A second swift spell in one round is... [Archive] - Wizards Community

Post/Author/DateTimePost
Anauroch

08-02-06, 07:15 AM
... a move action?

... a standard action?

... impossible?

I know that a second swift spell cannot be cast as a swift spell!

But there should be a way to cast it still if one has a standard and a move action left over...

Probably there's a rule out there that I have missed, eh?
runestar

08-02-06, 07:31 AM
Technically, it is impossible, according to the rule that states only 1 swift action each round. ;) I would allow a 2nd one as a standard action though. :)
tarkin

08-02-06, 10:05 AM
I also would House Rule to let you cast a second one as a Standard Action.
The Mailman

08-02-06, 10:37 AM
There was recently an extended discussion on this question. Here's the link to the thread: http://boards1.wizards.com/showthread.php?t=670973

Summarizing, I thought you should be able to spend a move or a standard on an additional swift action. While I still believe there's a valid argument in favor, the vast majority of people who posted said no, although some said they'd support a house rule.
Seeker95

08-02-06, 11:43 AM
I allow that you can always do a very fast thing in more time than it requires. As such, you can cast a second swift spell in a round as a standard action. I do not think this is really a houserule except that it is a house interpretation of the existing rule.
goawayugh

08-02-06, 03:15 PM
I agree with everyone else here. I'd let you cast it as a standard action. Why cant you take more time to do something that normally takes you only a little bit of time?
bitnine

08-02-06, 04:14 PM
By the RAW, doesn't look like you can. Other than having your sorcerer apply some metamagic to convert it over to a full round action, or putting it into an item or somesuch. But yeah, I'd allow it as a standard action.
runestar

08-02-06, 11:04 PM
For all you know, there might be something about the intricacies of a quickened spell we don't know about that prevents 2 or more from being cast in the same round with the use of epic feats. ;)

Maybe a swift spell releases some sort of magical aura that interferes with other quickened spells, preventing the caster from casting more until it dissipates the next round... :P