| Post/Author/DateTime | Post |
|---|---|
| The Simbul05-24-05, 03:56 AM | The S.R.D. gives examples of specific cursed items, and their market price and prerequiaites. But how would I determine the costs in adding a curse to an existing item, like a restriction, intermittent functioning, drawbacks, etc? |
| Seeker9505-24-05, 08:19 AM | If the curse is intentional, I would base the price on bestow curse unless the curse duplicates another more appropriate spell effect, in which case I would use that spell as the pricing base. If the curse is unintentional (an accident) then the curse has no cost, since is wasn't paid for. |
| Thelon Fairblade05-24-05, 09:42 AM | Seems like a lot of cost and XP to make a cursed item... |
| Seeker9505-24-05, 11:49 AM | Seems like a lot of cost and XP to make a cursed item...Yup. If you're going to purposely make a cursed item, you probably have a very good reason. Good reasons are worth every penny. |
| stamhaven05-24-05, 12:58 PM | The only death so far in my most recent campaign i run was from a cloak of poisonousness. Think of them as magical traps with also require money and XP. Often times getting a PC duped by a cursed item is easier than hurting them through normal means (BBEG sends a patsy against the PC's with a nasty cursed item that looks apealing...). |