| Post/Author/DateTime | Post |
|---|---|
| Davus Antonius11-17-05, 02:46 AM | I have a Stormcaster build I'm going to be using in an upcoming campaign and I'm having some trouble in chosing spells. I've got the obvious ones from the PHB, but would like some help in chosing others that fit the flavor of a Stormcaster. Any help would be appreciated. So far my spell list looks something like this: Level - 0 Level - 1 Endure Elements Level - 2 Fog Cloud, Gust of Wind Level - 3 Sleet Storm, Lightning Bolt, Wind Wall Level - 4 Solid Fog, Ice Storm Level - 5 Cone of Cold Level - 6 Chain Lightning, Freezing Sphere Level - 7 Level - 8 Level - 9 |
| Nom11-17-05, 07:28 AM | I'm assuming you're restricted to the Sor/Wiz list. Druids get some fun weather spells. For Sor/Wiz: Obscuring mist (1), whispering wind (2), maybe water breathing (3), maybe gaseous form (3), probably fly (3), maybe control water (6), control weather (7). Things like cloudkill (5) and acid fog (6) may also be appropriate, depending on what sort of stormcasting you are thinking of. |
| Howardysseus of Clevelari11-17-05, 09:54 AM | I'm actually currently in a campaign in which I have a sorcerer, who's backstory involves some elemental bloodlines. I call him "The Storm Whisperer." Dramatic, huh? I'm only up to casting 3rd level spells at this point, but I tell you what I have that you don't. First of all, I got the DM to use a house rule to allow me elemental substitution on any spell I wanted, so long as I couldn't elect not to use it. For instance, I could use a scorching ray, except that it'd be a lightning ray. Thusfar, I've only applied that choice to one spell. Other than that, where's the Shocking Grasp? Where's the Wall of Wind? Control Weather, for when you get really high up. Heck, you could even justify truestrike, so long as you make the justification non-divination. (A whirling vortex surrounds the arrow as it flies, guiding it.) The point is, it's a lot easier to make a themed spell-list if you cheat/are creative. Oh, and if you make a good argument about flavor, I'm sure you can convince the DM to let you outside of the Sor/Wiz spell list. I mean, come on. You're a storm-mage. You need call lightning and storm of vengeance. |
| tarkin11-17-05, 11:05 AM | I suggest you: I) Worship a god that has the Domain Storm from the PGF. (Truthfully, how could you worship another god?) II) Get the feat Divine Disciple (Compelte Divine, reasonable pre-reqs), allowing you to learn all the spells on the Storm Domain. They are: 1) Entropic Shield 2) Gust of Wind 3) Call Lighting 4) Sleet Storm 5) Ice Storm 6) Call Lighting Storm 7) Control Weather 8) Whirlwind 9) Strom of Vengeance. This seems like a MUST have feat for you. |
| bob_the_great11-17-05, 11:09 AM | if you can use complete arcane i know you at least have the orb spells in there. also from CA: if you're a wizard you can't go wrong with energy substitution (electricity), which will give you a lot more options when it comes to level, shape, and damage of attack spells. energy substitution doesn't work nearly as well for sorcerors (full-round metemagic), though as a sorceror you could take one level of elemental savant (easy prereqs) and every elemental spell automatically becomes lightning. then you can't cast your cold spells, though |
| Seeker9511-17-05, 11:12 AM | Acid Storm S/W6 Storm Mote S/W3 Storm Prison S/W6 Stormrunner's Ward S/W2 Stormwalk S/W6 Volcanic Storm S/W7 Acid Rain S/W5 Arc of Lightning S/W5 Ball Lightning S/W5 Black Lightning S/W2 Chain Lightning S/W6 Cross of Lightning S/W5 Lightning Bolt S/W3 Lightning Ring S/W8 Touchstone Lightning S/W4 Control Weather S/W7 Blood Wind S/W2 Boreal Wind S/W5 Favorable Wind S/W3 Flaywind Burst S/W5 Gust of Wind S/W2 Whispering Wind S/W2 Wind Wall S/W3 Check out these and others at iMarvin TPSs Index (http://www.imarvintpa.com/dndLive/FindSpell.asp) |
| TheAmethystDragon11-18-05, 10:13 AM | Some spells I developed a while back. For details, go to the Magic > Aenean Spells section of my web site. Tempest's Control Winds * Air 8, Sor/Wiz 8 Tempest's Dagger of Sparks * Sor/Wiz 2 Tempest's Hammer of Thunderbolts * Sor/Wiz 4 Tempest's Lightning Conductor * Drd 5, Sor/Wiz 4, Storm 5 Tempest's Lightning Fog * Sor/Wiz 2 Tempest's Microburst * Air 5, Sor/Wiz 5, Storm 5 Tempest's Protective Gale * Sor/Wiz 6 Tempest's Rolling Thunder * Sor/Wiz 4 Tempest's Sheet Lightning * Sor/Wiz 5 Tempest's Shielding Wind * Air 1, Sor/Wiz 1 Tempest's Static Attraction * Sor/Wiz 4, Storm 3 Tempest's Storm * Drd 9, Sor/Wiz 9, Storm 9 Tempest's Stormshield * Sor/Wiz 5, Storm 5 Tempest's Thunderclap * Sor/Wiz 4 Tempest's Thunderstaff * Sor/Wiz 2 Tempest's Tornado * Air 9, Sor/Wiz 9, Storm 9 http://www.amethyst-dragon.com/Aenea/TopFrame/aenea2.gif http://www.amethyst-dragon.com/Aenea/TopFrame/aenea.gif (http://www.amethyst-dragon.com/Aenea) Original Spells: 362 and counting Original Items: 27 and counting www.amethyst-dragon.com/Aenea (http://www.amethyst-dragon.com/Aenea) http://www.amethyst-dragon.com/Aenea/TopFrame/aenea2.gif - All spells, items, and concepts in Aenea use 3.0 rules. - Spells listing a domain are either domain spells or normal spells that appear on the spell list of clerics with that domain. http://www.amethyst-dragon.com/Aenea/TopFrame/aenea2.gif |