| Post/Author/DateTime | Post |
|---|---|
| *Truean*12-29-05, 11:46 AM | Before I stated everything out, I wanted to see what the general ideas behind a system of magic that abandons spells per day was. Now the obvious question is how would you limit spell casting if not by using spells per day? The answer is simple and the method has been a part of the game forever: arcane spell failure chance (like from armor). Simply put, the mage would have no limit on the number of spells per day he could cast. However, each spell would give him a cumulative chance of arcane spell failure on the spells he cast latter in the day. Each spell caster would start out with 0% chance of spell failure. Greater number of spells cast would slowly increase this chance of spell failure. The chance of spell failure would increase with the difficulty (spell level) of the spell. (it would all opperate on some simple equations) However, the failure chance would increase at a lesser rate for higher level characters. Sorcerers would have the benefit of having their spell failure rate increase at a lesser rate than wizards (because sorcerers get more spells per day because they know fewer spells). Any general ideas, warnings, comments, etc are welcome |
| Khael12-29-05, 11:55 AM | Given the existance of PrC like spellswords(complete warrior) and the many items of a certain nature, means its not a great system idea since there are many ways to abuse this system. Spellswords for example get reductions to their arcane spell failure chance. This was intended for use with armour, but by combining a warmage with a spellsword you have a armoured mage that can abuse your system...i think. Also the arcane spell failure chance gives a probability to fail, and this means someone who rolls like my brother e.g. terrible at any rolls not involving magic spells, can have near infinate spells. Basically i see your point but i think your system is too open to abuse (and hidously good luck). |