| Post/Author/DateTime | Post |
|---|---|
| Tifus Artwin10-31-06, 11:51 PM | I have a few spells that I've been working out and would like a some positive feedback on them, and some ideas on how to make sure they work the way they were intended without being broken. The first spell is Priadan's Gelatinous Filler. I came up with this spell after a bit of trouble with a mouse in a hole that I couldnt seem to get to come out on its own. It's meant to be a highly NON-offensive spell with some very useful side effects (think packing gel from modern era). So here it is, with the (?) being where I would like the most feedback on. Priadan's Gelatinous Filler Conjuration (Creation) Level: Sor/Wiz 2 Components: V, S Casting Time: 1 Minute Range: Short 25' +5' / 2 levels Area: 5' radius +5' / 2 caster levels (S) Duration: 1 Hour/Caster Level (D) Saving Throw: None (See Text) Spell Resistance: No Upon completion of this spell, the area fills with a semi-liquid transparent gel that forms around objects and creatures in the area, slowing their movement and cushioning them from impacts. To move in the area or to avoid being pushed from an area when this spell is first cast a creature must make a strength check of 11 to move 5 feet, for every 5 points that a creature exceeds this check that creature can move an additional 5 feet up to its normal movement. Those with a swim speed may move through the gel at half their normal movement without having to make a strength check. Creatures that can burrow may use that mode of movement with no reduction to their speed. The gel fills back in behind the creature so each creature wishing to pass must make its own path through the gel. It is possible, though difficult, to travel upward in the gel for those creatures that can not burrow or swim, and they must make a successful climb check against a DC of 15 to move 5 feet upward, for each 5 points they pass this check they can climb another 5 feet upward to a maximum of half their normal movement in a round. The gel cushions anything falling into it negating any damage that creature/object might have taken negating 20ft of fall for every 5ft of its depth. Such a creature/object ends its movement within the gel at a depth equal to what was negated, i.e. a creature that falls 40ft into 10ft of gel ends its fall laying prone on the ground with 10ft of gel above it, while a creature that falls 60ft into 10ft of gel still takes 20ft worth of falling damage. Creatures inside the area of effect are unable to breath and must hold their breath within the gel. Only piercing weapons are effective at attacking creatures and objects within the gel, all other weapon types take a -4 on their attack and damage rolls. Anything within the gel has cover relative to the attacker’s position, those more then 5ft away have partial cover while those 10ft or more have total cover relative to the attacker. To cast spells with somatic components within the area of the effect, the caster must make a concentration check of 15 or lose the spell. Any uncovered non-magical flames in the area are immediately extinguished. This spell must be cast on a solid surface capable of supporting it. The second spell comes from the same encounter with the rat from above when the wall it was hiding in was discovered to be hollow. After opening up the wall, a small collection of books was found, some with damage while others had faded printing none was in the best of conditions. It takes a page from the PHB2 and combines two schools of magic. It's intended to recreate only non-magical text along with any drawings that accompany the writing. A very useful spell for you librarians out there. Repair Text Transmutation/Divination Level: Sor/Wiz1 Casting Time: 1 Full Round Range: Short (25ft +5ft/2 caster levels) Target: One book/2 caster levels Duration: Instantaneous Saving Throw: Will negates (object) Spell Resistance: No This spell repairs damage to non-magical text and illustrations in a book or scroll, completely mending any rips, tears, moisture damage, soiling, fading, and small missing sections. The spell returns the book to mint condition as it was after first being penned, removing all secondary markings and corrections that were not made by the original author. This spell does not restore any hidden messages from sources such as invisible ink, nor will it restore hidden pages that resulted from spells such as Secret Page. If cast on a magical book/scroll only the non-magical portions within are restored. At least 3/4 of the page must be present for this spell to affect that page. This spell also treats books/scrolls it is cast on so that normal wear and tear is reduced (same treatment most spell books receive). So, those are my spells and a bit of the back ground behind them, please look them over and offer suggestions to making them better. Im looking for game flavor more then spell power (I have the Spell Compendum for that), so if you can improve the spells flavor please let me know, and thanks for taking the time to look over my spells. Edited for changes to spells |
| tarkin11-01-06, 10:50 AM | The first spell is basically a more powerfull version of Web. As in 4th level. Most specifically, the hour/level duration, combined with the requirement to hold your breath make it more like a 4th level spell. The Second spell is fine, but I have two issues: 1) Why does it have a duration of 1 round/level? That means it reverts to the original, damaged condition after that duration. I was expecting either Instant (not dispellable and does not detect as magic) or Permanent (disepllable and also detects as magic) 2) Will it remove secondary writings? If so, how does it determine which is primary? I.E. Albert Einstein takes a physics books printed in the 19th century, and writes some comments in the side saying things like "true", "not really true at speeds greater than light", etc. What happens to Albert Einstein's graffiti? Is it removed? Is it retained? What if he crossed out something and wrote over it? Do we see Albert Einstein's words, or the original book's words? |
| Tifus Artwin11-01-06, 02:10 PM | @ Tarkin: Hmm, thats the problem, I want the spells to be low level so what do you suggest to weaken up the first spell a bit? As for the second spell, good points, in my mind yes the spell removes secondary writings, not sure why i didnt put that in as it was in my original copy :P . The original writing is whats restored by the spell which is why its made using two schools of magic, transmutation to to fix it, diviniation to figure out what it was in the first place. Its duration is 1round/level so that you can affect more then one book, each round you can touch another book and the spell will repair it as well. In this duration, it would be possable to dispeal all the repairs yes. |
| Tifus Artwin11-02-06, 02:02 AM | Hmmm, guess they are perfect then? Thanks for the help, glad to see its still a community here.... |