A Couple Of (Ripped-Off) Spells [Archive] - Wizards Community

Post/Author/DateTimePost
Rake

11-20-05, 03:51 AM
Inspired by a couple of Decree of Boredom's "Spells That Should Not Be", I present for review:

Complimentary Coin
Conjuration (Creation)
Level: Brd 0, Sor/Wiz 0
Components: S, XP
Casting Time: 1 standard action
Range: 0 ft.
Effect: One copper coin
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Upon the completion of this spell, one copper piece appears in your hand.
XP Component: 1 XP.

Shower of Wealth
Conjuration (Creation)
Level: Sor/Wiz 4
Components: V, S, M, XP
Casting Time: 1 standard action
Range: Long (400 ft. +40ft./level)
Area: 20-ft.-radius spread
Effect: 10,000-40,000 copper coins
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: No

A shower of wealth produces a massive blast of copper coinage that deals 1d6 points of bludgeoning damage per caster level (maximum 10d6) to every creature within the area. This awe-inspiring conjuration rains literally thousands of coins down upon creatures and unattended objects (which also receive damage) within the area.

You point your finger and determine the range (distance and height) at which the shower of wealth is to burst, then flip a single gold coin into the air in the general direction that you pointed. A moment later, a coppery shower of wealth explodes into being at the designated spot.

Being permanent, fabricated creations, these coins can later be retrieved, though lengthy searching may be necessary to retrieve every coin, as they do tend to roll and scatter. Roll 10d4 and multiply the result by 1000 to determine exactly how many copper coins this spell produces.
Material Component: A gold coin, to be flipped into the air at the moment of casting.
XP Component: 500 XP.



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The first one is cataclysmically weak and pretty much a very direct rip-off of Boredom's 'Draupnir's Free Lunch' spell (with an XP cost, because my players just might try something stupid like 'I teach this spell to my henchmen and place them in a slave-labor camp where they are to do nothing but produce copper'). It's meant to ensure that mages always have change on hand, for ales and for tipping commoners and such. I changed quite a handful of other things as well, such as casting time and components, because I picture it as the old magician's trick: pulling a coin 'out of someone's ear', or producing one between your knuckles, from a previously empty palm.

The second one I'm more concerned about. With an average result of 25,000 copper coins, 500 xp works out to an average of 1 xp per 500 copper produced, which is 1 xp for 5 gold (assuming the players have the time and the inclination to track down every coin). Also, consider the weight of 25,000 copper coins, and this spell requires you both: 1.) spend a gold coin... so there goes the first 100 copper; and 2.) blow the hell out of a 40-ft spherical area and then collect tens of thousands of coins, which makes using it for on-the-spot cash... inconvenient.

Additionally, as a damage spell, is 4'th level alright for a Spell Resistance: No, fireball-o'-bludgeoning damage?

Oh, again - to give credit where credit is due - 'Shower of Wealth' was inspired by another of Boredom's spells, 'Draupnir's Economic Boom', but this one I actually reworked entirely instead of just ripping it off. :D
Milo HoBo

11-20-05, 04:42 AM
I think that both of them have awsome role-playing value. Think of the second one as a chance to start a riot. All the peasants run into the zero hour to get money, effectively blocking off a narrow street to prevent someone from running away, or to stop someone from following you. I think that the spending 500xp is alot, and just getting a maximum of 40 gp of copper for it makes it less useful for just an average damage spell. Others might disagree, however.
Silverthumb128

11-20-05, 11:19 AM
Hmm... This gives me the idea for another, possibly brutal spell:

Beckon Coin
Conjuration
Level: Brd 3, Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action(see below)
Range: 20 ft. + 5 feet/2 levels
Target: Up to 5 unattended Gold Pieces/Level
Destination: One container
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

This spell allows the caster to "speak" to a number of coins based on your caster level. These coins, after having been designated by the caster, flip onto their side and roll to the caster, which then flip from the ground into the container designated upon casting.

These coins follow the currency exchange, in that, if a 5th level Bard chose to designate Silver Pieces instead of Gold Pieces(at 5th level, he could target 25 Gold Pieces), he could call 250 Silver Pieces, or even 2500 Copper Pieces. Naturally, the caster is able to summon Platinum Pieces. However, the caster may only specify one type of coin at a time, you may not choose, say, 10 Gold and 150 Silver, for example.

These coins are not able to move through objects, such as purses, pockets, etc, and require a straight line in which to move towards the caster.

How's it look? Decent? Crap? :D
Rake

11-21-05, 08:03 AM
I think that both of them have awsome role-playing value. Think of the second one as a chance to start a riot. All the peasants run into the zero hour to get money, effectively blocking off a narrow street to prevent someone from running away, or to stop someone from following you. I think that the spending 500xp is alot, and just getting a maximum of 40 gp of copper for it makes it less useful for just an average damage spell. Others might disagree, however.

D'oh! Made a very stupid miscalculation. Edited the spell so that the min/average/max gp values (in copper) are 100/250/400, as I had originally intended when I slapped the 500 xp price-tag on there.
IMarvinTPA

11-21-05, 10:57 AM
The second one I'm more concerned about. With an average result of 25,000 copper coins, 500 xp works out to an average of 1 xp per 500 copper produced, which is 1 xp for 5 gold (assuming the players have the time and the inclination to track down every coin). Also, consider the weight of 25,000 copper coins, and this spell requires you both: 1.) spend a gold coin... so there goes the first 100 copper; and 2.) blow the hell out of a 40-ft spherical area and then collect tens of thousands of coins, which makes using it for on-the-spot cash... inconvenient.


So that's how Scrooge filled his money bin! Now I need a money bin...

IMarv