5 New Druid Spells [Archive] - Wizards Community

Post/Author/DateTimePost
tarkin

04-27-06, 11:32 AM
Dwarven Speed
Transmutation
Level: Drd 2, Paladin 2, Cleric 2
Components: V, S M
Casting Time: 1 standard action
Range: Touch
Target: One non-dwarven creature
Duration: 1 hour/level (D)
Saving Throw: Will (Harmless)
Spell Resistance: No

For the duration of this spell, the target can move at his normal speed even when wearing medium or heavy armor or when carrying a medium or heavy load. This applies to ANY form of movement that they have a speed for.

Note, this spell does not work on any dwarf, even if the dwarf in question does not naturally have this ability

Material Component: 1 hair from a Dwarf
===========================

Elven Mind
Transmutation
Level: Drd 2, Bard 2, Cleric 2
Components: V, S M
Casting Time: 1 standard action
Range: Touch
Target: One non-elvish creature
Duration: 24 hours (D)
Saving Throw: Will (Harmless)
Spell Resistance: No

For the duration of this spell, the target gains the elvish meditation instead of sleep. In addition, they are immune to magical sleep and gain the +2 racial saving throw vs. enchantments. They are treated like an elf for these effects.

Note, this spell does not work on any elves, even if the elf in question does not naturally have this ability

Material Component: 1 hair from an elf
===========================

Gnomish Combat
Transmutation
Level: Drd 2, Ranger 2, Paladin 2
Components: V, S M
Casting Time: 1 standard action
Range: Touch
Target: One non-gnomish creature
Duration: 1 min/level (D)
Saving Throw: Will (Harmless)
Spell Resistance: No

The target gains the +1 racial bonus on attack rolls against kobolds and goblinoids, +4 dodge bonus to Armor Class against monsters of the giant type, and the weapon familiarity with the Gnome Hook Hammer. They are treated as a Gnome for these effects.

Note, this spell does not work on any gnomes, even if the gnome in question does not naturally have this ability

Material Component: 1 hair from a Gnome
===========================

Halfling Skills
Transmutation
Level: Drd 1, Bard 1
Components: V, S M
Casting Time: 1 standard action
Range: Touch
Target: One non-halfling creature
Duration: 10 min/level (D)
Saving Throw: Will (Harmless)
Spell Resistance: No

The target gains the halfling's racial bonus of +2 to the following skills: Climb, Jump, Listen and Move Silently checks. Note, this spell does not work on any halfling, even if the halfling in question does not naturally have this ability

Material Component: 1 hair from a Halfling
===========================

Orcish Blindness
Transmutation
Level: Drd 1, Sor/Wiz 1, Bard 1
Components: V, S M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One non-orcish creature
Duration: 1 min/level (D)
Saving Throw: None
Spell Resistance: Yes

The victim gains the Light Sensitivity that Orcs have: dazzled in bright sunlight or within the radius of a daylight spell.

Note, this spell does not work on any Orcs (or 1/2 Orcs) even if the Orc in question does not naturally have this problem.

Material Component: 1 hair from an Orc
AkaKageWarrior

04-27-06, 11:43 AM
very good ideas, well balanced!

although I'd make orcish blindness a 0-level spell but give it close range and a save.

AKW
matigari

04-27-06, 01:38 PM
No problems. It seems a little unfortunate for orcs that all the spells are beneficial but theirs, but it is still fair.
RaspK FOG

04-27-06, 02:22 PM
Apart from the names, some of which sound a little silly to me, maybe you should grant the racial traits and remove any reference to how they operate on their "originators?" Also, I would go with 1 tuft of hair or something.
Seeker95

04-27-06, 03:02 PM
I like. And am inspired to create a similar spell:

Human Balance
Transmutation
Level: Drd 2, Paladin 2, Cleric 2
Components: V, S M
Casting Time: 1 standard action
Range: Touch
Target: One non-human [humanoid] creature
Duration: 1 hour/level (D)
Saving Throw: Will negates
Spell Resistance: No

For the duration of this spell, the target has all racial stat adjustments removed, whether bonuses or penalties. The target stats change to baseline.

Note, this spell does not work on any human, even if the human in question does not naturally have this ability

Material Component: 1 drop of saliva from a human
Tony111

04-27-06, 05:38 PM
Seeker, your spell is devastating against most monsters. A failed save, (no SR) would do the following to a pit fiend:

-26 strength, -16 dexterity, -16 constitution, -16 intelligence, -16 wisdom, -16 charisma.

Wow.


-Tony
Seeker95

04-27-06, 07:18 PM
Tony, good point. Edited the spell to restrict to humanoids.
smrtgmp

04-27-06, 09:15 PM
Orcish blindness needs to allow a save, given its offensive nature.