| Post/Author/DateTime | Post |
|---|---|
| tarkin04-27-06, 11:32 AM | Dwarven Speed Transmutation Level: Drd 2, Paladin 2, Cleric 2 Components: V, S M Casting Time: 1 standard action Range: Touch Target: One non-dwarven creature Duration: 1 hour/level (D) Saving Throw: Will (Harmless) Spell Resistance: No For the duration of this spell, the target can move at his normal speed even when wearing medium or heavy armor or when carrying a medium or heavy load. This applies to ANY form of movement that they have a speed for. Note, this spell does not work on any dwarf, even if the dwarf in question does not naturally have this ability Material Component: 1 hair from a Dwarf =========================== Elven Mind Transmutation Level: Drd 2, Bard 2, Cleric 2 Components: V, S M Casting Time: 1 standard action Range: Touch Target: One non-elvish creature Duration: 24 hours (D) Saving Throw: Will (Harmless) Spell Resistance: No For the duration of this spell, the target gains the elvish meditation instead of sleep. In addition, they are immune to magical sleep and gain the +2 racial saving throw vs. enchantments. They are treated like an elf for these effects. Note, this spell does not work on any elves, even if the elf in question does not naturally have this ability Material Component: 1 hair from an elf =========================== Gnomish Combat Transmutation Level: Drd 2, Ranger 2, Paladin 2 Components: V, S M Casting Time: 1 standard action Range: Touch Target: One non-gnomish creature Duration: 1 min/level (D) Saving Throw: Will (Harmless) Spell Resistance: No The target gains the +1 racial bonus on attack rolls against kobolds and goblinoids, +4 dodge bonus to Armor Class against monsters of the giant type, and the weapon familiarity with the Gnome Hook Hammer. They are treated as a Gnome for these effects. Note, this spell does not work on any gnomes, even if the gnome in question does not naturally have this ability Material Component: 1 hair from a Gnome =========================== Halfling Skills Transmutation Level: Drd 1, Bard 1 Components: V, S M Casting Time: 1 standard action Range: Touch Target: One non-halfling creature Duration: 10 min/level (D) Saving Throw: Will (Harmless) Spell Resistance: No The target gains the halfling's racial bonus of +2 to the following skills: Climb, Jump, Listen and Move Silently checks. Note, this spell does not work on any halfling, even if the halfling in question does not naturally have this ability Material Component: 1 hair from a Halfling =========================== Orcish Blindness Transmutation Level: Drd 1, Sor/Wiz 1, Bard 1 Components: V, S M Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One non-orcish creature Duration: 1 min/level (D) Saving Throw: None Spell Resistance: Yes The victim gains the Light Sensitivity that Orcs have: dazzled in bright sunlight or within the radius of a daylight spell. Note, this spell does not work on any Orcs (or 1/2 Orcs) even if the Orc in question does not naturally have this problem. Material Component: 1 hair from an Orc |
| AkaKageWarrior04-27-06, 11:43 AM | very good ideas, well balanced! although I'd make orcish blindness a 0-level spell but give it close range and a save. AKW |
| matigari04-27-06, 01:38 PM | No problems. It seems a little unfortunate for orcs that all the spells are beneficial but theirs, but it is still fair. |
| RaspK FOG04-27-06, 02:22 PM | Apart from the names, some of which sound a little silly to me, maybe you should grant the racial traits and remove any reference to how they operate on their "originators?" Also, I would go with 1 tuft of hair or something. |
| Seeker9504-27-06, 03:02 PM | I like. And am inspired to create a similar spell: Human Balance Transmutation Level: Drd 2, Paladin 2, Cleric 2 Components: V, S M Casting Time: 1 standard action Range: Touch Target: One non-human [humanoid] creature Duration: 1 hour/level (D) Saving Throw: Will negates Spell Resistance: No For the duration of this spell, the target has all racial stat adjustments removed, whether bonuses or penalties. The target stats change to baseline. Note, this spell does not work on any human, even if the human in question does not naturally have this ability Material Component: 1 drop of saliva from a human |
| Tony11104-27-06, 05:38 PM | Seeker, your spell is devastating against most monsters. A failed save, (no SR) would do the following to a pit fiend: -26 strength, -16 dexterity, -16 constitution, -16 intelligence, -16 wisdom, -16 charisma. Wow. -Tony |
| Seeker9504-27-06, 07:18 PM | Tony, good point. Edited the spell to restrict to humanoids. |
| smrtgmp04-27-06, 09:15 PM | Orcish blindness needs to allow a save, given its offensive nature. |