| Post/Author/DateTime | Post |
|---|---|
| xpochian11-09-07, 03:44 AM | hello all, a friend recently picked up the spell compendium and i'm at a cross-roads - i know that wizards and arcane casters must find a scroll or tutor in order to learn a new arcane spell, but what about the divine casters? they wake up, pray for their spells and all of a sudden, their deity has 30+ new spells for them? i should mention i'm the dm of the campaign. anyone have any suggestions on how i should handle this, asides from combing through all of the new spells on a case by case basis? |
| Shadetree11-09-07, 04:00 AM | a period of fasting and deep prayer a sabbatical http://www.bu.edu/ccrd/supe/sabbatical.htm Go meditate on the mountaintop. Go on a Pilgrimage |
| Fireclave11-09-07, 04:55 AM | i know that wizards and arcane casters must find a scroll or tutor in order to learn a new arcane spell, but what about the divine casters? they wake up, pray for their spells and all of a sudden, their deity has 30+ new spells for them? Yup. That's exactly how it works. i should mention i'm the dm of the campaign. anyone have any suggestions on how i should handle this, asides from combing through all of the new spells on a case by case basis? 1) Play as raw. This is the simplest answer. While clerics and druids are potentially very (very) powerful, and having constant access to their entire list is one of those reasons, unless your players are specifically going out of their way to upset your game, you really shouldn't have too many problems with them having full access to their list. While they'll have many more options, they are effective options for the day are still locked into to whatever they prepare. 2) Restrict access initially to core-only spells, but allow access to additional spells as quest or role play awards or through divine inspiration. Saved an orphanage? Pelor gives you access to some nifty new spells. Saved the rainforest? Nature gives you more tools to continue your work. Heroes busting down your door and threatening to disrupt your sacrifice? Suddenly you realized that your god of evil replaced that Inflict Moderate Wounds you prepared earlier with Summon Undead II. 3) Restrict access initially to core-only spells, but require divine casters to add new spells to their lists in the same manner as an erudite (http://www.wizards.com/default.asp?x=dnd/iw/20060406b&page=1). That's all I got at the moment. |
| xpochian11-11-07, 02:06 AM | 1) Play as raw. 2) Restrict access initially to core-only spells, but allow access to additional spells as quest or role play awards or through divine inspiration. 3) Restrict access initially to core-only spells, but require divine casters to add new spells to their lists in the same manner as an erudite (http://www.wizards.com/default.asp?x=dnd/iw/20060406b&page=1). That's all I got at the moment. I've done #2 in the past and quickly discovered that roughly 70% of what I dredge up is not used or immediately discarded. I honestly might just go with #1, but considering we're using several additional books, it shouldn't be more than roughly 5 to 10 new spells per level...asides from the spell compendium. Any other takers? |
| Damned slayer11-11-07, 12:55 PM | spell compendiums regroup spells from most other books you might have (except those that came out after of course) I usually let them add spells like wizards would or if I see it could fit as a reward for RP quest or when I see it fits with the diety or even if he wants to research them the usual way |