A little confused on weapon damage... [Archive] - Wizards Community

Post/Author/DateTimePost
kumoblade

03-16-06, 05:29 AM
Hello Everyone. This is actually my first post, and unfortunately, I come in need of assistance and explaination.

I play 2nd edition Dungeons and Dragons. And one of the touchier subjects amongst the several groups is damage vs s/m and large on weapons.


I'm questioning the logic a bit here behind the difference in damage.

The first question is.

Is it damage TO a S/M and Large creature, or is it damage FROM. In the PHB it clearly states To the differences in creatures.

Example.
A long sword does 1d8 vs S/M and 1D12 vs L.

This doesn't make much sense to me. It would make more Sense if it did 1d8 when being wielded by a S/M Creature and does 1D12 being wielded by a Large Creature (because he's just bigger.)

I don't see how being larger would cause weapons that were smaller to do more damage to you. I mean, they're large for a reason.

if a guy takes a cut at me with a sword, wouldn't that sword have alot less effect if i was 3 times the size and it could barely scratch an arm? So why More?

Sorry to dumb this post down quite a bit. I just can't seem to find any explaination for it. If anyone can assist, it would be most appreciated.

Thanks in advanced.
kumoblade

03-16-06, 05:30 AM
ack! terribly sorry, I also managed to post it in the wrong forum.

Please move to combat? =/
Schmendrick

03-16-06, 05:42 AM
The sizes you're seeing refer to the size of the weapon, not the wielder or target. Normally, a Medium creature uses a Medium weapon, etc.

Larger creatures take "less" damage from the same weapon by virtue of having more hit points, which they have by virtue of having a higher Constitution modifier (most large creatures have high Con scores).
stamhaven

03-16-06, 08:18 AM
Actually I think that reasoning is sound and in fact was probably at least in part behnd the global change in how damage was calculated for weapons in 3.X (same damage to targets of any size and size). In addition to not necessarily being logical it added needless complexity to the game.