A taxidermist's dream (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
The Vorpal Tribble

12-13-06, 03:09 PM
I think there is an 'official' word for this type of thing, but not being a butcher or a taxidermist I couldn't tell you what it is.

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Gut
Conjuration (Teleportation)
Level: Ranger 1, Drd 2, Sorc/Wiz 2, Animal 2
Components: S, M
Casting Time: 1 standard action
Range: Touch
Area: Corpse touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

At your touch a specific portion of an unliving, non-undead creature sloughs off or extrudes from the corpse and reseals itself seamlessly. This bit of the creature is clean and in perfect, undamaged condition. This may be, for example, the hide, meat, bones, internal organs, or even blood and venoms of the creature.

All skill checks requiring the use of the creature's parts are made at a +4 bonus.

Liquids that are extracted must be cast with the desired container to hold it as an arcane focus. Otherwise it simply splashes beside the creature and moistens the ground. These liquids can be used for a number of applications depending on their size, listed on the table below.

Size Applications

Fine None
Dimunitive 1
Tiny 4
Small 8
Medium 16
Large 28
Huge 36
Gargantuan 44
Colossal 52

All bits beside non-perishable bits such as bones, horns and scales degrade and are unobtainable within 1d4 days of the creature's death.

Arcane Focus: A butcher's knife or container (see text).
Silversheen197

12-13-06, 03:35 PM
Ummm...that's just gross. Aside from making the other people in your party barf, what's the point of this spell? What function could it possibly serve?
The Vorpal Tribble

12-13-06, 03:40 PM
Use #1. Poisons. I mean, c'mon. These things sell for ridiculous prices. Aboleth slime perhaps? Gibbering mouther spittle?

#2. Certain spell components

#3. Gives you the materials of such good quality it adds to skills such as leatherworking, armor making and similiar. Also, you have instant fur clothing (see Frostburn) for use in the cold.

#4. Grafting materials in perfect condition.

#5. Less likely to be able to be turned into undead.

Basically its very useful for a wilderness campaign.
Return of the Flumph

12-13-06, 04:18 PM
Ummm...that's just gross. Aside from making the other people in your party barf, what's the point of this spell? What function could it possibly serve?

In a wilderness-dwelling culture? Anything.
stargate525

12-13-06, 05:12 PM
Ummm...that's just gross. Aside from making the other people in your party barf, what's the point of this spell? What function could it possibly serve?
With one second level spell, a dead purple worm, and enough vials, you have just obtained, without any work on your own, 44 doses of purple worm venom, which sell in the 1000s a dose (I don't have the DMG right handy, unfortunately).

Seems pretty functional to me.

And on a more role playing aspect, how many times has someone wished they could lug back the dragon's head and mount it on their ceiling, but didn't because they're fifteen days away from a taxidermist? Problem solved.
The Vorpal Tribble

12-13-06, 05:26 PM
With one second level spell, a dead purple worm, and enough vials, you have just obtained, without any work on your own, 44 doses of purple worm venom, which sell in the 1000s a dose (I don't have the DMG right handy, unfortunately).
700 gp per dose to be precise. So 30,000 gp per purple worm, which is a good deal for even 12th level. That might actually be a little unbalanced...

Then again, what shopkeeps have that much cash lying around?

*ponders*