| Post/Author/DateTime | Post |
|---|---|
| infideli12-03-06, 09:18 AM | I have a scholarly wizard that just went from 2nd to 5th level in one XP avalanche. I have a total of 8 new 2nd or lower level spells to pick, and 3 new 3rd or lower spells to pick. The party has 2 barbarians, one weak paladin, one cleric, a bard/rogue and my wizard. What are some good evil-fighting, dungeon beating 3rd level spells to get? I plan to take fly, tongues, scinlillating colors (electric fireball) and one other. I was looking for a spell that was a 3rd level version of magic missile, I think the wizards spell archive had it but the website is down... 1d6+1 instead of 1d4+1... maybe 1 missile/2 levels? That doesn't seem strong enough for a 3rd level spell. Any suggestions of the specs on designing a new version? G |
| infideli12-03-06, 09:29 AM | That doesn't seem strong enough for a 3rd level spell. Any suggestions of the specs on designing a new version? Okay, I compared it to the orbs spells and 1d6+1, 1 missile/2 levels does seem approrpiate. G |
| CantripN12-03-06, 11:51 AM | I'd suggest against Scintliating Sphere and use Fireball. It's a burst, rather than a spread, so it's easier to avoid, nevermind Trolls. Also, Dispel Magic. No Tongues. Maybe Gaseous Form, as much can be said of the virtues of living another day... |
| Nathreet12-03-06, 05:27 PM | Glitterdust is one of my favorites, and it's useful on any level. Besides AoE save-or-blind it reveals invisible and hiding creatures too. False Life and Greater Mage Armor (3rd level, +6 AC) are useful, long lasting self buffs. +1 to above on Fireball. It is a staple spell. Invisibility, Invisibility Sphere and Silence have their uses, depending on your dungeon. I had an evil DM that would send us random encounters if we didn't pop every un-used side passage with a silence spell. EDIT: Good job crowclub, can't believe I forgot Evard's Black Tentacles. |
| crowclub12-03-06, 05:34 PM | Evard's Black Tentacles is solid |
| Bringer of autumn12-03-06, 05:44 PM | Evard's Black Tentacles is solid Yes. A must have for battlefield control. |
| CryoSilver12-03-06, 06:19 PM | Greater Magic Missile Evocation Sor/Wiz 3 Components: V,S Casting Time: 1 action Range: Medium Target: Multiple creatures, none of which can be more than 30 feet apart Duration: Instantaneous Save: No, Reflex half (see text) Spell Resistance: Yes This spell creates larger, more volatile magic missiles than it's normal counterpart. You can create up to one missile per two caster levels (max 6), each dealing 1d4+1 force damage. Upon impact with a creature, these missiles explode, dealing 1d4+1 force damage to all creatures adjacent to the target. Creatures targeted by more than one missile, or are in the blast radius of more than one missile take all applicable damage. A successful Reflex save reduces all blast damage by half (save once), but no save is allowed for the damage inflicted by the missiles impact (though a creature caught in the blast radius of a missile and targeted by another may make a save to reduce damage from the blast). That's my 3rd level vision of Magic Missile. |
| Gale12-03-06, 07:00 PM | There's another magic missile vari. I only know Magic missile (CL 1), Chain Missile (CL 3 spell that basically causes all missiles to hit one target and then separet and hit different target individually), and Force Missile (CL 4 spell that does 2d6 and has does 1d6 to anyone adjacent to the target). Magi missile is one of my must have spell whenever I play a caster (planning build a force missile mage form the dragon Compendium) so if there is another one I would like to know. |