| Post/Author/DateTime | Post |
|---|---|
| channel_dunlap03-30-04, 08:13 PM | OY! Haven't been around for a while, but I was working on this at work, thought I might get some decent advice from you guys. Transmutation Level: Sor/Wiz 9 Components: V, F Casting Time: 1 Standard Action Range: Personal Target: You Duration: 1 Round / Level You unleash a terrific battle cry, and transform yourself into a virtual fighting machine. Your mind set changes so that you relish combat, and can not cast spells even from magic items. The spell give the following benefits: - +6 Enhancement bonus to Strength, Dexterity and Constitution - +5 Natural Armor bonus to AC - +5 Competency Bonus to Fortitute Saving Throws - 1d10 + level temporary Hit Points - You may select 1 feat / 4 levels from Fighter Bonus feats and gain their benefits for the duration of the spell. - The focus of the spell gains a +1 Enhancement Bonus (Or an additional +1 enhancement bonus, if it is allready magical, to a maximum of +5) - Your base attack bonus equals your character level. In addition, your battle cry intimidates your foes. Anybody who views you as a threat when casting this spell must made a will save or be shaken for the duration of the spell. When the spell ends, you are fatigued for 1 minutes. Focus: A weapon of at least masterwork quality |
| Sheer_FALACY03-30-04, 08:26 PM | The funny thing is, Tenser's is better than this spell. Did you just forget about the +10 to hit, or did you intend to keep your old BAB :confused:? |
| channel_dunlap03-30-04, 08:31 PM | Oh yeah, I completely forgot. :) :: edit :: |
| Sheer_FALACY03-30-04, 08:40 PM | You should probably make that "your base attack bonus becomes equal to that of a fighter of your character level," just for epic compatability :). Hmm, it seems kind of weak for a 9th level spell. I mean, fighters are pretty weak as is, and this spell just makes you into a weaker one. Actually, it really kind of makes you into a Warrior for 1 round per level, because a Warrior would have the 5 feats this gains you from leveling instead of Wizardly feats and would be able to use magic items. Tenser's isn't too strong, either. |
| smrtgmp03-30-04, 08:55 PM | Given that its 9th level, I would boost the power somewhat. I suggest: 1) raise the duration to at least 1 min/ level 2) remove the "no spell-casting" restriction. I understand you based this of of tenser's transformation, but this is a 9th level spell, after all. 3)insteas of 1d10 +CL temporary hp, I would double the casters hp for the duration of the spell, and specify that those HP are lost first (I realize thats what temporary HP implies, but it can never hurt to include an idiot warning). Other than that, it looks pretty good. Sheer: You think fighters are weak? At high levels, they're pretty much unstoppable, provided they have the proper protective items, and at epic level, they're just ridiculous (fire a missile weapon at anyone in line of sight w/o range penalties). I think the fighter is the most commonly underestimated class. |
| Sheer_FALACY03-30-04, 08:58 PM | Originally posted by smrtgmp Sheer: You think fighters are weak? At high levels, they're pretty much unstoppable, provided they have the proper protective items, and at epic level, they're just ridiculous (fire a missile weapon at anyone in line of sight w/o range penalties). I think the fighter is the most commonly underestimated class. Well, considering that their lone class features are bonus feats, and every feat that you take after level 10 will probably be crap... Missile weapons are not so useful vs monks or characters with shields of arrow deflection. |
| Seeker9503-30-04, 09:01 PM | This spell is not sufficiently different from Tenser's to make it a 9th level spell. It is also not sufficiently different from Tenser's to warrant dropping its level to be closer to Tenser's. However, I think I get the idea of what you are after. If you really want an "uber Transformation", then consider some of the following: Uber-Transformation works as Tenser's Transformation plus: 1. The caster gains an increase to all stats (except primary stat for caster) equal to the modifier of the primary caster stat (instead of +4 increases) 2. The caster gains the BAB of an equal level fighter. 3. The caster re-calculates hit points using a d10. 4. The caster further gains hit points to reflect the change in Con. 5. The caster is proficient with all weapons (including exotic). 6. The caster gains the following Feats Lines: -Greater/Improved/Two-Weapon Fighting -Power Attack/Cleave/Great Cleave 7. Caster imbues any melee weapon(s) s/he wields with GMW at caster level Penalties / Disadvantages: 1. Caster cannot cast any additional spells for the duration of the spell. 2. At duration's end, caster is reduced to 0 hit points, is rendered unconscious, and inall other ways returns to normal. 3. Caster is fatigued for one hour, assuming s/he is revived. It makes the caster into a very effective fighter, better than Tenser's. Would you consider this on-par with shapechange, another 9th level spell? |
