"Per Encounter Spells" in 3.5 [Archive] - Wizards Community

Post/Author/DateTimePost
Stormonu

03-04-08, 05:46 PM
While working on slightly revamping the warlock for my home campaign, I got thinking about the idea of migrating 3.5's spell system towards a sort of "per encounter" system. Thought I'd bounce the idea around here before I commit myself to it to see what the pitfalls and considerations would have to be before implementing it.

The basic idea: Break spells along one or two axis to determine how often they can be used:

1 Axis Breakdown (by spell level)
0 - 3rd: 1 minute "recharge" time (+1 minute/level above 1st?)
4th-6th: 1 hour "recharge" time (+1 hour/level above 4th?)
7th-9th: 8 hour "recharge" time (+8 hours/level above 7th?)

2 Axis Breakdown (by spell level & duration)
Instantaneous: level breakdown as above
rounds/level: 5 minute "recharge" time or by level (whichever is longer)
1 minute/level: 15 minute "recharge" time or by level (whichever is longer)
10 minutes/level: 1 hour "recharge" time
1 hour/level: 1 day "recharge" time or by level (whichever is longer)
1 day/level: only one active at a time
Permanent: 1 day/1 week "recharge" time

If a spell falls between two durations listed above, use the higher recharge limitation

Note: I'm also working to increase the fighter's abilities (somewhat along the lines of Tome of Battle) and decrease overall wealth, making the characters more dependent on gear and less on items.
Damned slayer

03-05-08, 09:04 AM
Unhearted arcana already have a recharge magic systeme in it