"Stand very still" [Archive] - Wizards Community

Post/Author/DateTimePost
Azar_of_Faerun

04-07-07, 04:35 AM
If one was making arcane/divine forms of landmines, what spells would be optimal to place in them?
Iver Gearsham

04-07-07, 06:06 AM
Bayful Polymorph BAAD BBOY! Wool itches.

Fireball ouch!

Mass/Suggestion "Run home as fast as you can till you get there, Orcs are having your mother!". And you create Deserters in foes ranks very demoralizing.

Stinking Cloud nonleathal deterrent reveals enemy presents but will not kill a wandering friendly.

CloudKill if your troops are far enough away.

Detonate just funny popity pop boom!

Flashburst bam! Blind maybe a whole lot of blind foes again plant 120 ft. away from troops its just that big.

Dispell Magic area effect with lots of warning signs on stakes and rolled up hidden in the grass/rubble around the area with Explosive Runes
tui

04-07-07, 09:02 AM
Disintegrate.
Derren S.

04-07-07, 09:12 AM
Summon monster. Its always fun when monsters appear in the middle of an enemy formation.
Mystyc

04-07-07, 11:20 AM
Explosive Runes haxored to trigger when someone steps on it instead of when someone reads it. (In terms of balance, that probably either makes it a level 4 spell or has a duration instead of being permanent.)
Thiez

04-07-07, 11:38 AM
Somehow I think using Symbols of Death is more fun.
Ikyotojin

04-07-07, 01:34 PM
Tasha's Hideous Laughter.

(Ok, so I liked the Joker.)

Use Grease on steep hills... with a second rank of mines with burning hands below.

Flesh to Stone would scare troops enough to incite panic. Seeing a whole bunch of previous victims would give raise to rumors of Medusa and cockatrice in the area.
Deathmond

04-07-07, 03:28 PM
Actually there IS a level 4 spell called Explosive Rune Field in the PHBII. Anyone moving at their normal speed must succeed on a REF save or take 4d6 damage and can avoid even needing to make a REF save if they move at 1/2 speed. Also, anyone who begins their turn in the field has to make the REF save or take the damage.
unusualsuspect

04-07-07, 07:47 PM
Earthbound Spell, found in the PHB, makes certain types of spells into landmines. It's a 2 level adjustment.
Whisper_Swiftblade

04-07-07, 10:39 PM
the best spell would be one that you know you can get all of your foes with, and not just the scout who went ahead.


perhaps some kind of enchantment that first charms the target then gives them prerecorded instruction to kill the others, or lead them into a trap. The weakness is the fact that if the target makes the save and is not effected you get nothing.