| Post/Author/DateTime | Post |
|---|---|
| Goof01-31-08, 05:33 PM | OK, most my questions are based on the anti magic field, but also intelligent weapons. When someone steps into an AMF, should the DM let people know somehow? (besides giving a spot check to notice some noticeable effect disappear) Would people notice while walking that their +2 long sword feels different? Would a spell caster know walking into one? Or trying to prepare spells in one? Would a sorcerer feel the difference? How does it work with animated objects, bag of holdings. What active curses, or strength damage(from shadow). How do intelligent weapons work in AMF? With intelligent weapons, what does it mean for the weapon to dominate the welder? Would they get their personality traits? Would a weaker item with Empathy be making the person feel angered or to act different ways? Would the more powerful ones still do this? Can an intelligent item change the way a character roll plays? From say a shy wallflower to a mighty leader? Next gaming session I dm, the paper will enter into a AMF, and I would like to have all my ducks in a row. I am also creating NG long sword, with a rather high ego, and most likely the item will be acquired by someone who plays the role of cowered. Thanks for the help! |
| mvincent01-31-08, 06:02 PM | When someone steps into an AMF, should the DM let people know somehow?I do (but then, most of my players constantly have active buffs). If they don't have any active spells, I'd probably have them make a spellcraft check as normal to notice an active spell. How does it work with animated objectsAssuming they are animated with a spell or supernatural ability (which almost all are) they are no longer animated. However, constructs (and animated dead) otherwise still function in an AMF. bag of holdings.From the 3.5 FAQ: "access to the item’s interior is closed off, and you cannot deposit or retrieve anything in the magic storage item until the suppression ends." What active cursesSuppressed strength damage(from shadow).Damage is not suppressed How do intelligent weapons work in AMF?They are technically treated as constructs in D&D, and constructs still function in an AMF. However, many of their magical abilities would be suppressed (possibly including talking, empathy and telepathy), so it's a DM call if they are inert or not. With intelligent weapons, what does it mean for the weapon to dominate the welder?That seems like a supernatural ability, so I would say this no longer occurs Would they get their personality traits?Do you mean any skills, languages and alignment? I would say those are retained. Can an intelligent item change the way a character roll plays? From say a shy wallflower to a mighty leader?Yes, if the intelligent item were dominant. |
| robertliguori01-31-08, 06:34 PM | Remember the difference between sentient magical items and intelligent magical items. Sentient magical items have the capacity to dominate their wielders for their own purposes. Intelligent magical items recognize that unless their own purposes involve having their essence reaved by a friendly neighborhood artificer and sent into utter nonbeing knowing that really vengeful sons-of-mothers are probably going to go beat up your cause out of sheep spite when your wielder becomes dominant again means that you will work in tandem with your wielder. Remember, you are not an artifact. If the people with hands and forges and big, big hammers and you fight, they will win. |
| Toki_Wartooth01-31-08, 06:43 PM | Remember the difference between sentient magical items and intelligent magical items.<yada>"Intelligent Item (http://www.d20srd.org/srd/magicItems/intelligentItems.htm)" has a specific meaning in D&D. I understand that you might've been trying to make a joke, but your post didn't make a lot of sense. |
| robertliguori01-31-08, 06:51 PM | "Intelligent Item (http://www.d20srd.org/srd/magicItems/intelligentItems.htm)" has a specific meaning in D&D. I understand that you might've been trying to make a joke, but your post didn't make a lot of sense. A valid point; feel free to distinguish between intelligent magical items and smart magical items in my above post. However, my point remains the same; a magical item that's supposed to act like an NPC will almost never find it a good idea to drastically cheese off its wielder. |
| Toki_Wartooth01-31-08, 06:59 PM | A valid point; feel free to distinguish between intelligent magical items and smart magical items in my above post. However, my point remains the same; a magical item that's supposed to act like an NPC will almost never find it a good idea to drastically cheese off its wielder.Good point. Thank you. |
| groveborn02-01-08, 02:57 AM | OK, most my questions are based on the anti magic field, but also intelligent weapons. When someone steps into an AMF, should the DM let people know somehow? (besides giving a spot check to notice some noticeable effect disappear) Would people notice while walking that their +2 long sword feels different? Would a spell caster know walking into one? Or trying to prepare spells in one? Would a sorcerer feel the difference? Spellcasters know when they no longer have access to their spells, it's like not having saliva anymore. This is spelled out in Magic of Faerun in the null magic areas. It's the same. How does it work with animated objects, bag of holdings. What active curses, or strength damage(from shadow). They are all off for the durration. Except the damage, damage remains. Curses are inactive, and any items providing the curses may be removed. Bags of Holding still function as ordinary bags, but the other contents are inaccessible as is spelled out in their descriptions. They come back when the