| Post/Author/DateTime | Post |
|---|---|
| Nausicaa07-07-06, 05:11 AM | Since one of the causes of Shadowcaster's weakness is the lack of powerful mysteries (exception exists, but people don't like one-way builds), i browsed PH and Spell Comp. to write down new paths (their name are really horrible, so don't judge them too harshly, please). I didn't change spells' name, so you can find them easily in SC and PH. Apprentice Paths: Night Sleepers 1 Sleep (PH) 2 Blindness/Deafness (PH) 3 Deep Slumber (PH) Ebon Colour 1 Phantom Threat (SC) 2 Shroud of Undeath (SC) 3 Cone of Dimness (SC) Night Horrors 1 Ray of Enfeebelment (PH) 2 Death Armor (SC) 3 Claws of Darkness (SC) Hiding the Blackheart 1 Deathwatch (PH) 2 Invisibility (PH) 3 Armor of Darkness (SC) Initiate Paths: Shadows in the Dark 4 Shadow Conjuration (PH) 5 Shadowy Grappler (SC) 6 Greater Sh. Conj (PH) Shadow Passage 4 Shadow Well (SC) 5 Shadow Fade (SC) 6 Illusory Pit (SC) Night Confound 4 Confusion (PH) 5 Illusory Feast (SC) 6 Project Image (SC) Ebon Winter 4 Cold Snap (SC) 5 Creeping Cold, Greater (SC) 6 Freezing Fog (SC) Dust of the Night 4 Dehydrate (SC) 5 Water into Sand (as the blue dragon spell like abilty, need adjustment) 6 Extract Water Elemental (SC) Negative Shadow 4 Enervation (PH) 5 Symbol of Pain (PH) 6 Energy Ebb (SC) Greater Night Sleepers 4 Phantasmal Killer (PH) 5 Symbol of Sleep (PH) 6 Nightmare (PH) Master Paths: Night Madness 7 Insanity (PH) 8 Maddening Scream (SC) 9 Maddening Whispers (SC) Night Fades 7 Waves of exhaustion (PH) 8 Symbol of Death (PH) 9 Black blade of Disaster (SC) Night Catalepsys 7 Symphonic Nightmare (SC) 8 Symbol of Stunning (PH) 9 Weird (PH) Negative Lord of the Night 7 Sword of Darkness (SC) 8 Blackfire (SC) 9 Energy Drain (PH) |
| Nausicaa07-08-06, 10:19 AM | bump! No comments? |
| Rowan_Whispercloak08-06-06, 04:10 AM | I think that there should be more paths, but also a way for shadowcasters to learn more mysteries than the 1/level. At the end they know fewer "spells" than the sorcerer for the ability use some of them as spell-like or supernatural abilities. They also cast less often than the wizard does (if I understand the class correctly). I really like the idea behind the shadowcaster and would like to play on to see how one fairs in the game. I just hope that Wizards does not abandon Shadow Magic. |
| Nausicaa08-07-06, 10:09 AM | I think that there should be more paths, but also a way for shadowcasters to learn more mysteries than the 1/level. At the end they know fewer "spells" than the sorcerer for the ability use some of them as spell-like or supernatural abilities. They also cast less often than the wizard does (if I understand the class correctly). I really like the idea behind the shadowcaster and would like to play on to see how one fairs in the game. I just hope that Wizards does not abandon Shadow Magic. In fact i changed the shadowcaster to get 2 spells/level, and one feat for every 4 schools he nets. Furthermore, when you select the school focus feat, you can choose two schools to specialize for Spell DC |