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| Levism8401-11-04, 11:39 PM | Hey, ok... I have done several posts in different sections to help me as I develope my inner child as a playable character. My next step is picking age appropriate for my 12yo Favored Soul Ascetic Lv 10 character. For those who dont know that a Favored Soul is (i didnt until someone suggested it to me in one of the posts i did) it is the Divine version of a Sorcerer. Also the class gets good saves, BAB of a Cleric, cant have domains, but gets weapon focus and specialization in his dieties favored weapon. The spell casting is spontanious and it is the same as a sorcerer, only from the clerics spell list. Here is what I have so far: 0: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Virtue 1: Cure Light Wounds, Sanctuary, Death Watch, Detect Evil, Obscuring Mist 2: Make Whole, Zone of Truth, Cure Moderate Wounds, Silence 3: Sounds Lance, Searing Light, Blindness/Darkness 4: Cure Critical Wounds, Restoration 5: Slay Living (Sounds Lance was taken from Savage Species) What I want to know is how would a 12yo deal with being able to use "Slay Living" and any other Death/Damaging spell? I want to play it as he doesnt like using it, but he does if he has to. But if he doesnt like to, than why would he know it as his only 5th Lv Spell? Any help? If you want the stats for him look at the Character Developement Board under Ascetic Sorcerer Kid. Otherwise I will just repost it on this section. |
| Levism8401-12-04, 12:22 AM | Name: Kettle LV 10 Ascetic Favored Soul Chaotic Good Age: 12 Stat Mods: -1 str, dex, con, int, wis, +1 cha (from +2 ascetic mod) Stats: Str 9, Dex 13, Con 14, Int 11, Wis 9, Cha 19 HP: 60 BAB: +7/2 Saves: 10/9/7 Specials Cast Spells (Divine), Ascetic AC bonus +7, Endure Elements, Exalted Strike +2 (magic/good), Sustenance, Deflection +1, Resistance +1, Ability Score Mod (+2), Natural Armor +1, Mind Shielding, Damage Reduction 5/magic, Energy Resistance 10/acid 10/fire, Weapon Focus (Diety's favored weapon "club"), Weapon Specialization (Diety's favored weapon "club") Feats Sacred Vow, Vow of Poverty, Nymph's Kiss, Sanctify Martial Ki Strick "club", Greater Weapon Focus: Club, Nimbus of Light, Holy Radiance, Ki Shout, Touch of Golden Ice, Eschew Materials, Gift of Faith (Most feats taken from the Book of Exalted Deeds) Limitations Cannot use or own or use any magical or masterwork items. Can only carry a simple weapon, clothing on back, 1 days worth of food, a sack, a spell component pouch (for spells with simple components), and may use a potion someone gives him or have someone use a magic item on his behalf. Half Quarterstaff Weapon Attack: +10/+5 = 7/2 -1(stats) +2(weapon focus/greater) +2(exalt) Damage: 1d6 +3 = 1d6 -1(stats) +2(exalt) +2(Weapon Spec) Gear: Half a quarterstaff- 1d6 bludgeon damage x2 crit 2lbs Simple Outfit (Monk?)- 2lbs Just so you know. |