Adding cursed properties to an item [Archive] - Wizards Community

Post/Author/DateTimePost
The Simbul

05-24-05, 03:56 AM
The S.R.D. gives examples of specific cursed items, and their market price and prerequiaites. But how would I determine the costs in adding a curse to an existing item, like a restriction, intermittent functioning, drawbacks, etc?
Seeker95

05-24-05, 08:19 AM
If the curse is intentional, I would base the price on bestow curse unless the curse duplicates another more appropriate spell effect, in which case I would use that spell as the pricing base.

If the curse is unintentional (an accident) then the curse has no cost, since is wasn't paid for.
Thelon Fairblade

05-24-05, 09:42 AM
Seems like a lot of cost and XP to make a cursed item...
Seeker95

05-24-05, 11:49 AM
Seems like a lot of cost and XP to make a cursed item...Yup. If you're going to purposely make a cursed item, you probably have a very good reason.
Good reasons are worth every penny.
stamhaven

05-24-05, 12:58 PM
The only death so far in my most recent campaign i run was from a cloak of poisonousness. Think of them as magical traps with also require money and XP. Often times getting a PC duped by a cursed item is easier than hurting them through normal means (BBEG sends a patsy against the PC's with a nasty cursed item that looks apealing...).