"New" Mysteries [Archive] - Wizards Community

Post/Author/DateTimePost
Nausicaa

07-07-06, 05:11 AM
Since one of the causes of Shadowcaster's weakness is the lack of powerful mysteries (exception exists, but people don't like one-way builds), i browsed PH and Spell Comp. to write down new paths (their name are really horrible, so don't judge them too harshly, please). I didn't change spells' name, so you can find them easily in SC and PH.

Apprentice Paths:

Night Sleepers
1 Sleep (PH)
2 Blindness/Deafness (PH)
3 Deep Slumber (PH)

Ebon Colour
1 Phantom Threat (SC)
2 Shroud of Undeath (SC)
3 Cone of Dimness (SC)

Night Horrors
1 Ray of Enfeebelment (PH)
2 Death Armor (SC)
3 Claws of Darkness (SC)

Hiding the Blackheart
1 Deathwatch (PH)
2 Invisibility (PH)
3 Armor of Darkness (SC)

Initiate Paths:

Shadows in the Dark
4 Shadow Conjuration (PH)
5 Shadowy Grappler (SC)
6 Greater Sh. Conj (PH)

Shadow Passage
4 Shadow Well (SC)
5 Shadow Fade (SC)
6 Illusory Pit (SC)

Night Confound
4 Confusion (PH)
5 Illusory Feast (SC)
6 Project Image (SC)

Ebon Winter
4 Cold Snap (SC)
5 Creeping Cold, Greater (SC)
6 Freezing Fog (SC)

Dust of the Night
4 Dehydrate (SC)
5 Water into Sand (as the blue dragon spell like abilty, need adjustment)
6 Extract Water Elemental (SC)

Negative Shadow
4 Enervation (PH)
5 Symbol of Pain (PH)
6 Energy Ebb (SC)

Greater Night Sleepers
4 Phantasmal Killer (PH)
5 Symbol of Sleep (PH)
6 Nightmare (PH)

Master Paths:

Night Madness
7 Insanity (PH)
8 Maddening Scream (SC)
9 Maddening Whispers (SC)

Night Fades
7 Waves of exhaustion (PH)
8 Symbol of Death (PH)
9 Black blade of Disaster (SC)

Night Catalepsys
7 Symphonic Nightmare (SC)
8 Symbol of Stunning (PH)
9 Weird (PH)

Negative Lord of the Night
7 Sword of Darkness (SC)
8 Blackfire (SC)
9 Energy Drain (PH)
Nausicaa

07-08-06, 10:19 AM
bump! No comments?
Rowan_Whispercloak

08-06-06, 04:10 AM
I think that there should be more paths, but also a way for shadowcasters to learn more mysteries than the 1/level. At the end they know fewer "spells" than the sorcerer for the ability use some of them as spell-like or supernatural abilities. They also cast less often than the wizard does (if I understand the class correctly).

I really like the idea behind the shadowcaster and would like to play on to see how one fairs in the game. I just hope that Wizards does not abandon Shadow Magic.
Nausicaa

08-07-06, 10:09 AM
I think that there should be more paths, but also a way for shadowcasters to learn more mysteries than the 1/level. At the end they know fewer "spells" than the sorcerer for the ability use some of them as spell-like or supernatural abilities. They also cast less often than the wizard does (if I understand the class correctly).

I really like the idea behind the shadowcaster and would like to play on to see how one fairs in the game. I just hope that Wizards does not abandon Shadow Magic.

In fact i changed the shadowcaster to get 2 spells/level, and one feat for every 4 schools he nets. Furthermore, when you select the school focus feat, you can choose two schools to specialize for Spell DC