bag is removed from the AMF. How do intelligent weapons work in AMF? They don't. They're just regular versions of that item at that point. mvincent made a valid point that they are constructs, but missed the mark when he said constructs work in AMF. Golems do, and while Golems are constructs, not all constructs continue to operate. Animated objects are also constructs, but cease functioning in the AMF. I'm not really sure about shield guardians, but I think they still work. With intelligent weapons, what does it mean for the weapon to dominate the welder? Would they get their personality traits? Would a weaker item with Empathy be making the person feel angered or to act different ways? Would the more powerful ones still do this? There is a list of things an item may force it's dominated wielder to do. I'd say stick to that, or things within a reasonable ballpark measure. Can an intelligent item change the way a character roll plays? From say a shy wallflower to a mighty leader? No, it'll just make it's wielder do stupid stuff, like attack people too strong for it, or just fall out of it's hands. It can't really change anything vital. Removing the roleplaying abilities of a player isn't fun, and isn't really in the best interest of the game. Next gaming session I dm, the paper will enter into a AMF, and I would like to have all my ducks in a row. I am also creating NG long sword, with a rather high ego, and most likely the item will be acquired by someone who plays the role of cowered. Thanks for the help! If you want to really change some wall-flower into a great leader, try using a minor artifact, which is much the same as just a high level intelligent item. It can have some leadership abilities. In fact, it can do anything you want it to do. |
| mvincent02-01-08, 12:37 PM | mvincent made a valid point that they are constructs, but missed the mark when he said constructs work in AMF. Golems do, and while Golems are constructs, not all constructs continue to operate.From the rules (http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_antimagic&alpha=): "Golems and other constructs, elementals, outsiders, and corporeal undead, still function in an antimagic area" Animated objects are also constructs, but cease functioning in the AMF.I gave the reason why in my earlier post. |
| McPoyo02-01-08, 02:21 PM | In the case of an intelligent Item, I'd personally rule that they'd keep speech, telepathy, and the like methods for communicating, but none of the other abilities of the weapon would function, so you'd have a talking/telepathic/empathic Masterwork weapon. Unless of course the speech was a SU or SP ability, in which case it would be suppressed, but I'm AFB so I can't look that one up, anyone care to check? Although, the idea of putting the extremely talkative sword into an AMF to shut it up strikes me as hilariously comical. |
| Voran02-01-08, 06:38 PM | I may be an intelligent sword, but I've had no formal edumication! Ah Lilarcor. His Elder scrolls conversion was fun too. As for an AMF, I'd say it depends on what kinda enhancements you have on your gear. Some may notice that they don't feel as nimble, or their gear is heavier, or if they're benefitting from some sorta attribute boosting gear they'll notice its absence. Sensory boosting stuff shuts down and may be a 'red flag'. Your flaming sword winks out, etc. I imagine if you're using incarnum based magic stuff its a little more obvious when all your glowies turn off. |
| groveborn02-01-08, 11:11 PM | From the rules (http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_antimagic&alpha=): "Golems and other constructs, elementals, outsiders, and corporeal undead, still function in an antimagic area" I gave the reason why in my earlier post. "Golems and other constructs" isn't all inclusive. "Constructs" would be. Other constructs indicate that some of them still operate, such as shield guardian. Not EVERY construct will function in AMF. Animate Object isn't immune to AMF, as it isn't said to be in any spell description. Golems specifically are unaffected by AMF, as is spelled out in their discription. |
| Arniha02-02-08, 01:42 AM | If you really want to roleplay well and are an absolutely superb dm, then it is possible to get an intelligent weapon to dominate them just by tricking the player into doing what it wants. When I was beginning, my brother in law (the best dm I've ever worked with) gave me a sword with a very high ego and intelligence (not sure the exact numbers, but both were in the 20s) as well as a thirst for blood. Simply by talking to me, without actually forcing me to do anything, my DM was able to convince me to kill Elminster's stable boy. Very very very brutally. |
| Toki_Wartooth02-02-08, 02:38 AM | "Golems and other constructs" isn't all inclusive. "Constructs" would be. Other constructs indicate that some of them still operate, such as shield guardian.Dude... mvincent's reply totally pwned your earlier statement. He was nice about it, but you really deserved to be called out. Rules-lawyer wise, the statement includes all constructs unless it can be shown otherwise. That is to say, the onus of proof would be on anyone contending that the statement did not apply to a particular construct. |
| Kapalen02-02-08, 03:06 AM | "Golems and other constructs" isn't all inclusive. "Constructs" would be. Other constructs indicate that some of them still operate, such as shield guardian. Not EVERY construct will function in AMF. Animate Object isn't immune to AMF, as it isn't said to be in any spell description. Golems specifically are unaffected by AMF, as is spelled out in their discription. That's because, as was stated, animated objects via the spell are not constructs. |