker95

03-30-04, 11:48 AM
The companions can still act assuming they have a turn in the turn order.

It is an effective combat tactic. One which the spellcasting BBEGs and BBEG-minions use as well.
shadowelf

06-09-04, 06:02 PM
This came up for us. We wondered why the caster couldn't do anything else. Is he deemed to have moved (had a move action)?

In which case, should companions, having had a "free" move, be limited also to a standard action and no move?
devinmdp

06-09-04, 06:25 PM
"This came up for us. We wondered why the caster couldn't do anything else. Is he deemed to have moved (had a move action)?"

This is a G.O.D.D.P. (a Ghost of D&D Past). In 2nd edition, using a dimension door stunned the user(s) for 1 round.

Apparently, this was carried over into 3rd edition to a limited extent.

Devin
meabolex

06-09-04, 07:07 PM
Unlike other, more open-ended uses of DD, I certainly have no problem with this usage.
[GSV] Kirstar

06-10-04, 08:09 AM
i would say NO ACTION for anyone.

count it as stunned or whatever, or getting your bearings. etc

or just common sence
bjr

06-11-04, 04:44 AM
So if the initiative order is

PC Wizard with DD
PC fighter
Bad guys

Then the wizard DD himself and the fighter. Then it is the fighter's "next turn" or not? And could the fighter just drop his initiative until just after the wizard, letting the wiz DD and then the fighter make a full attack or whatever the tactic is.
J. Grenemyer

06-11-04, 04:49 AM
Hello,

In my campaign we’ve always treated Dimension Door as effecting everyone that uses it. Thus, even if a character had a readied action to attack right after DD was cast, he could not use that readied action once the spell casting was completed and would have to wait for his turn in the initiative order to act.

That said, I don’t think it is unbalancing to rule otherwise.

:D
[GSV] Kirstar

06-11-04, 04:49 AM
i would say the folliwing.

speeds =

pc wizard = 16
pc figther = 12
bad guy = 8

pc wizard DD's at speed 16. Pc figther cannot act until speel 16 next turn, his speed is 12 (4 later) but he loses his action anyway.
bjr

06-11-04, 05:59 AM
I don't know. The wizard could have still taken his move action, and he spent his standard action casting the spell. So he actually could get all of his actions in anyway, but the fighter gets nothing at all? I could see it working that way, but then again teleport is only one level higher and has no such restriction. I guess just use teleport.... There is a tactical feat in Complete Warrior that lets you attack after using DD btw, I believe its also an additional attack, so you could do something like move action, standard action to DD, then free attack from feat. Or full-round action, quickened DD, and then free attack from feat.
abjurer

06-11-04, 06:22 AM
If the wizard (imagine a strong muscle wizard) grabbed the fighter and launched him against the enemy would the fighter use up his own movement or would he being able to do a full attack action when he lands ?I think he should, like he should be able after being launched against a rock by an ogre...
after saying these things about wizard and fighter I can only say...FIGHTERDOKEN!
angelroble2

06-11-04, 06:53 AM
What about the "must be in contact" requisite? Let's say the PCs are in a row, and the wizard is in one end. To affect anyone in the chain, should every of them spend an standard action to touch the next one in the chain (as if casting a touch spell)?
Thelon Fairblade

06-11-04, 08:58 AM
We rule it like this: it takes a Move Action to use the DDoor. For the wizard, moving through the DDoor is part of the Standard Action to cast it (as attacking with a touch effect is part of the standard action to cast it); for anyone else, they must actually move through the Ddoor. You can ready an action to step through (then you're done, because readied actions are "standard actions" not full round), or you can delay your initiative, step through, and make a single attack.
shadowelf

06-11-04, 11:53 AM
Originally posted by Thelon Fairblade
We rule it like this: it takes a Move Action to use the DDoor. For the wizard, moving through the DDoor is part of the Standard Action to cast it (as attacking with a touch effect is part of the standard action to cast it); for anyone else, they must actually move through the Ddoor. You can ready an action to step through (then you're done, because readied actions are "standard actions" not full round), or you can delay your initiative, step through, and make a single attack.

This seems more like it - you delay a previous action (rather than lose a later action, as in other suggestions) in order to gain a tactical advantage in melee. Intelligent planning.

Would the "step through the door" be the whole move allowed, or does it count as, say, 5 feet toward your move allowance? So that the wizard takes the fighter to where he can move to engage the enemy immediately without the wizard finishing up next to bad guy?
Pentar

06-11-04, 12:08 PM
I would say that in the same turn in which anyone "used" the Dimension Door they are unable to act for the remainder of the round, regardless of how many other actions they may have had.

The spell explicitly says "using", which as someone else pointed out, is not the same as casting.
meabolex

06-11-04, 12:11 PM
The whole "stepping through the door" idea was 2nd edition based.

The current spell specifically says that you can't take take any more actions after the DD. It doesn't specify that the players who travel with you take the same penalty. It does mention that players who travel with you AND you take damage if you try to DD into a bad location.

If it explains in one part of the spell that you AND carried creatures are affected by effect X, then the part of the spell that mentions you only as being affected by effect Y doesn't affect the carried creatures with effect Y.

And they say my writing is hard to understand. Ha! :D
bjr

06-11-04, 05:26 PM
Pentar, it also says you can't do anything until your next turn. If your turn happens to be right after the D-door then its your next turn, right? So "using" isn't the only problem.
Pentar

06-11-04, 06:01 PM
Pentar, it also says you can't do anything until your next turn. If your turn happens to be right after the D-door then its your next turn, right? So "using" isn't the only problem.

Well then that's fine - you immediately get to act after you step through the DD. So it encourages you to plan your actions with your team mates accordingly.

If you consider the movement of initiative, the person travelling with the mage has to delay their action until the Dimension Door is cast and opened and then step through it. Essentially, their action is stepping through the door.

If that was the last action of the round and the person stepping through has the highest initiative, then they would get an immediate action.
Hblast

06-11-04, 06:17 PM
Originally posted by FireBane
To make it easier I'm going to put in the spell description here.

"---After using this spell, you can’t take any other actions until your next turn."

If you were teleported using this spell in any way, have you used the spell?

I'd say DUH! but there are plenty people out there who'd rather oppose this than think about it...

assuming that is the real wording of the spell, it's pretty self explanatory...
Roxlimn

06-12-04, 04:40 AM
I believe that "you" in the spell description refers to the spellcaster, as it usually does in wordings of this type. Furthermore, when a spell also targets a creature other than the spellcaster, it is generally assumed that the spell was used on them rather than the other way around. If a cleric heals you, you don't say "I used Cure Light Wounds to heal my wounds"; rather "Cure Light Wounds was used on me."
Shatteredtower

06-12-04, 05:59 AM
Originally posted by Thelon Fairblade
We rule it like this: it takes a Move Action to use the DDoor. For the wizard, moving through the DDoor is part of the Standard Action to cast it (as attacking with a touch effect is part of the standard action to cast it)...

However, this alters the spell to allow the caster to use a quickened spell after arriving at a new destination, something not allowed by the spell as described.

Not criticizing the handling, just noting how it changes the spell.