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| elven warriorXX08-25-05, 04:33 PM | Here is a magic system that i amde to fit inot my world, but you can use it in any CS that you wish :D Essence magic Essence magic is a newly discovered magic that comes from Life force that all living creatures have. This life force is called the Essence by sages and other scholars that study magic and the Essence. This magic is not like arcane, divine, or elemental for that mater, nether is it psionic or Incarnum. It is a new type of magic that only Athons use (the Athon is a new class that is found in chapter 3) and they gather this life force to cast spells. Not much is known about this strange type of magic, but it is know that the casters of this magic can call on the Essence to produce effects that either arcane or divine casters can even thought they use different sources. This is why many people belief that all magic is connected, or used to be connected some way before the magic separated so many years ago. Athons are found hear and there on Kilor, using there power to make a living or go adventuring. As far as Kilorians know, there is no way to learn Essence magic; you must be born with it. Essence magic was found when a Incarnum user made an effect that no one could understand. Some how this person found out a way to use an inborn ability to shape the Life force of people and all living things. It is said that the monks teach this art to others so they can learn to use their Essence, along with others. Essence magic users have also learned that Undead also have a Life force which is what necromancers infuse into them to give them life. Essence magic users are very skilled at when a person dies they can restore that dead persons Essence, so many people turn to them if there is not a high level cleric in town. Most people prefer clerics to rise their dead and not Athons, and many fear them and very religious people hate them and will not speak to one at all. |
| elven warriorXX08-25-05, 04:44 PM | The Athon Athons are the users of a life force that all creature and living things have, and controllers of undead and their special life force aura that keeps them walking even when all their organs have stopped working. These casters use all these life forces to gather to make Essence. The Essence is the wave of life force that flows through all living creatures. Adventurers: Athons adventure to find out, and have a better understanding of life and the Essence. They often adventure to find Anâthonum crystals that will give them more power to control Essence. Characteristics: Think of Athons as ‘Jedi’ from star wars. They can heal people, damage other. They are what some call the masters of life. Alignment: normally lawful neutral Hit dice: d4 Spellcasting ability: Constitution Class skills The Athon’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Knowledge (all skills, taken individually) (Int), and Spellcraft (Int). Skill points at 1st level: (2+con modifier) x4 Skill points after 1st level: 2+ Con modifier BAB: poor Ref: poor Fort: poor Wil: good Teble: the Athon Essence blast 1d8 - Stabilizing Touch Essence blast 2d8 Essence drain - - Essence blast 3d8,Essence blast, mass Imbue Vitality - - Essence blast 4d8 - - - Essence blast 5d8 - - - Essence blast 6d8 Class abilities Weapon and armor proficiency: they are proficient with all simple weapons, and the short sword, scythe, and bastard sword. They are proficient with light armor only and no shields. Essence blast (Su): starting at first level, the Athon can gather Essence to fire a blast of green energy. This can deal damage or heal other creatures, and you’re self. The damage dealt, or the damage healed increases as the Athon goes up in level. You can only use Essence blast 1/day for every 2 caster levels. Like a 5th level Athon can use it 3 times a day. Essence blast, mass (Su): you Essence blast can deal damage, or heal all creatures within 10 ft from you. Stabilizing Touch (Su): At will, an Athon can stabilize by its touch any dying creature. An Athon is always stable before death, even at negative hp. Spells: The Athon casts Anâthonum spells that are draw from the Athon spell list. The Athon can cast any spell he knows as long as he has the Essence points to do so. The Athon can only apply as many Essence points to one spell equal to his level (a 3 level Athon can only spend 3 extra Essence points on one spell. The Athon must get 8 hours of spell and spend an hour gathering Essence. Essence drain (Su): On any living creature (no undead or constructs) the Athon can make a ranged touch attack to drain up to his level of hit points and he gains that many Essence points. You can only use this ability 1/day for every 3 caster levels Imbue Vitality: 3 times per day, an Athon can imbue himself or another with his Con mod + target's HD worth of temp hit points. Essence points per level Spells know: as Psion 2 5 9 14 21 30 40 51 64 79 98 115 135 157 181 209 235 264 293 324 |
