Amulet help [Archive] - Wizards Community

Post/Author/DateTimePost
Lemmose

03-05-06, 02:10 AM
I am designing a couple of magical amulets that one of my characters may make and don't know what to price them at or what caster level to use. I am hoping some of you may give me an answer and perhaps some feedback on the items.


Amulet of the Sun
-The amulet glows, providing a light source with range of 30 feet.
-3 times per day you can create a burst of firie light that deals d8 fire damage in a 30 foot radius from you as well as an additional 2d6 damage to undead. You and up to 6 others of your choice are uneffected.

Spells: Light, Scorching Ray, Resist Energy, and Shield Other.


Amulet of Bonded Strength
-3 times per day you can create a 30 foot burst effect, lasting for 10 minutes, that gives you and your allies within range the following effects:
1. d8+3 temperary HP
2. Heals 2d8+3 HP
3. +2 luck bonus to hit/damage/saves/checks
4. +2 to AC

Spells: Cure Moderate Wounds, Aid, Prayer, Sheild of Faith, and Bless*

*I have Bless to give the 30 foot burst effect.
ank

03-18-06, 10:42 PM
I'd set the Light/Scorching ray at about 2500 gold or so since it isn't too powerful, yet convienient. I would put the other stat boosing amultet much higher say, 10,000 minimum because in effect you have a large number of level 1 and 2 spells being utilized at the same time for effective, large-package deals.