4 new Reserve Feats [Archive] - Wizards Community

Post/Author/DateTimePost
Pitiless_Interfector

12-20-07, 02:21 PM
Telepathy Aura [Reserve]
You can telepathically contact those around you.
Prerequisite: Ability to cast 2nd level spells.
Benefit: As long as you have a mind-affecting divination spell of 2nd level or higher (such as detect thoughts or lesser telepathic bond) available to cast, you gain the supernatural ability to communicate telepathically with any creature that has a language within 5 feet per level of the highest-level mind-affecting divination spell you currently have available to cast.
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting divination spells with the [mind-affecting] descriptor.

Beguiling Charm [Reserve]
You can channel your magical charms into your everyday interactions (well, everyday for an adventurer, anyway).
Prerequisite: Ability to cast 1st-level spells
Benefit: As long as you have an enchantment (charm) spell of 1st level or higher available to cast, you gain a bonus on Bluff, Diplomacy, Gather Information, and Intimidate checks equal to the level of the highest-level enchantment (charm) spell you currently have available to cast.
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting charm spells.

Ephemeral Figment [Reserve]
You can conjure figments from your imagination and grant them transient, illusory reality.
Prerequisite: Ability to cast 3rd-level spells
Benefit: As long as you have an Illusion (Figment) spell of 3rd level or higher available to cast, you can create a minor illusion up to 10 feet on a side. It is functionally identical to a silent image spell, but with an area of only a single 10-ft.-cube centered anywhere within 5 feet per level of the reserved spell. If interacted with or studied carefully, it can be disbelieved with a Will save (DC 10 + key ability modifier + level of the highest-level figment illusion remaining to cast). Once your concentration fails, the image winks out.
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting figment spells.

Arcane Hand [Reserve]
You can move small objects with the power of your mind alone.
Prerequisite: Ability to cast 5th-level arcane spells
Benefit: As long as you have an arcane Transmutation (telekinesis) spell of 5th level or higher available to cast, you can telekinetically move or manipulate an unattended, nonmagical object weighing no more than 10 lbs. per level of the highest-level arcane Transmutation (telekinesis) spell you currently have available to cast, which must be within 5 feet per level of that spell. You can rotate, lift, propel, or otherwise manipulate the object as if with one hand, moving it up to 20 feet (in any direction) in a round. This supernatural ability requires a standard action to activate and requires concentration to maintain (if damaged while concentrating, use the highest-level arcane Transmutation (telekinesis) spell to determine the DC to maintain concentration).
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting telekinesis spells.

Transmutation (telekinesis) spells from the PH, PH II, SC, and Complete Mage:
Animate weapon, dance of blades, greater mage hand, hurl, knock, levitate, mage hand, open/close, reverse gravity, scatterspray, shieldbearer, steeldance, telekinesis, whirling blade.
Pitiless_Interfector

12-28-07, 12:39 AM
So, is anyone actually going to reply to these, or am I whistling in the wind?
Cold Napalm

12-28-07, 02:07 AM
The illusion one is way WAY too powerful. No really...I'd break you game in half with that.
strenoth

12-28-07, 02:18 AM
I like them. though I have no doubt Cold is right about the illusion one. If a player isn't going for broke, it's fine, but if you are pusing it to it's limits.. um, not a good idea, itneeds to be reworked. Start with at-will effects equivalent to the cantrip illusions maybe.
sigma999

12-28-07, 06:34 AM
whistlewhistle

I don't get why Reserve feats give a spellcaster level bonus, but require a spell saved in order to work.
I'd rather see them depend on the highest level spell known and just give the single power.

But since the power becomes sort of obsolete later, it should upgrade at certain benchmarks. Every 4th,5th, or 6th level there should be an addendum to the power in line with capabilities of Wizard or Cleric spells. You did something like this with Ephemereal Figment, but it advances too fast and then just.. stops.

Other than that missing, you feats look fine. Maybe a little weak, even.
RobbyPants

12-28-07, 10:14 AM
All in all, I like them. I've always been a fan of the reserve feats, but I seldom take them when rolling up a caster. These are nice and fairly flavorful.

I don't get why Reserve feats give a spellcaster level bonus, but require a spell saved in order to work.
I'd rather see them depend on the highest level spell known and just give the single power.
Because then they wouldn't be reserve feats. It involves reserving a spell slot to keep the given effect, which is normally too powerful for a typical feat. It expands the caster's options, giving them more staying power, without increasing what they can do each round.
Pitiless_Interfector

12-28-07, 01:52 PM
The illusion one is way WAY too powerful. No really...I'd break you game in half with that.

Yeah, for a moment there I thought it might be a good idea to make a feat that scaled. Silly me. :rolleyes: I've learned my lesson now.
Cold Napalm

12-28-07, 02:30 PM
Yeah, for a moment there I thought it might be a good idea to make a feat that scaled. Silly me. :rolleyes: I've learned my lesson now.

No scaling is fine...what it scales to is the problem. Trust me, a good player can cause a lot of damage with major image as is...much less at will.

Also the better idea might be to have the size start at 5 feet and then expand per every 2 spell level another 5. So 10 with 5, 15 with 7 and 20 with 9. Limiting it to silent image effects is good though...but if you really like the scaling idea, I would say at best it should not go beyond minor image effect.