| elven warriorXX08-25-05, 04:51 PM | Okay i have not done all the spell yet for the Athon but i will post what i have done and the spell list so far. If you have any spell ideas please PM me. Athon spell list The Athon spell list has some arcane and divine spells but mostly new spells that are found below. The spells that are found in the Player’s handbook will have some changes which will be noted on the quick spell description on the list below. *= new spell seen below (CA)= a spell found in Complete arcane (CD)= a spell found in Complete divine (CA)= a spell found in Complete adventurer (MoF)=a spell found in Magic of Faerûn 1st level Athon spells Essence suck*: sucks energy from opponent, -1 on attack rolls and saves. Detect the unliving*: reveals undead within 60ft Essence power*: you gain +1 on all attack rolls and saves Essence infused weapon*: weapon gains +1 to all damage and attack rolls Life shield*: ranged attacks have a 20% miss chance Force aura*: +2 to AC Essence speed*: you can move an extra 10ft Vapor of Essence*: a misty fog surrounds you Unseen servant: invisible force obeys your command Freezing touch*: you deal 1d6 damage Essence missile*: you deal 1d10 damage. Boost*: Essence boosts your jumps by +10 Detect magic: Detects spells and magic items within 60 ft. Extra life*: gain 5 temporary hit points True strike: you gain a +20 on your next attack roll, and an extra +1 for every additional Essence point spent. Essence precision*: gain a +2 on damage rolls Mighty power*: gain a +2 on attack rolls Essence health*: creature touched gains 5 hp Entangle: Plants controlled by Essence entangle every one in a 40ft radius Daze: dazes 4HD creature, +1 HD for every additional Essence point spent. Flare: dazzles one creature, for every additional Essence point spent it is dazzled for 1 more minute. Light: Object shines like a torch. Essence Endurance: as the spell ‘Bear’s Endurance’ Charm person: Makes one person your friend. 2nd level Athon spells Essence reduction*: gain a DR 2/- Darkness: 30ft. radius of magical shadow, for every 2 additional Essence points spent, it increase by 5ft. Infuse other*: a friend gains +1 on attack rolls and saves against fear, 1d8 temporary hp +1/additional essence points (max +10). Resist energy: ignores 10 points of damage/attack from specified energy type Elven power*: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors. Delay poison: stops poison from harming subject for 1 hour/level. Fog cloud: fog obscures vision Essence blade*: You great a blade made out of pure Essence that deals 1d8 damage Sphere of Essence, lesser*: creates a rolling ball of Essence that deals 2d6 damage Web: Fills 20-ft.-radius spread with sticky spiderwebs made of Essence Invisibility: Subject is shrouded by Essence making them invisible for 1 min./level or until it attacks. Whispering wind: Sends a short message 1 mile/level. Essence energy push*: Deals 2d6 energy damage (fire, lighting, cold, and acid) and knocks subject back. See invisibility: you can use your See Essence class ability to see invisible creatures Daze monster: Living creature of 6 HD +1 HD for every additional Essence point spent or less loses next action. Mirror image: You use yours and others Essence to create decoy duplicates of you (1d4 +1 for every three additional Essence points spent). Restoration, lesser: Dispels magical ability penalty or repairs 1d4 ability damage 3rd level Athon spells Dispel magic: Cancels magical spells and effects. Sleet storm: Hampers vision and movement. Animate dead: Creates undead skeletons and zombies Essence light*: 60-ft. radius of bright green light. More to come 4th level Athon spells Restoration: dispels negative levels more to come 5th level Athon spells TBD 6th level Athon spells TBD 7th level Athon spells TBD 8th level Athon spells TBD 9th level Athon spells TBD |
| elven warriorXX08-25-05, 04:54 PM | Essence light Level: Athon 3 Gathering Time: 1 standard action Range: touch Target: object touched Duration: 10 min/level Saving Throw: none Spell Resistance: no Essence points: 5 The object touched sheds a dark green colored light as bright as full daylight in a 60-foot radius, and dim light for an additional 60 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of this magical light. Essence energy push Level: Athon 2 Gathering Time: 1 standard action Range: 100ft + 10ft/level Effect: ray Duration: Instantaneous Saving Throw: Ref or will half, see text Spell Resistance: yes Essence points: 2 Upon casting this spell, you choose cold, electricity, fire, or sonic. You project a solid blast of energy of the chosen type at a target, dealing it 2d6 points of damage. In addition, if a subject of up to one size category larger than you fails a Strength check (DC equal to the save DC of this spell), the driving force of the energy blast pushes it back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object and takes an extra 2d6 points of damage from the impact (no save). The movement caused by energy push does not provoke attacks of opportunity. Cold: A blast of this energy type deals +1 point of damage per die (damage from impact remains at 2d6 points). The saving throw to reduce damage from a cold push is a Fortitude save instead of a Reflex save. Electricity: casting a blast of this energy type provides a +2 bonus to the save DC and a +2 bonus on spellcaster level checks for the purpose of overcoming spell resistance. Fire: A blast of this energy type deals +1 point of damage