Another necro-rainbow spell (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
R.M.G.C.L.F.

05-07-06, 04:36 PM
Necromantic flare
Necromancy
Lvl: ??
Components: V,S
Casting Time: standard action
Range: medium (100ft+10ft/level)
Target: one living creature
Duration: one round per two caster levels (min. one) unless otherwise specified
Saving Throw: Fortitude Negates
Spell Resistance: Yes

Upon casting this spell, a ray of necromantic magic expands into a spectrum of colors, hitting with a successful ranged touch attack. Roll 1d8 for the spell's effect. Consult the table below for its effects.
1-Red
2-Orange
3-Yellow
4-Green
5-Blue
6-Indigo
7-Violet
8-roll twice

Red: 1d12 negative energy damage (instantaneous)

Orange: sickened

Yellow: blinded

Green: poisoned, initial 1d6 strength damage, secondary 1d4 con (instantaneous duration, secondary damage takes place one round afterwards)

Blue: fatigued

Indigo: nauseated

Violet: stunned
Thiez

05-07-06, 04:43 PM
I suppose this spell shouldn't be first level, so you can expect a caster level of 3 or higher, so you can leave out the 'min one'.

Except for the strange rainbow-necromancy combinations you seem to be so fond of, I guess there isn't much about this spell that needs fixing. Are you sure you got the medium range right? I thought it was 100ft. + 10ft./level.

What about the "Green: poisoned, initial 1d6 strength damage, secondary 1d4 con (instantaneous)". I think I know what you mean (the poison is delivered instantaneous, the secondary damage comes after 10 rounds) but you might want to rephrase it into something more... readable for retards like me.
R.M.G.C.L.F.

05-07-06, 04:53 PM
I suppose this spell shouldn't be first level, so you can expect a caster level of 3 or higher, so you can leave out the 'min one'.
Eh, I'll leave it just in case.

Except for the strange rainbow-necromancy combinations you seem to be so fond of, I guess there isn't much about this spell that needs fixing.
And just why does the necrainbow require fixing? xP
Are you sure you got the medium range right? I thought it was 100ft. + 10ft./level. I have no idea. I just guessed offhand. I thought 100ft+10ft/level was long range, but your guess is as good as mine.

What about the "Green: poisoned, initial 1d6 strength damage, secondary 1d4 con (instantaneous)". I think I know what you mean (the poison is delivered instantaneous, the secondary damage comes after 10 rounds) but you might want to rephrase it into something more... readable for retards like me.
Fixed.
Thiez

05-07-06, 05:00 PM
when I say "I thought" I usually mean "I just looked it up" ;)
Long range is 400ft. + 40ft./level

Maybe level 3 or 4 would be good for this spell. Maybe even 2. I'm not good at levels.
matigari

05-07-06, 10:04 PM
I would go with second level, although it has third level capabilities. Also, Poison generally has secondary effects 1 minute later not 1 round. I would make the effects 1d4 str. 1d4 con. insyead of 1d6 but that is a personal decision, and not too significant.