A list of some long-duration (wizard) spells [Archive] - Wizards Community

Post/Author/DateTimePost
agnor550

12-12-07, 01:55 PM
I've been playing a wizard in our games lately, and I became interested in long-duration spells--defined by me as anything with a duration of "1 hour per level" or higher, "24 hours", or even something like "8 hours". Basically, buff-type things I could cast on myself in the morning and not have to use in the first round of combat.

So I combed through the PHB and the Spell Compendium and made a note of the names and wizard/sorcerer level of spells that fit my bill.

After doing all that, I then found the "d20 Spell Filter" page (http://www.penpaperpixel.org/tools/d20spellfilter/). However, it doesn't include the Spell Compendium as far as I can tell, so I feel better that my time wasn't wasted.

Anyways, I thought I would present my list here in case anyone else is interested. As noted above, I only included the wizard/sorcerer spell level, and didn't pay attention to other caster levels. Sorry.

Here we go.

Long duration spells

Alarm (1)
animate dead (4)
Command undead (2)
contingency (day/level) (6)
Darkvision (2)
Detect scrying (24 hours) (4)
Drawmi's Instant Summons (7)
Endure Elements (1)
False Life (2)
Forcecage (7)
Guards and Wards (6)
Leomund's Secure Shelter (4)
Leomund's Tiny Hut (3)
Leomund's Trap (perm) (2)
Mage Armor (1)
Magic Jar (5)
Magic Weapon, Greater (3)
Mind Blank (8)
Misdirection (2)
Moment of Prescience (8)
Mordenkainen's Magnificient Mansion (7)
Mordenkainen's Private Sanctum (24 hours) (5)
Mount (1)
Nondetection (3)
Nystul's Magic Aura (1)
Obscure Object (8 hours) (2)
Passwall (5)
Phantom Steed (3)
Protection From Arrows (2)
Prying Eyes (5)
Rope Trick (2)
Screen (8)
Seeming (5)
Sequester (7)
Shrink Item (3)
Tenser's Floating Disk (1)


========Spell Compendium====

Alarm, greater (2)
Anticipate Teleportation (3)
Anticipate Teleportation, greater (6)
Attune Form (4)
Chain of Eyes (2)
Cloak of the Sea (6)
Contigent Energy Resistance (5)
Create Magical Tattoo (2)
Death Throes (5)
Deeper Darkvision (3)
Disguise UNdead (2)
Dragonsight (5)
Dream Casting (6)
Earthlock (2)
Ectoplasmic Armor (1)
Elemental BOdy (7)
Energy Immunity (7)
Energy Transformation Field (7)
Enhance Familiar (3)
Enlarge Person, Greater (5)
Familiar Pocket (1)
Fins to feet (2)
FLoating Disk, greater (4)
Force Chest (4)
Fortify Familiar (3)
Ghoul Glyph (2)
Glass Strike (7)
Glowing Orb (3)
Hardening (6)
Heart Of Stone (8)
Hidden Lodge (5)
Imbue Familiar with Spell Ability (6)
Incorporeal Enchancement (3)
Instant Refuge (9)
Lively Step (2)
Low-light vision (1)
Marked Object (2)
Ooze Puppet (6)
Planar Tolerance (5)
Portal Alarm (2)
Portal Alarm, improved (4)
Portal Beacon (1)
Quick Potion (2)
Raise from the Deep (4)
Reflective Disguise, mass (6)
Refusal (5)
Resistance, Greater (4)
Resistance, Superior(6)
Seal Portal (6)
Servant Horde (3)
Shifting Paths (8)
Sign Of Sealing (3)
Skull Watch (3)
Spawn Screen (2)
Submerge Ship (7)
Suspended Silence (3)
Symphonic Nightmare (7)
Transfix (7)
Treasure Scent (4)
Undead Lieutenant (3)
Vile Death (9)
Viscid Glob (5)



======Attacks/Traps========
baleful polymorph (5)
bestow curse (4)
Blindness/deafness(2)
Dominate person (5)
Explosive Runes (3)
Firetrap (4)
Mind Fog (5)
Sepia Snake Sigil (3)