per die (damage from impact remains at 2d6 points). Sonic: A blast of this energy type deals -1 point of damage per die (damage from impact remains at 2d6 points) and ignores an object’s hardness. This spell’s subtype is the same as the type of energy you cast. Augment: For every 2 additional Essence points you spend, this spell’s damage increases by one die (d6) and its save DC increases by 1. The damage increase applies to both the initial blast and any damage from impact with an object. Sphere of Essence, lesser Level: Athon 2 Gathering Time: 1 standard action Range: 100ft. +10ft/level Effect: a 5ft. in diameter sphere Duration: 1 round/level Saving Throw: Ref negates Spell Resistance: yes Essence points: 3 You create a ball of Essence that moves in any direction that you wish. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 2d6 points of fire damage to that creature, though a successful Reflex save negates that damage The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest. Essence blade Level: Athon 2 Gathering Time: 1 standard action Range: 0ft. Effect: a sword like blade Duration: 1 min/level Saving Throw: none Spell Resistance: yes Essence points: 3 A 3-foot-long, beam of pure Essence springs forth from your hand. You wield this bladelike beam as if it were a scimitar. Attacks with the Essence blade are melee touch attacks. The blade deals 1d8 points of Essence damage +1 point. Since the blade is immaterial, your Strength modifier does not apply to the damage. Augment: for every 2 additional Essence points you spend the sword deals and extra +1 point of damage Elven power Level: Athon 2 Gathering Time: 1 standard action Range: personal Target: you Duration: 1 hour/level Essence points: 3 You gain low-light vision (as an elf) for the duration of the spell, as well as a +2 bonus on Search and Spot checks. In addition, you gain the ability to notice secret or concealed doors by merely passing within 5 feet of one, getting to make a Search check as if you were actively looking for it. Essence health Level: Athon 1 Gathering Time: 1 standard action Range: touch Target: creature touched Duration: 1 min/level Saving Throw: Will negates Spell Resistance: yes Essence points: 1 You can heal another by Essence. They are either healed 5 damage or gain 5 temporary hit points. Augment: for every additional Essence points you spend the healed damage increases by 5 Mighty power Level: Athon 1 Gathering Time: 1 standard action Range: personal Target: you Duration: 1 min/level Essence points: 1 You take some Essence to power up your strength. You gain a +1 on attack rolls Augment: You can augment this spell in one or both of the following ways. 1. For every 3 additional Essence points you spend, the insight bonus gained on your damage rolls increases by 1. 2. If you spend 6 additional Essence points, you can cast this spell as a swift action. Essence precision Level: Athon 1 Gathering Time: 1 standard action Range: personal Target: you Duration: 1 min/level Essence points: 1 You know were to hit your enemy to deal massive damage. You gain a +2 on damage rolls Augment: You can augment this spell in one or both of the following ways. 1. For every 3 additional Essence points you spend, the insight bonus gained on your damage rolls increases by 1. 2. If you spend 6 additional Essence points, you can cast this spell as a swift action. Infuse other Level: Athon 2 Gathering Time: 1 standard action Range: touch Target: creature touched Duration: 1 min/level Saving Throw: none Spell Resistance: yes Essence points: 3 Grants the target a +1 morale bonus on attack rolls and saves, plus temporary hit points equal to 1d8 Augment: for every additional Essence point you spend the hit point’s increases by +1 Extra life Level: Athon 1 Gathering Time: 1 standard action Range: personal Target: you Duration: 1 min. /level Essence points: 1 You can use others Essence to gain 5 hit points. Augment: For every additional Essence point you spend, the number of temporary hit points you gain increases by 5. Essence reduction Level: Athon 2 Gathering Time: 1 standard action Range: personal Target: you Duration: 1 min. /level Essence points: 3 You can infuse you self with Essence to give you a DR of 2/-. Augment: For every 3 additional Essence points you spend, your damage reduction increases by 1. Boost Level: Athon 1 Gathering Time: 1 standard action Range: touch Target: creature touched Duration: 1 min. /level Saving Throw: Will negates Spell Resistance: yes Essence points: 1 The subject gets a +10 enhancement bonus on Jump checks. Essence missile Level: Athon 1 Gathering Time: 1 standard action Range: 60ft Duration: Instantaneous Saving Throw: Ref half damage Spell Resistance: yes Essence points: 1 You take essence from all living creature around you and turn it into a blast of energy. This missile deals 1d10 damage to one creature. Augment: for every additional Essence point you spend you can deal and extra 1d10 damage. Freezing touch Level: Athon 1 Gathering Time: 1 standard action Range: touch Target: creature touched Duration: Instantaneous Saving Throw: Fort half Spell Resistance: yes Essence points: 1 Your hands glow green with Essence and you can make a touch attack against a creature