Adding Metamagic Feats to Summon Spells [Archive] - Wizards Community

Post/Author/DateTimePost
Dirty Dan the Laundry Man

09-15-04, 01:15 PM
I am full aware of the 1 round casting time mechanics needed for Summon Monster spells.

What confuses me is what happen when, if say, I cast an Extended Summon Monster spell (+1 caster level for Extend).

Due to metamagic spell mechanics, the casting time is increased ... but what does that do to 1 round casting time compared to the typical 1 standard action casting time?

Just *WHEN* does my summoned monster arrive?

Thanks!
Heron_Marked_Blade

09-15-04, 02:47 PM
I assume you're talking about a Sorcerer casting the spell, because applying metamagic feats to spells doesn't usually increase the casting time for Wizards or Clerics.

As I understand how Sorcerers and metamagic work (never played or DMed one), your spell would take an additional 1 round to cast. Your monster would appear at the beginning of your initiative on the 3rd round.

Round One: Begin casting the spell.

Round Two: (Monster would usually appear before your action here) Continue casting due to applied metamagic.

Round Three: Monster appears at the beginning of your turn and acts. You act.
Hypersmurf

09-15-04, 06:20 PM
As I understand how Sorcerers and metamagic work (never played or DMed one), your spell would take an additional 1 round to cast. Your monster would appear at the beginning of your initiative on the 3rd round.

Not quite - it takes an additional full round action, not an additional round.

You would take a full round action in round 1 and continue casting until just before your initiative in round 2, as normal; then you would take a full round action in round 2 to complete the casting, at which point the monster would appear. It's still your turn, if you have a 5' step or free action you wish to take; the spell completes before the next character in round 2 acts.

-Hyp.