| Post/Author/DateTime | Post |
|---|---|
| Talchar06-06-05, 04:20 AM | ACME the company invented the patented instant delivery process is proud to bring you the very best in summoning spellcraft. ACME ‘s Rapid Fire Zombie Horde Conjuration Summoning Level: Sor/Wiz 2 Components: S Casting Time: 1 Standard Action Range: Medium (100 feet + 10 feet per level) Target: Up to 5 creatures all of which must be within 20 feet of each other Duration: 1 round Saving Throw: Yes (Partial) Spell Resistance: No Mystical beams of shimmering red golden light darts forth from your fingertip and coalesces, into two or more sets of (2) medium zombies that charge into your opponent or opponents. This spell creates sets of 2 zombies that you can position adjacent to 1 or more targets. Each set of zombies charges in and attacks a single target. You can position the zombies to do flank attacks. If for some reason you cannot position the zombies to do a flank attack, both zombies can attack from a single square. Effects: 1. Zombie Attack: Each zombie (with charge attack): Hp 16, AC 9 (touch 7, flatfooted 7), Attack +4 Melee Slam ( 1d6+1) The zombie is a summoned undead creature, thus all spells, feats and effects that pertain to summoned creatures and or undead apply. 2. Shaken Effect: Any creature struck by a zombie must make a Will save or be shaken for one round. After the attack, the zombies remain in play until the beginning of the casters next turn. For every two caster levels beyond 3rd, you gain an additional set of zombies — three at 5th, fourth at 7th, and the maximum of five zombie sets at 9th level or higher. |
| Blackwind06-06-05, 04:34 AM | I really like this spell. It's not over powered and still usefull at higher level. I mean the zombies arn't going to kill higher CR oponents or even hit them really but that one round they are there for creates enuegh chaos to set up other spells or plan. In fact I like this spell so much i'm gonna use it in tonights game. |
| Talchar06-06-05, 09:32 PM | I really like this spell. It's not over powered and still usefull at higher level. I mean the zombies arn't going to kill higher CR oponents or even hit them really but that one round they are there for creates enuegh chaos to set up other spells or plan. In fact I like this spell so much i'm gonna use it in tonights game. So how did it go? |