A "Create water" spell for Wizards does does one exsist? [Archive] - Wizards Community

Post/Author/DateTimePost
Silent_Jim

10-04-06, 07:09 PM
Ok I'm looking through all my books and find it a litle unnerving that wizards can't create water on their own. This is most unfair seeing that some of my spell casting stratagies invalve the target standing in water and I cant always depend on the devine casters to burn the spell to help me out. (mostly because their arnt many devine casters in my party and they tend to go for buffing, healing, or smiting spells rather then spells to create such useful things as a puddle of water around the targets... I digress.) Any way I am trying to avoid multiclassing into a devine class and find it hard to beleave that a mage cant conger water. :rolleyes:
Nikeratos

10-04-06, 07:25 PM
Cast a Cone of Cold, then wait for your foe's icy whiskers to melt. :D

Now being serious, you can summon a water elemental, or use one of the Minor/Major Creation spells. You can even use Prestidigitation to get an area wet.

However, more details are needed. Could you please specify what are those combat techniques that depend on water?
Silent_Jim

10-04-06, 08:33 PM
I have no problems shairing my uses of water when casting.

I use the cundutivaty of the water to make it a little less painful to hit foes that have the edge in close combat with say a shocking grasp spell by bating my target into an aria that is filled with water (about ankle deep) and instead of having to get upclose and risking getting ripped apart in Close combat I simply tuch the water and let it do my work for me.
Limousine_Liberal

10-04-06, 08:33 PM
There's Geyser from Dragon 334 (page 75).
Silent_Jim

10-04-06, 08:37 PM
My dm is a lil strict in his rules about use of content from non WOTC sorces (no perple swushy thing no go on using it Ie. not from a book or website not applicable.)
Psionx

10-04-06, 08:50 PM
take the archmage prestige class and
Mastery of the Elements
The archmage can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell’s casting time is unaffected. The caster decides whether to alter the spell’s energy type and chooses the new energy type when he begins casting. This ability costs one 8th-level spell slot.
then change fireball to waterball (water is an element) and here's why:
Water Walk
Transmutation [Water]
Level: Clr 3, Rgr 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Targets: One touched creature/level
Duration: 10 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the subjects’ feet hover an inch or two above the surface. (Creatures crossing molten lava still take damage from the heat because they are near it.) The subjects can walk, run, charge, or otherwise move across the surface as if it were normal ground.

If the spell is cast underwater (or while the subjects are partially or wholly submerged in whatever liquid they are in), the subjects are borne toward the surface at 60 feet per round until they can stand on it.


There ya go, damage with waterball first then strike with lightning
Silent_Jim

10-04-06, 09:05 PM
sadly the elaments listed are the only ones that the spell energies can be changed too and I woulnt really need to take archmage to change the spells energy there's a feat in the compleat arcaina that lets you do it at 4th lvl.
Psionx

10-04-06, 09:34 PM
heres the thing though:
he archmage can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell’s casting time is unaffected. The caster decides whether to alter the spell’s energy type and chooses the new energy type when he begins casting. This ability costs one 8th-level spell slot.
it says it can only alter spells with that energy type, it doesn't say what you can alter it to.
Limousine_Liberal

10-04-06, 09:58 PM
There is Wall of Water in Sandstorm (a 4th level spell).
Milo HoBo

10-04-06, 10:22 PM
Aren't acids a good conductor of electricity? Use a small pool of acid instead.
Nikeratos

10-05-06, 10:35 AM
Why bother with Shocking Grasp + Wait for your foe to step on water + Touch water + See him roast? It's far too complicated when all you need is a Lightning Bolt. It's higher-level, but way easier.
ninja1

10-05-06, 04:11 PM
then change fireball to waterball (water is an element) and here's why: it says it can only alter spells with that energy type, it doesn't say what you can alter it to. (Bold emphasis mine)
Element does not equal Energy.


Silent_Jim, wizards can cast "Control Water" and oddly enough that is the spell needed to create one of these babies:

Decanter of Endless Water: If the stopper is removed from this ordinary-looking flask and a command word spoken, an amount of fresh or salt water pours out. Separate command words determine the type as well as the volume and velocity.
• “Stream” pours out 1 gallon per round.
• “Fountain” produces a 5-foot-long stream at 5 gallons per round.
• “Geyser” produces a 20-foot-long, 1-foot-wide stream at 30 gallons per round.
The geyser effect causes considerable back pressure, requiring the holder to make a DC 12 Strength check to avoid being knocked down. The force of the geyser deals 1d4 points of damage but can only affect one target per round. The command word must be spoken to stop it.
Moderate transmutation; CL 9th; Craft Wondrous Item, control water; Price 9,000 gp;Weight 2 lb. I highly recommend a Decanter for all of your water needs.

:D
icnivad

10-05-06, 05:19 PM
As a wizard, can't you research your own spells? Any reason you couldn't research the level 1 spell create water?
Telhuine

10-05-06, 05:55 PM
I have no problems shairing my uses of water when casting.

I use the cundutivaty of the water to make it a little less painful to hit foes that have the edge in close combat with say a shocking grasp spell by bating my target into an aria that is filled with water (about ankle deep) and instead of having to get upclose and risking getting ripped apart in Close combat I simply tuch the water and let it do my work for me.

Call me a jerk if you want, but I wouldn't let you do this. The spell indicates that it requires you to physically touch the creature or object you wish to damage. But, even beyond this, I would say scientifically it wouldn't be effective either. The more water and distance you have, the lesser the effect would be of the spell. The charge would diffuse in the water and not be strong enough to damage the way you want it to.

If there was perhaps as little as a 5 feet space between you and your intended shockee, I would probably allow some damage to be done.

Just my perspective, obviously. *shrug*
Thiez

10-05-06, 06:08 PM
Let's go RAW.

Shocking Grasp:
Target: Creature or object touched

Very simple: water is not a creature, and if you concider the water to be an object, then you deal damage to the object, not anything touching the object.

If you don't consider water to be an object (it would make spellcasting underwater very tricky, with the Holding the Charge rules etc...) then you can't 'target' it with Shocking Grasp.
Milo HoBo

10-05-06, 07:21 PM
Let's go RAW.

Shocking Grasp:
Target: Creature or object touched

Very simple: water is not a creature, and if you concider the water to be an object, then you deal damage to the object, not anything touching the object.

If you don't consider water to be an object (it would make spellcasting underwater very tricky, with the Holding the Charge rules etc...) then you can't 'target' it with Shocking Grasp.Let's go deeper then. Could you use a Water Elemental as a conduit? The spell would still work, and a water elemental is made of water. So... verdict?
Telhuine

10-05-06, 07:36 PM
Let's go deeper then. Could you use a Water Elemental as a conduit? The spell would still work, and a water elemental is made of water. So... verdict?

The creature touched (the elemental) would take all of the damage.
Iver Gearsham

10-05-06, 10:27 PM
Shrink Item the water throw it down where ever you like.
Though I prefer to use Boiling oil that has been Ignited Or acid made with the 3rd lvl spell from Stormwrack.