| Post/Author/DateTime | Post |
|---|---|
| ShadeShinobi03-19-04, 08:32 PM | Bloodsong When the god of song, Dairg, was betrayed and slain, the goddess of smiths, Mela, forged this sword from his crystallized blood. singing wounding holy chaotic longsword +5 allows wielder to cast Hemhorrage 2/day, Shout 2/day, and Blood of Fire 1/day Dairg's Vengeance: When the wielder of the Bloodsong sings the tune engraved into the blade, the blade transforms into a singing bolt of blood, dealing 3d8 divine damage and 4d8 sonic damage to target creature. The blade is reduced to a dagger, however, and Dairg's Vengeance cannot be used again until it becomes a longsword or longer again. Leech:Whenever the Bloodsong deals damage, the wielder may choose to add the amount of damage dealt to his Leech Pool. For every 20 points in the Leech Pool, the blade grows one size. 1d4 (Dagger) Tiny 1d6 (Short Sword) Small 1d8 (Longsword) Medium 1d10 (Bastard Sword) Medium 2d6 (Greatsword) Large 2d8 (Fullblade) Huge 3d8 Gargantuan 4d8 Collossal |
| Seeker9503-20-04, 12:04 AM | The problem I have with artifacts is simple: You can make whatever you want, with no blance, power, prerequisite, or mechanics objections allowed. It's an artifact. It works in your campaign. But to day, since joining the boards in October 2001, I have not seen an artifact presented that works in my campaign. As far as artifacts go, this one seems pretty creative. |
| Darklion03-20-04, 01:55 PM | But to day, since joining the boards in October 2001, I have not seen an artifact presented that works in my campaign.Meaning the background stories are too specific, the abilities are too powerful, the flavor just isn't right... what exactly makes them not work? |
| Seeker9503-20-04, 04:57 PM | Originally posted by Darklion Meaning the background stories are too specific, the abilities are too powerful, the flavor just isn't right... what exactly makes them not work? In general, all of the above. Artifacts are so unique (by nature and definition) and so powerful that to intriduce one into my game practically requires that *I* design it to do whatever function and purpose it is going to serve in my campaign. Artifacts are not "items" a PC acquires because s/he wants one. Artifacts are tools the DM uses to advance the campaign. Look at the artifacts of literature. They are often the centerpiece of the story! So when someone posts an artifact and asks for feedback, all I can really do is say Okay. You made an artifact. You tell me why, 'cause it's your artifact. |