A core rules solutioin to beating anti-magic [Archive] - Wizards Community

Post/Author/DateTimePost
Bogwater

05-18-06, 07:55 PM
What could it be? Share your wisdom here.
Sian_Son_of_Cune

05-18-06, 08:03 PM
Actually, an Anti magic field can be your friend if you are a high level fighter. I think your fighting skills and feats will defeat most opponents in an AMF.

How does a spell cast beat it? Thats a bit tougher. Mordenkainen's Disjunction has a small chance of destroying a AMF(1% per caster lvl).
primemover003

05-18-06, 08:42 PM
Lobbing any type of Conjuration (creation) damage spell into it from outside... Any of the Orb spells, Acid Arrow, Acid Fog, etc...
Bogwater

05-18-06, 09:46 PM
Orb spells that enter an anti-magic field still function? Where in the world did you find that? I must have missed it completely.
Seeker95

05-18-06, 10:10 PM
Beating anti-magic: Don't use magic.

Seriously. Although you can fight fire with fire, it is a lot harder than you would think, and is as likely to backfire on you than not. You fight fire with water. If someone is using anti-magic, stab them. With a sword. Real hard.
Bogwater

05-18-06, 10:18 PM
Thanks, but that bit I already know. What I really want to know concerns those orb spells. How can it work? Is it due to their being conjured forms that pre-exist prior to entering the field?
Vaelan

05-18-06, 10:41 PM
Orb spells aren't core.

They get through on the basis of being instantaneous Conjurations that originate outside of the area of anti-magic.

Wall of Iron or Wall of Stone are instantaneous conjurations and can be pushed over onto the person with the field active.
runestar

05-18-06, 10:42 PM
The concept behing those damnable orb spells is that they conjure a glob of mundane acid whatever, which you then hurl somehow at your opponent. (Though if you have watched wuxia period dramas extensively, such a concept suddenly seems more than viable... :D ).

Since the acid conjured is non-magical, it will not be cancelled out in an AMF, since you don't see AMF negating a flask of acid, do you. ;)
marek_du_grazzt

05-19-06, 02:24 AM
This is dependent upon two things: being at least the same level as the caster, and finding a way to box the caster in a bit. Assuming you can maneuver the caster into a suitable area, cast prismatic wall - and wait. The duration of your wall is the same as his antimagic field (10 min/lvl) - and you cast after he did.

Since he is denied any magical means of circumventing your spell - thanks to his own antimagic field :D - he has only two choices: 1) wait patiently for both spells to go down and fight you like a man ;) , or 2) walk through your still-functioning wall while denied any protective spells / magic items / save buffs / etc. If he's stupid enough to walk through the wall without his toys and spells, go pick up his gear off his corpse and see what he used to have. If he's not, you've got quite a while to prepare for the fight once both spells end.
MrkGrismer

05-19-06, 11:24 AM
Cube of Force is effective, since anti-magic is stopped by walls of force.
tarkin

05-19-06, 03:08 PM
Lobbing any type of Conjuration (creation) damage spell into it from outside... Any of the Orb spells, Acid Arrow, Acid Fog, etc...


That is ALMOST correct. There are some Conjuration (Creation) spells that do not work in anti-magic.

The fact that something is (creation) has nothing to do with it.

The determining factor is Spell Restiance: No. If a spell says Spell Resistance: No, then the end result is considered natural, not magical and may be created outside the field and used to attack something inside the anti-magic field.

It is for this reason that if you hold a stone of continual flame just outside an Anti-Magic Field you may use the light from the stone to see into the area of the anti-magic field.

Of course, if you take the stone inside the field, it goes out.
primemover003

05-19-06, 05:48 PM
Yes, SR no conjuration (Creation) spells... forgot that minor point:)
Bogwater

05-19-06, 05:51 PM
This is getting more and more interesting.
Moribund

05-19-06, 06:57 PM
I beg to differ on the premise Conjuration (creation) spells that ignore SR also ignore AMF. If you read the description of the Conjuration (creation) school (PH p. 173) it says that non-instanteous effects are held together by magic, so they would wink out in an AMF.

Some acceptable options are: Use a Conjuration (calling) effect and send the called creature in, hurl something at him with telekinesis, suffocate him in a wall of stone or wall of force, or drop a wall of iron on him.
hobbit for hire

05-19-06, 10:09 PM
I would agree with that assessment, but it remains that those orb spells still get through. We had a guy spring that one on us in a campaign not too long ago. It took almost an hour of debate to reach the same conclusions, but considering the RAW, there ARE ways to beat anti-magic.

