5 new force spells (P.E.A.C.H.) [Archive] - Wizards Community

Post/Author/DateTimePost
cwslyclgh

08-24-06, 02:16 PM
After much haranguing, badgering, and threatening, Aeroth Blith (1), the erstwhile "Force Mage of Narwell", has graciously allowed my to translate into D&D terms a few more the unique spells from his authoritative work on force magic, the Invisis Vis (2).
So with out further ado on to the spells (comments/critiques/etc. are welcome)

Bolt of Force
Evocation [Force]
Level: Sorcerer/Wizard 3
Components: V,S
Casting Time: 1 standard action
Range: 50 ft.
Area: 50-ft. line
Duration: instantaneous
Saving Throw: reflex half
Spell Resistance: Yes

You release a powerful stroke of concussive force from your fingertips, which deals 1d6 points of force damage per two caster levels (5d6 maximum) to each creature with in its area. Creatures in the area are also subject to a bull rush attempt by a large sized creature with a strength score equal to the damage dealt by the spell. All such bull rushes move the affected creature back in a straight line along the path of the spell if they are successful. A successful save will reduce the damage by half, but does not negate the bull rush attempt.

A bolt of force will also damage any unattended objects in its path, if it meets a barrier such as a wall or door it will continue on if the spell does enough damage to shatter or break the barrier providing there is still range left on the spell. If it fails to break the barrier then the spell stops at that barrier.

Burrowing Shard
Conjuration (Creation) [Force]
Level: Sorcerer/Wizard 3
Components: V,S,M
Casting Time: 1 standard action
Range: Close (25ft. + 5ft./2 levels)
Effect: one shard of force
Duration: 1 round + 1 round/3 caster levels
Saving Throw: Fortitude partial
Spell Resistance: no

A small glimmering blade shaped shard of force springs from your outstretched hand and speeds toward its target. You must succeed at a ranged touch attack to hit a creature with the shard. If the shard strikes its target it deals 2d6 points of damage and then burrows deeper into the wound. For every 3 caster levels you possess the shard lasts an additional round (to a maximum of 5 rounds at 15th level), burrowing deeper into the target and causing a further 2d6 points of damage. Each round that the spell deals damage (including the first) the target can attempt a fortitude save to reduce the damage by one half.

Material Component: a small glass dagger worth no less then 1 gp.

Force Object
Conjuration (Creation) [Force]
Level: Sorcerer/Wizard 6
Components: V,S,M
Casting Time: 10 minutes
Range: 0 ft.
Effect: unattended, object of force, up to 1 cubic foot/level
Duration: 10 minutes/level (D)
Saving Throw: none
Spell Resistance: no

You create an object made purely of magical force. Just about anything can be created, although the volume of the object cannot exceed 1 cubic foot per caster level. You must succeed at an appropriate skill check to make complex items, such as a craft (weaponsmithing) check to make a longsword. The objects look and act just like their more normal counter parts, but they are weightless and made out of translucent force. Weapons and armor created by this spell are effective against incorporeal opponents, and all objects created by it are impervious to damage, although they can be affected by anything that would affect a wall of force.

Material Component: three small shards of a broken mirror

Purge Force
Abjuration
Level: Sorcerer/Wizard 8
Components: V
Casting Time: 1 standard action
Range: 40 ft.
Area: 40-ft.-radius burst centered on caster
Duration: instantaneous
Saving Throw: Will Negates (object)
Spell Resistance: Yes (object)

With the utterance of this spell you attempt to destroy all force effects existent with in the area of the spell. All force effects created by you, as well as those created by others using a spell of 6th level or lower (including those created by objects and or abilities that simulate a spell of 6th level or lower) are automatically destroyed. Other character’s force effects created by spells of 7th level or higher might be destroyed, you must make a dispel check against them exactly as if you had cast greater dispelling on the effect. Additionally any magical item that is capable of creating a force effect (such as a cube of force) that is in the area affected by the spell must make a will save or be rendered inoperable for one full hour. A purge force spell will even affect those force spells that are not normally subject to dispel magic (such as wall of force).

Stilts
Conjuration (Creation) [force]
Level: Sorcerer/Wizard 2
Components: V,S
Casting Time: 1 standard action
Range: personal
Target: You
Duration: 1 minute/level (D)

When you cast this spell rods of force spring from the bottom of your feet raising you by up to 1 foot per caster level, to a maximum height of 20 feet. While standing on the force stilts you can move at ˝ your base speed, but get a –2 penalty on all reflex saves and balance checks. You can adjust the height of the stilts each round as a standard action. The stilts are impervious to conventional harm, but they can be affected by dispel magic, they are suppressed by an antimagic field, and are destroyed instantly by a disintegrate spell. If you fall while on the stilts you take no damage if they are less then 5 feet long, 1d6 points of nonlethal damage if they are 6-10 feet long, or 1d6 points of nonlethal damage and 1d6 points of damage if they are longer then 10 feet at the time of the fall.

