| Post/Author/DateTime | Post |
|---|---|
| UncleJoe04-28-06, 04:41 AM | Hi all, Question, if you cast Aid spell multiple times do the temporary hit points stack? I think they should, but Im not sure. |
| Priest_of_Shaundakul04-28-06, 05:55 AM | Most of the time, a spell's effect does not stack with multiple castings. Aid doesn't stack either. |
| runestar04-28-06, 08:36 AM | temp hp will only stack if they are from different sources, so aid would stack, with say...vampiric touch, but not with itself. :) |
| tarkin04-28-06, 08:59 AM | Runestar I am pretty sure that is a House Rule. Temp hitpoints never stack (unless it we are talking about temp hitpoints from a single source that grants it multiple times). Aid will not stack with Vampiric Touch. And neither stack with False Life. However, Hitpoints from Con raises stack with everything. (But things that raise often don't stack with other things that raise Con) |
| jaelis04-28-06, 09:27 AM | However, if you cast aid once and then get hit for enough damage to eliminate all the temp hit points, you can benefit from aid again even if the first spell hasn't ended yet. So you can get more temp hit points that way, though the attack/save bonuses would not stack, of course. |
| UncleJoe04-28-06, 09:57 AM | Thanks all. I hope it would have stacked due to rules saying: Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. So I hoped that the temporary hit points are not counted as bonus because Aid spell is described: Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level |
| runestar04-28-06, 10:29 AM | Temp hitpoints never stack (unless it we are talking about temp hitpoints from a single source that grants it multiple times). Aid will not stack with Vampiric Touch. And neither stack with False Life. A houserule from the sage, maybe... ;) From the FAQ... Do temporary hit points from two applications of the same effect stack? What about from different effects? If I have temporary hit points from multiple sources, how should I apply damage? Temporary hit points from two applications of the same effect don’t stack; instead, the highest number of temporary hit points applies in place of all others. Temporary hit points from different sources stack, but you must keep track of them separately. For example, imagine a character who gained 15 temporary hit points from an aid spell. After taking 8 points of damage, she has 7 temporary hit points left from the spell. If another aid spell were cast on the same character granting 12 temporary hit points, this total would replace the other spell’s total, meaning the character would now have 12 temporary hit points (rather than 19). If the character then cast false life on herself, she would add the full benefit of that spell to the temporary hit points from the aid spell. This also applies to temporary hit points gained from energy drain and similar special abilities. Each successful attack counts as one application of the effect (meaning that an attack that bestows 2 or more negative levels still counts as only one application of the effect). For example, a wight gains 5 temporary hit points each time it bestows a negative level with its slam attack. If it bestows another negative level while it has 2 temporary hit points remaining from the first attack, the new temporary hit points would replace the old ones. Temporary hit points are “first-in, first-out.” Damage should be taken off the oldest temporary-hit-point-granting effect first; when that effect is exhausted, apply damage to the next oldest effect. For this reason, you must track each supply of temporary hit points separately. So it should be clear - temp hp from different sources stack with one another. :) |
| Tony11104-29-06, 01:38 PM | Interesting, thanks runestar. I never knew this. I guess it is balanced, since it says that temporary hit points from the same source don't stack. Else you end up with vampires that go feeding in a herd of cows and come after you with 5d12 + 500 hit points. -Tony |
| mvincent04-29-06, 04:08 PM | Runestar I am pretty sure that is a House Rule. Temp hitpoints never stackFrom the 3.5 FAQ: "Temporary hit points from different sources stack, but you must keep track of them separately." (unless it we are talking about temp hitpoints from a single source that grants it multiple times).I'm unsure what you are referring to. Do you have an example? From the 3.5 FAQ: "a wight gains 5 temporary hit points each time it bestows a negative level with its slam attack. If it bestows another negative level while it has 2 temporary hit points remaining from the first attack, the new temporary hit points would replace the old ones." |