3.5 Wish [Archive] - Wizards Community

Post/Author/DateTimePost
ballekalle

10-04-04, 03:35 PM
Hello.

When reading Wish, I get the impression that you can crete any magical item, whatsoever. Why? Let me quote:
SRD:


Wish
Universal

Level: Sor/Wiz 9

Components: V, XP

Casting Time: 1 standard action

Range: See text
Target, Effect, or Area: See text
Duration: See text
Saving Throw: See text
Spell Resistance: Yes

Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you.

Even wish, however, has its limits.

A wish can produce any one of the following effects.

Duplicate any wizard or sorcerer spell of 8th level or lower, provided the spell is not of a school prohibited to you.

Duplicate any other spell of 6th level or lower, provided the spell is not of a school prohibited to you.

Duplicate any wizard or sorcerer spell of 7th level or lower even if it’s of a prohibited school.

Duplicate any other spell of 5th level or lower even if it’s of a prohibited school.

Undo the harmful effects of many other spells, such as geas/quest or insanity.

Create a nonmagical item of up to 25,000 gp in value.

Create a magic item, or add to the powers of an existing magic item.

Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.

Remove injuries and afflictions. A single wish can aid one creature per caster level, and all subjects are cured of the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same wish. A wish can never restore the experience point loss from casting a spell or the level or Constitution loss from being raised from the dead.

Revive the dead. A wish can bring a dead creature back to life by duplicating a resurrection spell. A wish can revive a dead creature whose body has been destroyed, but the task takes two wishes, one to recreate the body and another to infuse the body with life again. A wish cannot prevent a character who was brought back to life from losing an experience level.

Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.

Undo misfortune. A wish can undo a single recent event. The wish forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish could undo an opponent’s successful save, a foe’s successful critical hit (either the attack roll or the critical roll), a friend’s failed save, and so on. The reroll, however, may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.

You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment.)

Duplicated spells allow saves and spell resistance as normal (but save DCs are for 9th-level spells).

Material Component: When a wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component.

XP Cost: The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, you must pay 5,000 XP or that cost, whichever is more. When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.


It doesn't say how much the limit on the magic items is. Is this a typo?

Comments? :D
carnivore

10-04-04, 03:51 PM
i would think yes , it is a typo and the 25000gp value for non magical items should be applied to magic items instead, when was the last time you saw a nonmagical item (not including works of art or gems)

if not a typo......still apply the 25000gp limit on magic items :D
DungeonMaster

10-04-04, 04:01 PM
:heehee

Oh that's funny.
Combines well with 3.5 shapechange so that you create a +1 vorpal sword from being a balor and you then use a wish to make it a +5 vorpal, wounding, flame, frost, shock, vicious, etc...
Heck just make your headband of intellect +1000, intelligent and with all the powers of every item in the game while you're at it.
Bedevere

10-04-04, 04:04 PM
Read the last sentance of the passage you quoted, in the XP costs.

Here it is, copied/pasted, for your convenience.


When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP


So you can indeed create such a powerful item, assuming you can pay that much xp, which is unlikely, since you can't drop a level from spending xp as a spell component.
carnivore

10-04-04, 04:14 PM
mmfmfnnmgmmlhpm......there got my foot out of my mouth again, man i hate when i do that. ;)
RaspK FOG

10-04-04, 04:47 PM
Bedevere got me there; good work, ;)
Starmage21

10-04-04, 04:51 PM
25K GP value is if you wish for money, or stuff like that. It still follows the 1XP = 5GP rule thats been setup throughout D&D.


Its using that same conversion that ive been tempted to allow a "Cash for XP" OR "XP for Cash" System, since wizards can create magic items and sell them already, and it makes your players happy when they are within 100s of XP of leveling, this creates a situation where they can get ahold of those minimal amounts of XP to level up before the next adventure.
kSquared

10-04-04, 05:11 PM
Hmm -- along the same lines:

Create a nonmagical item of up to 25,000 gp in value.Would simply wishing for a pile of 25,000 gp be okay too? Money is a pretty lame way to burn a wish IMO, but is that option there?
Mitchell

10-04-04, 10:43 PM
Depends on how fine your DM splits hairs.

Technically, 25,000 gold pieces aren't an item worth 25,000 gp or less, it is 25,000 items worth 1 gp each. If your DM is the type who likes to twist wishes up and down and every which way they can, then it may be better to wish for a single large chunk of gold, which you can slice and dice into smaller amounts for easy conversion, or if you have a way to move a 25,000 gp item, then wish for a small statue weighing 5 lbs which is worth 25,000 gp.
If your DM is a bit more reasonable, then wish for the pile of gold if you want to, though platinum or gems are much more efficient. As was said, this is a pretty lame use for a wish... The XP cost isn't something to just trade for some money.

Wishes are great, but not for casual use.
Ryll

10-05-04, 01:06 AM
Depends on how fine your DM splits hairs.

Technically, 25,000 gold pieces aren't an item worth 25,000 gp or less, it is 25,000 items worth 1 gp each. If your DM is the type who likes to twist wishes up and down and every which way they can, then it may be better to wish for a single large chunk of gold, which you can slice and dice into smaller amounts for easy conversion, or if you have a way to move a 25,000 gp item, then wish for a small statue weighing 5 lbs which is worth 25,000 gp.
If your DM is a bit more reasonable, then wish for the pile of gold if you want to, though platinum or gems are much more efficient. As was said, this is a pretty lame use for a wish... It cost you 5,000 gp for the diamond, and then you have the XP cost on top of that.

Wishes are great, but not for casual use.

What diamond?
Mitchell

10-05-04, 10:20 PM
What diamond?

Hmmm... Could have sworn there was one in there somewhere...

Things to do:
1) Edit post
2) Edit sig
3) Be embarrassed