notes:
(1) Aeroth Blith first appears (in published form at least) in the article "Force Magic" in Dragon Magazine #323, he also gets a mention in the article "Grimiores" in Dragon Magazine #338. and the article "Secrets of the Invisis Vis" appearing on the website www.canonfire.com

(2) The spellbook Invisis Vis, first appeared by name in the article "Secrets of the Invisis Vis" appearing on the website www.canonfire.com
Osedox

08-24-06, 04:38 PM
Force Object is cool, but perhaps you should have it have a costly material component? A 20th level Sorcerer with this spell could pump out like amazingly large ammounts of Large greatswords for free and then use telekinesis to throw them around, and since they are weightless he could have them being carried around by an Unseen servant. I think the abusability factor is just a bit too high.
smrtgmp

08-24-06, 07:27 PM
I like them a lot.

The only suggestion I have is for burrowing shard.

With its range and the saving throw, it strikes me as being inferior to acid arrow against anything that doesnt have acid resistance/immunity (which is fairly uncommon). I would up the range to medium and remove the save.

Other than that, I like them. The stilts spell strikes me as being particularly amusing.

oh yeah, a quick question regarding purge force: would it have to get through the protective barrier of an active cube of force in order to disrupt the item?
cwslyclgh

08-25-06, 01:02 AM
Force Object is cool, but perhaps you should have it have a costly material component? A 20th level Sorcerer with this spell could pump out like amazingly large ammounts of Large greatswords for free and then use telekinesis to throw them around, and since they are weightless he could have them being carried around by an Unseen servant. I think the abusability factor is just a bit too high.

the spell only creates one object per casting, each casting requires 10 minutes, and the object only lasts 10 minutes per level... by the time the sorcerer is working on his 20th greatsword the first one is vanishing.

With its range and the saving throw, it strikes me as being inferior to acid arrow against anything that doesnt have acid resistance/immunity (which is fairly uncommon). I would up the range to medium and remove the save. it is a single target 10d6 save for half... I figured since it was a force damage, dropping it to the damage cap for a single target spell 1 level lower would be a good trade off. I didn't even think to check it against acid arrow when I was making it...

oh yeah, a quick question regarding purge force: would it have to get through the protective barrier of an active cube of force in order to disrupt the item?I would say yes.

thanks for the comments :)
Osedox

08-25-06, 01:30 AM
the spell only creates one object per casting, each casting requires 10 minutes, and the object only lasts 10 minutes per level... by the time the sorcerer is working on his 20th greatsword the first one is vanishing.My bad, for some reason I just skipped right over Duration, and assumed that it was permenant:rolleyes: . It seems quite ballanced this way. This just goes to show, think before you post.
cwslyclgh

08-25-06, 01:51 AM
for some reason I just skipped right over Duration, and assumed that it was permenantAh I see... yeah a permenent version should require a valuable material component to say the least ;)
tarkin

08-25-06, 11:20 AM
I think they have potential, but there are several things I really don't like.

Most of them look like evocation to me, not conjuration. In general, Force effects should be evocation, conjuration. Read the definitions of Evocation vs. conjuration. Compare the number of core force spells in each school. Frankly it is pretty dificult to come up with a reasonable reason why ANY conjuration spell can do force. Of the two core spells, Mage armor really should be abjuration (duh) and Sepia Snake creates a psuedo-living creature.

Here are my comments on the indivudal things.

Bolt of Force looks to me like a 4th level spell (or make it attack a single creature, not a line). Damage is not level depenedent, abilities are. It does both area attack damage AND something else. 3rd level spells should not be able to do both large area attacks and something else. That is what 4th level is for.

Burrowing Shard is clearly a SR: Yes spell. The thing burrows into your body? It is still using magic to directly attack you, NOT a 'passive, indirect thing that is attacking. Merely calling it conjuration does not mean you get to pump it up to SR: No. Something should be damaging you without aid of magic, and this definitely magical. If you want SR: No, then make it a psuedo living force creature, similar to Sepia Snake. Then you can make it Conjuration. In that case it should of some kind that burrows into you. Then is should be attackable, perhaps at the cost of doing 1/2 damage to the victim it is burrowing into.

Force Object looks perfect to me , aside from the fact that it is clearly Evocation, not conjuration. Look at Force Cage for a simple comparison.

Purge Force looks good, but I would say Save: no. It uses a dispell check, not a save.

Stilts
I like this spell, but think it needs some changes. I would have changing the height sinple be a Move Action (you are moving after all). I would also rule that to use it you MUST make a balance check, DC 10 (12 with the penalty) every round (and therefore are flat-footed unless you have 5 ranks), but also point out that you get a +1 for being on Higher ground in melee combat.