to deal 1d6 damage. Augment: for every additional Essence point you spend you can deal and extra 1d6 damage. Vapor of Essence Level: Athon 1 Gathering Time: 1 standard action Range: 20ft Effect: Cloud spreads in 20-ft. radius from you, 20 ft. high Duration: 1 min. /level Saving Throw: none Spell Resistance: no Essence points: 1 A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell’s area. A wall of fire burns away the fog in the area into which it deals damage. Essence speed Level: Athon 1 Gathering Time: 1 standard action Range: personal Target: you Duration: 1 hour/level Essence points: 1 This spell increases your base land speed by 10 feet. (This adjustment counts as an enhancement bonus.) It has no effect on other modes of movement, such as burrow, climb, fly, or swim. Force Aura Level: Athon 1 Gathering Time: 1 standard action Range: touch Duration: 1 min /level Saving Throw: Will negates Spell Resistance: yes Essence points: 1 This spell creates a green field around the touched creature that averts attacks. The spell grants the subject a +2 deflection bonus to AC. Augment: with an additional +1 to the bonus for every 3 additional Essence points you spend Life shield Level: Athon 1 Gathering Time: 1 standard action Range: personal Duration: 1 min /level Essence points: 1 A magical field appears around you, glowing with green Essence. This field deflects incoming arrows, rays, and other ranged attacks. Each ranged attack directed at you for which the attacker must make an attack roll has a 20% miss chance (similar to the effects of concealment). Other attacks that simply work at a distance are not affected. Essence infused weapon Level: Athon 1 Gathering Time: 1 standard action Range: touch Duration: 1 min /level Saving Throw: Will negates Spell Resistance: yes Essence points: 1 You can infuse a weapon with the power of the Essence giving it a +1 to all attack and damage rolls. Essence power Level: Athon 1 Gathering Time: 1 standard action Range: personal Duration: 1 min. /level Essence points: 1 You gather a strong amount of Life Force. You gain a +1 on all attack rolls and saves. Augment: For every 2 additional Essence point you spend, you gain an extra +1 more to all attack and saving throws (+6 maximum) Detect the unliving Level: Athon 1 Gathering Time: 1 standard action Range: 60ft Area: Cone-shaped emanation Duration: Concentration, up to 1 minute/ level Saving Throw: none Spell Resistance: no Essence points: 1 You can detect the aura that surrounds undead creatures. The amount of information revealed depends on how long you study a particular area. 1st Round: Presence or absence of undead auras. 2nd Round: Number of undead auras in the area and the strength of the strongest undead aura present. If you are of good alignment, and the strongest undead aura’s strength is overwhelming (see below), and the creature has HD of at least twice your character level, you are stunned for 1 round and the spell ends. 3rd Round: The strength and location of each undead aura. If an aura is outside your line of sight, then you discern its direction but not its exact location. Aura Strength: The strength of an undead aura is determined by the HD of the undead creature, as given on the following table: HD Strength 1 or lower Faint 2–4 Moderate 5–10 Strong 11 or higher Overwhelming Lingering Aura: An undead aura lingers after its original source is destroyed. If detect undead is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power: Original Strength Duration of Lingering Aura Faint 1d6 rounds Moderate 1d6 minutes Strong 1d6x10 minutes Overwhelming 1d6 days Each round, you can turn to detect undead in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. Essence suck Level: Athon 1 Gathering Time: 1 standard action Range: 50ft Area: all enemies within 50ft Duration: 1 min. /level Target: 1 or more living creatures Saving Throw: Will negates Spell Resistance: yes Essence points: 1 You pull all creatures Essence away from them making them weak and tiered. All living enemy creatures within 50ft from you gain a -1 on all attack rolls and saving throws. Augment: For every 2 additional Essence point you spend, all living creatures take -1 more to all attack and saving throws. |
| Nephlite08-25-05, 05:20 PM | It looks like Psionic Warlock-like character to be straightforward. Essence Blasts sound like the Warlopcks ability. Essence Points sound similar to psionics. Other than that the Base class looks good. Similar to Psionics you can augment. Is there a Essence Cap: You can't spend more Essence than you manifestor level? I see there is so bravo. I'd need to look at it again, but I got a appointment and dinner so I'll check it out again tomorrow. But It looks interesting. |
| elven warriorXX08-25-05, 05:45 PM | okay thanks :) yes it is sort of a Psion/warlock class, as that is were i got the idea from. |
| Sarian Voidwalker08-25-05, 06:25 PM | Yes, very similar, but you have a interesting idea there. Tweak it abit and you will have something very good. But overall, 7 Out Of 10 |
| elven warriorXX08-25-05, 07:52 PM | Thanks i will take a 7 any day :D and about the tweaking there is lots of that to do :) it still needs tons of spells both new and old added to its spell list. |