Animate Dead as a Feat [Archive] - Wizards Community

Post/Author/DateTimePost
ardisian

09-13-04, 01:01 AM
I have been working on an idea of making an Animate Dead Creation Feat. The ability to create undead minions just seems to make more sense that way to me. I wanted to see what other people think.

Animate Dead [Item Creation]
You can animate the dead.
Prerequisite :Caster Level 5th, must be able to cast necromantic spells
Benefit : You can create any undead whose prerequisites you meet. Animated the Dead takes 1 day per 1,000gp in its raw cost. To animate the dead you must spend 1/12.5 of its raw cost in XP and use up alchemical and precious materials equaling the raw cost.
You can also augment an existing undead by expending the appropriate gold and XP.

My initial Idea for the cost involved are below
For Skeletons & Zombies
Base Cost: 25gp per HD
The following specials can be added:
Remember Simple Weapons Feat: +10gp
Remember Single Martial or Exotic Weapon Feat: +25gp
Remember Single Armor or Shield Feat: +25gp
Remeber any other Feat: +50gp
Remember Single Class Ability: + 50gp X Class Level Required for that Ability
Remember Single Arcane Spell (cast once per day): + 350gp X Spell Level X caster Level
Remember Racial Ability: special
Improved Awareness: 100gp per +1 wisdom (up to original beings wisdom)
Improved Memory: 100gp per +1 intelligence (up to original beings intelligence -2)
Improved Personality: 100gp per +1 Charisma (up to originals beings charisma -2)
Class HD: 50gp per HD (up to original beings class level -1)
Remeber Skill: 10gp per Skill Rank (up to original beings Skill Rank -1)

Now Zombies and Skeletonas created using this system could begin to exhibit the personality, memories, and abilities they had in life but they still cannot express free will or disobey the commands of their creator. A zombie or skeleton created using this feat would be able to follow more complicated commands but if control was ever lost the zombie or skeleton would follow the last commands it was given to the best of its ability until destroyed. This could be used to give a lot of flavor and personality to otherwise simple undead.

Greater Undead could be created but the creator would have to be higher level and the cost would be greater.
Ghoul: 11th level caster, 50gp per HD
Ghast: 12th level caster, 75gp per HD
Mummy: 15th level caster, 100gp per HD
Mohrg: 18th level caster, 125gp per HD
Shadow: 15th Level caster, 100gp per HD
Wraith: 16th level caster, 100gp per HD
Spectre: 18th level caster, 125gp per HD
Devourer: 20th level caster, 150gp per HD
These values have not been tested and may need to be adjusted.

Any thoughts??
Neofish

09-13-04, 01:40 AM
generally I like it, but I don't think you should have to pay Xp for them. The spell doesn't require it, but on the other hand I can see it on the account of making better undead.
green_yawgmoth

09-13-04, 11:23 AM
There's already sort of an animate dead feat in the ELH called Zone of Animation. It's an epic cleric feat that lets you burn a rebuke/command attempt to animate any corpses in the area into skeletons/zombies. It's pretty spiffy.


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