AMF and Extrodinary Spell Aim [Archive] - Wizards Community

Post/Author/DateTimePost
StruckingFuggle

03-21-06, 10:41 PM
I could have just missed where this was located, and if case, just point me to the topic ... If not, my question is this:

What happens with a 'caster uses Extrodinary Spell Aim (Complete Adventurer) to exclude their self from the effects of the Antimagic Field they cast?

What can they do, what can't they do, what can be done to them, what can't be done to them?
Chrono Nexus

03-21-06, 10:45 PM
If the area they occupy isn't affected by anitmagic field, then they may still be targeted... please describe the feat in more detail (I have access to the book, but I am lazy and don't want to look for it).
StruckingFuggle

03-21-06, 11:17 PM
The feat says, with a successfull spellcraft check, "one creature within the area (of the modified spell) is unaffected by the spell". so it's not that the AMF isn't there - it's that it 's there but not effecting the caster, who's still sitting in the middle of an AMF.
Chrono Nexus

03-21-06, 11:26 PM
That is the most powerful thing I have ever heard of (no, nevermind, there is the cleric)...
Well, if that is what it does, than I guess that is what it does...
Make sure you check on the text to make sure what kind of spell you can effect, and if it there is a spell level increase...
If it is as good as it sounds, I might need to grab it when I level.
jaelis

03-21-06, 11:50 PM
Yes, it should work. I don't see why AMF should be excluded.

I guess how powerful it is depends on some questions about how you interpret AMF.
StruckingFuggle

03-22-06, 12:03 AM
That is the most powerful thing I have ever heard of (no, nevermind, there is the cleric)...

Don't forget, a Cleric can do it, too. :O

There's no spell level adjustment (just a spellcraft check), and it works on "any spell with an area".
StruckingFuggle

03-22-06, 12:07 AM
That is the most powerful thing I have ever heard of (no, nevermind, there is the cleric)...

Don't forget, a Cleric can do it, too. :O

There's no spell level adjustment (just a spellcraft check), and it works on "any spell with an area".


I'm curious, it seems obvious you can cast spells on your self... but I wonder what Arcane/Divine reach does in regards to it (like with Vampiric Touch), or targeted spells specifically targeting them, like Hold Person..
jaelis

03-22-06, 12:08 AM
It's not that new, an archmage can do the same thing with Master of Shaping.

Also, it does increase the casting time to a full round.
Kyuketsukiouji

03-22-06, 07:55 AM
It depends how you interpret the "is unaffected by the spell" line.

At worst, none of your magic is suppressed, but you can't cast any spells though or in the antimagic field area, since you don't have line of effect.

At best, you're not hampered at all, and you can cast your spells normally.

Personally, I wouldn't allow option 2.
Merestil Haye

03-22-06, 08:41 AM
I just don't allow it to work like that at all.

I've houseruled the feat in my game to include the following.

Special : Spells which have an area of effect described as a burst, emanation or spread from the caster or a targeted creature may not be modified to exclude the caster or targeted creature from the area of effect.

This does not stop the caster from excluding his companion, though.
tarkin

03-22-06, 11:53 AM
Also note, there are ways for badguys to affect the caster.

If they use a flaming sword on the caster, the sword bursts into flame when it enters the active magic zone.
StruckingFuggle

03-24-06, 03:48 AM
Also note, there are ways for badguys to affect the caster.

If they use a flaming sword on the caster, the sword bursts into flame when it enters the active magic zone.

the problem is, there's no real "active magic zone" to speak of - it's just that the caster (and his gear?) aren't affected by the AMF they're in the middle of. Everything else would be, even if you insert it into the caster.