AM was much more powerful in 1e/2e, but even then, there were some who found ways around it.
TheFallenWriter

05-19-06, 10:25 PM
As for the prismatic wall solution, it might work if he had any spells not cast *before* he cast anti-magic field. Prismatic wall cannot be in teh anti-mgaic field and the second he gets out of hte anti-magic field, his wards come back into being becuase the fact they are only suppressed, not destroyed.

~The Fallen
Krug_the_smasher

05-20-06, 02:13 AM
Isnt there a feat/class/PrC in a book that allows a cleric to cast spells inside an AMF? Cant remeber what its called, but I read about it in another AMF debate.
Radijs

05-20-06, 07:23 AM
Initiate of myrstra or something could do that IIRC.
Seeker95

05-20-06, 07:31 AM
Prismatic wall cannot be in teh anti-mgaic field and the second he gets out of hte anti-magic field, his wards come back into beingHe can't get out of the anti-magic field unless the duration ends or he dismisses it. It is centered on the caster and moves with the caster. And the wall can be in the AMF. It just cannot be cast into the AMF. The trick is to place a prismatic wall just outside the AMF, trapping the caster on the other side. Then you just wait it out.
hobbit for hire

05-20-06, 10:40 AM
Initiate of myrstra or something could do that IIRC.


I believe it's called 'Cheater of Myrstra'
Karn Dragonsbane

05-20-06, 11:08 AM
Just as it was said, a sword works fine.
But itīs funnier to grapple someone who is stupid enough to put up an AMF, and steal his stuff meanwhile...
Also chemicals are super-strong in AMFs... Where thereīs nothing to negate them. You ever blown pepper on a beholderīs main eye? HAHAHAHAHA!!!
Vaelan

05-20-06, 11:47 AM
Initiate of myrstra or something could do that IIRC.
The topic title reads "A core rules solution". I'll admit that I'm not perfectly up-to-date on meaningless official changes, but I'm fairly sure that Forgotten Realms isn't core.
Krug_the_smasher

05-20-06, 02:07 PM
The topic title reads "A core rules solution". I'll admit that I'm not perfectly up-to-date on meaningless official changes, but I'm fairly sure that Forgotten Realms isn't core.
Well, it depends on who your DM is.

But to answer the OP question, there is a way. Lots and lots and lots of tons of alchemist's fire, and/or acid flasks. And i mean ALOT.
Kyuketsukiouji

05-20-06, 02:33 PM
Get a bow and turn the idiot into a pincussion.
Grapple.
Greatsword to the gut.
Set the poor guy on fire with Alchemical fire.

After all, unless all your enemies are spellcasters, turning all your defensive magic off is generally a bad idea for anyone who's spent at least 13 levels of his career learning arcane magic.
Witchblade

05-20-06, 03:37 PM
TBH, I think Alchemical fire etc. all completely suck. Just use melee or ranged weapons, they're much better, less expensive and ranged weapons have a higher range.
marek_du_grazzt

05-21-06, 01:20 AM
There's also the ever-amusing wall of force option. Using your wall of force you seal him in (and he can't use magic to escape due to his own spell). You then fly over the trapped fool and simply drop heavy objects on him until he stops moving.

Overall, antimagic is useful only in very limited situations. A fighter half your level will almost invariably work you - because his higher BAB, better hit points, feats, stronger AC, and superior strength and constitution don't go away in the field. For most arcane casters, your AC is your dex mod + 10. For fighter types, it's armor + dex + shield + 10 (with possibly a feat or two). In other words, they can hit you at will and you can... um... get hit at will.

As most everyone else has agreed, best core solution is to just beat him to death.
Terraneaux

05-21-06, 01:26 AM
Tower Shield FTW.

And to kill them use shrink object.
Krug_the_smasher

05-21-06, 01:48 AM
Tower Shield FTW.

And to kill them use shrink object.
umm....so, how will you use that spell in an AMF? ya...thought so.


But, surprisingly no one has mentioned this. THE best way is to use psionics in a non-transparency world. by far the best. now there is something FTW. But, other than that, id say a barb is better. He just rages, and dishes out damage like nothing (Except FB) can.
Vaelan

05-21-06, 02:00 AM
Well, it depends on who your DM is.
Core is a term used on these boards to indicate material from the three core rulebooks. So no, it doesn't depend on your DM because your DM declaring something as "core" doesn't matter one bit on these boards.
StarDrifter

05-21-06, 09:44 AM
how about casting shrink item on a colossal sized javelin (without the cloth option) and then throwing it at the AMF guy?
Once it hits the field, it's dispelled, thus suddenly leaving the hapless wizard or **** sakrith thane facing a gigantic javelin coming at high velocity. That should make him look like a hors doevre