8th lvl Clr spell choices [Archive] - Wizards Community

Post/Author/DateTimePost
MoonWizard

02-16-05, 12:13 AM
My Moon Elf Clr Archer character:
5 Clr / 3 Seeker of the Misty Isle

adventures with two melee characters:
Racial Substitution Goliath Barbarian 3 / Barbarian 5

Elven Samurai 8 (slight varian)


Can you recommend some spell choices?
Seeker95

02-16-05, 09:33 AM
8th-Level Cleric Spells Antimagic Field: Negates magic within 10 ft.
Cloak of Chaos: +4 to AC, +4 resistance, and SR 25 against lawful spells.
Create Greater Undead M: Create shadows, wraiths, spectres, or devourers.
Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for many creatures.
Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
Discern Location: Reveals exact location of creature or object.
Earthquake: Intense tremor shakes 80-ft.-radius.
Fire Storm: Deals 1d6/level fire damage.
Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
Inflict Critical Wounds, Mass: Deals 4d8 damage +1/level to many creatures.
Planar Ally, Greater X: As lesser planar ally, but up to 18 HD.
Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells.
Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.
Summon Monster VIII: Calls extraplanar creature to fight for you.
Symbol of Death M: Triggered rune slays nearby creatures.
Symbol of Insanity M: Triggered rune renders nearby creatures insane.
Unholy Aura: +4 to AC, +4 resistance, and SR 25 against good spells.

The answer depends on what you like.
Damage / Offense?
Utility?
Protection / Defense?
Personal?
Good? Evil?

Look in the book and see what you like.