| Post/Author/DateTime | Post |
|---|---|
| harvs202-27-04, 11:56 AM | Shouldn't the feeblemind spell, seriously reduce one capability to use certian feats? I mean alot of the weapons feats couldn't be used by someone who is so meantally retarded that they don't understand how to use the sword properly. It seems to me that the Feeblemind spell should reflect this somehow. |
| Heron_Marked_Blade02-27-04, 12:04 PM | You certainly wouldn't be able to use Combat Expertise and any of the feats that devolve off of it (Improved Disarm, Whirlwind Attack, etc). You can still react while Feebleminded, however, and the basics of combat (Power Attack, frex) are probably well ingrained into a fighter's reactions. As such, those wouldn't be affected. If your DM or you require roleplaying, I think a 1 INT character's combat would obviously be affected beyond the mechanics of the game. |
| Bifford02-27-04, 12:39 PM | I'd rule that you cannot use any magic item crafting feats. Even a non-wizard needs at least near-human intelligence to craft such items. |
| TWG_Prometheus02-27-04, 01:15 PM | Someone tried to craft something while Feebleminded? I know they might not have things to do with their time until the party can get them healed, but seriously... Feeblemind should involve some roleplaying too, not just a major statistic decrease. |
| mythandra02-27-04, 03:21 PM | Originally posted by harvs2 Shouldn't the feeblemind spell, seriously reduce one capability to use certian feats? I mean alot of the weapons feats couldn't be used by someone who is so meantally retarded that they don't understand how to use the sword properly. It seems to me that the Feeblemind spell should reflect this somehow. it does. certain feats require int minimums. If you drop below the minimum, you lose access to the feat until you once again attain the minimum int score. |