| Sheer_FALACY03-30-04, 09:09 PM | Originally posted by Seeker95 3. The caster re-calculates hit points using a d10. While this may feel like a good move to make the wizard into a fighter, it isn't worth it to roll 20d10 for hit points. Just give +3 hp per level and be done with it. 2. At duration's end, caster is reduced to 0 hit points, is rendered unconscious, and inall other ways returns to normal. DM: "You make your spellcraft check. The wizard just cast UberTenser." Player: "Sweet! I cast invisibility and wait 2 minutes." DM: "You see an unconcious wizard lying on the floor" Would you consider this on-par with shapechange, another 9th level spell? No, because Shapechange gives you either insane stats (3.0) or two spells per round (3.5). Spells > melee attacks. |
| Seeker9503-30-04, 09:31 PM | Bold originally posted by Sheer_FALACY While this may feel like a good move to make the wizard into a fighter, it isn't worth it to roll 20d10 for hit points. Just give +3 hp per level and be done with it. Good idea. Just don't forget that this is *in addition to* Con-changes. DM: "You make your spellcraft check. The wizard just cast UberTenser." Player: "Sweet! I cast invisibility and wait 2 minutes." DM: "You see an unconcious wizard lying on the floor" Poor player. He forgot that a wizard that can cast uberTenser is probably smart enough to have the ability to see invisible as well. No, because Shapechange gives you either insane stats (3.0) or two spells per round (3.5). Spells > melee attacks. Just pray your opponent does not have massive spell resistance and other magical immunities. Shapechange is very useful in a lot of different circumstances. If the benefits of shapechange outweigh the benfits of uberTenser in any given situation, then cast shapechange. But in those circumstances in which uberT would have the advantage, use it. The benefits of shapechange do not invalidate the benfits of uberT in either of the forms presented. |
| Sheer_FALACY03-30-04, 09:41 PM | Originally posted by Seeker95 DM: "You make your spellcraft check. The wizard just cast UberTenser." Player: "Sweet! I cast invisibility and wait 2 minutes." DM: "You see an unconcious wizard lying on the floor" Poor player. He forgot that a wizard that can cast uberTenser is probably smart enough to have the ability to see invisible as well. Even when not allowed to use spells from magic items or cast spells? What did he do, cast it right before casting UberTenser? The opponent could teleport away, too, and time it. Or they could just outrun you. No, because Shapechange gives you either insane stats (3.0) or two spells per round (3.5). Spells > melee attacks. Just pray your opponent does not have massive spell resistance and other magical immunities. Shapechange is very useful in a lot of different circumstances. If the benefits of shapechange outweigh the benfits of uberTenser in any given situation, then cast shapechange. But in those circumstances in which uberT would have the advantage, use it. The benefits of shapechange do not invalidate the benfits of uberT in either of the forms presented. But just when would ubertenser be better? Seriously, a pair of horrid wiltings per round will do more damage than a fighter ever could. Most magic immune creatures are unable to fly and/or unable to see invisible. Huge SR is defeatable, either with Lower Spell Resistance or just with feats, stones, and High Arcana. Ubertenser means that a fighter will be able to outfight you every time. |
| Sancus03-30-04, 09:43 PM | I don't understand why Tenser's transform et all need to render you unable to cast spells. If clerics can become fighters with a 4th level spell and still cast spells, then there's no way in hell that I'd write a 9th level spell to turn a wizard into a fighter that didn't let him cast spells as well. |
| channel_dunlap03-30-04, 09:45 PM | Hey, thanks! I'm glad people think its underpowered for a 9, in a way. My DM & I tend to disagree on spell levels, so I slapped 9 on this just to be safe. Seeker - I like all your points, but the feats I'd rather leave it open to 1/4 levels to make for more flexibility. There may be a time when I'd rather take Improved Grapple instead of the WRF feats, ya know? Also, the GMW thing works, but when I made it I just said "additional +1" so it'd be easier to work out with allready-magical weapons (not real clear on how GMW works with magic weapons, I'll have to read up on it). I'll wait for some more feedback, then re-do the spell and incorporate all the suggestions. Thanks, again. |