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| Thomar_of_Uointer08-12-06, 07:14 PM | Well, just some ideas I came up with. Are they unbalancing, considering the action restricions? Chaos Morph Transmutation [Chaos] Level: Clr 4 Components: V, S, M Casting Time: 1 standard action Range: Touch Target: One creature Duration: 1 hour/caster level (D) Saving Throw: Yes (harmless) Spell Resistance: Yes The target of the spell gains the chaotic subtype, causing all alignment-dependent effects to affect it as though it is a Chaotic Neutral creature. The creature's weapons and natural attacks are treated as chaotic-aligned for the purpose of overcoming Damage Reduction. This spell does not change the target's alignment for the purpose of artifacts and diefic powers. This spell ends immediately after the target performs any Lawful action or inaction. Material Component: A piece of skin, bit of nail, or smear of blood from a creature with the chaotic subtype. Evil Morph Transmutation [Evil] Level: Clr 4 Components: V, S, M Casting Time: 1 standard action Range: Touch Target: One creature Duration: 1 hour/caster level (D) Saving Throw: Yes (harmless) Spell Resistance: Yes The target of the spell gains the evil subtype, causing all alignment-dependent effects to affect it as though it is a Neutral Evil creature. The creature's weapons and natural attacks are treated as evil-aligned for the purpose of overcoming Damage Reduction. This spell does not change the target's alignment for the purpose of artifacts and diefic powers. This spell ends immediately after the target performs any Good action or inaction. Material Component: A piece of skin, bit of nail, or smear of blood from a creature with the evil subtype. Good Morph Transmutation [Good] Level: Clr 4 Components: V, S, M Casting Time: 1 standard action Range: Touch Target: One creature Duration: 1 hour/caster level (D) Saving Throw: Yes (harmless) Spell Resistance: Yes The target of the spell gains the good subtype, causing all alignment-dependent effects to affect it as though it is a Neutral Good creature. The creature's weapons and natural attacks are treated as good-aligned for the purpose of overcoming Damage Reduction. This spell does not change the target's alignment for the purpose of artifacts and diefic powers. This spell ends immediately after the target performs any Evil action or inaction. Material Component: A piece of skin, bit of nail, or smear of blood from a creature with the evil subtype. Law Morph Transmutation [Law] Level: Clr 4 Components: V, S, M Casting Time: 1 standard action Range: Touch Target: One creature Duration: 1 hour/caster level (D) Saving Throw: Yes (harmless) Spell Resistance: Yes The target of the spell gains the lawful subtype, causing all alignment-dependent effects to affect it as though it is a Lawful Neutral creature. The creature's weapons and natural attacks are treated as lawful-aligned for the purpose of overcoming Damage Reduction. This spell does not change the target's alignment for the purpose of artifacts and diefic powers. This spell ends immediately after the target performs any Chaotic action or inaction. Material Component: A piece of skin, bit of nail, or smear of blood from a creature with the lawful subtype. |
| tarkin08-14-06, 03:13 PM | I would put in something about this not actually changing their actions/beliefs. |