Alternate versions of Wizards [Archive] - Wizards Community

Post/Author/DateTimePost
Talchar

11-02-04, 01:35 AM
A few wrinkles on the old wizard class. Let me know, if they work for you. The two new feats: Efficent Construction & Free Casting, I think would be useful.


The Astral School of Advance Wizardry

The Astral School of Advance Wizardry, is a school dedicated to the research and promotion of magic. Physically school is located on the Astral plane, however, due to artifact level magic, students of the academy never need to set foot on the campus grounds. Classes meet during a wizards sleeping or meditation periods.

A character must select admission into the school at the time of character creation. Specialist wizards, are not admitted into the school. A Astral Wizard, has all the attributes of a standard wizard, except where noted. When selecting membership in the school, you must select one of the following areas of study.

Fields of Study
1. General Practioner : General Magic Effects and Applications
2. Sorcerous Wizardry: Natural and Spontaneous Magic
3. Arcane Mechanics: Construction of Magic Items & Construct Creatures
4. Undead Mechanics: Construction / Destruction of Undead
5. War Wizard: The Art of War and Magic

Course of Studies

1. General Practioners : All abilities, skills, and feats are identical to standard wizards.

2. Sorcererous Caster:

Class Skill Modification: None
Bonus Feat Modification: Replace the Scribe Scroll Feat & Summon Familiar Feats with:
A. Spell Mastery Feat
B. Free Casting Feat.

Change Bonus Feats Gained at Level 5, 10, 15 & 20:
A. Character may select the Spell Mastery Feat or
B. Free Casting Feat

3. Arcane Mechanics

Class Skill Modification: Replace Decipher Script and any (2) Knowledge Skills:
A. Disable Device
B. Open Locks

Class Bonus Feat Modification: Replace the Summon Familiar Feat with:
A. Eschew Components Feat, and
B. Skill Focus: Craft feat

Change Bonus Feats Gained at Level 5, 10, 15 & 20:
A. Any Item Creation Feat
B. Craft Construct Feat
C. Efficient Construction

4. Undead Mechanics:

Class Skill Modification: Replace any (2) Class Knowledge Skills with:
A. Heal

Bonus Feat Modification: Replace the Scribe Scroll Feat with:
A. Corpsecrafter

Change Bonus Feats Gained at Level 5, 10, 15 & 20:
A. Energize or Enervate Feat
B. Corpsecrafter feat or any feat with Corpsecrafter feat prerequisite.
C. Tomb-Tainted Soul or any feat with Tomb-Tainted Soul Feat prerequisite.

5. War Wizard

Class Skill Modification: Replace any (2) Class Knowledge Skills
A. Heal

Bonus Feat Modification: Replace the Scribe Scroll Feat & Summon Familiar Feats with:
A. Toughness
B. Weapon Proficiency with any single weapon. (martial or exotic weapon)
C. Combat Casting

Change Bonus Feats Gained at Level 5, 10, 15 & 20:
A. Any Metamagic Feat or
B. Improved Counter Spell
C. Spell Penetration
D. Improved Toughness



1) Free Casting

This spell allow you to cast a small number spells spontaneously.

Prerequisite: Level One Wizard

Benefit: This feat does not provide a wizard with any additional spell slots. However one spell slot per spell level can be left without a prepared spell. The Wizard, can then use this slot for spontaneous casting. The only spells the wizard can spontaneously cast, are those spells she has mastered. (Per the spell mastery feat.)

This feat can be taken multiple times. For additional time this feat is taken, the total number of spell slots that can be left open increases by two. The maximum spell level for these additionally spontaneous enabled slots is two levels lower the characters maximum castable arcane spell slot.

For example a 5th level wizard who has taken this feat twice, can Free Cast up to 5 slots. One slot per spell level (3) + (2) for the 2nd time this feat was taken. The (2) additional spontaneous slots must be either 1st or 0 level spells.

2) Efficient Construction

You are skilled in the art of crafting magic items and constructs. Your skill allows you to craft items more efficiently. This feat, allows you to reduce the overall cost of magic item construction by 5%. While this feat, reduces the construction costs of magic item creation, this feat does not reduce the experience point cost of the construction.

You can take this feat up to 4 times, for a total cost reduction of 20%.
Seeker95

11-02-04, 08:51 AM
Although this is definitely "magic" I suspect you will get more (and more qualified) feedback on the Classes board. They'll be able to help you with issues of balance, redundancy, loopholes and overall acceptability.
tarkin

11-02-04, 11:40 AM
I have a major problem with having so MANY variations of wizard around.

It is a similar problem to having so many different elf types around.

Part of the power control on Wizards is that they have to give up other things.

Yes, it is OK to change the things they give up , but letting them have so much latitude on what they give up eventually means they are not ever giving anything up.

Choice itself is an increase in power.
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That said, WotC has already created a version of the feat you called Free casting, but it had more pre-reqs.