Alternate Spell System [Archive] - Wizards Community

Post/Author/DateTimePost
Skunkape

12-30-04, 09:40 AM
I've searched in the forms and haven't seen the answer to this, so I'm gonna post it. Has anyone come up with a system for spells casting that uses an energy pool to cast spells instead of a per day number.

To explain, you have say 5 points of mana per level as a spell caster. Spells cost a number of energy points equal to their level to cast. So a first level spell costs 1 ep, a second 2 ep, etc.

I'm looking for a system that has been play tested and balanced. Just haven't seen one yet. Would prefer a published one, but will look at homebrews also. Reason why I'd prefer a published one is usually, published ones are the most balanced. Notice I say usually. :)

Anyway, any info would be appreciated.

Thanks.
Krynus Ogrebane

12-30-04, 10:40 AM
Yes. Unearthed Arcana has a spell-point variant.

Also, psionics is point-based.
Soulmage

12-30-04, 12:24 PM
Yeah, UA has a workable spellpoint system. I think somebody also put out an Advanced Player's Guide or something that has onw.

However, if you'd be open to the idea of a skill based magic system instead, check out my sig.
FloppyLlama

12-30-04, 12:27 PM
I think it'd be cool to have a system where you have Magic Points (or Mana or whatever you want to call it) and spellcasting classes get a Magic Die each level like they get Hit Dice (i.e. a Wizard gets a 1d12 for his magic die and adds intelligence to it every level to determine how many magic poins he gains each level).