| Post/Author/DateTime | Post |
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| slavrut02-15-08, 10:57 AM | I get confronted to an enemy who possess a magic item which cast "antimagic field" on its caster. 1) the item should get inactive inside his own field ? then, there no anti-magic field, so the object is working again, and produce the anti-magic field, etc ... what should happen (the world explode ? lol ;) 2) "If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature’s spell resistance to make it wink out." that means that if a summoned creatures enter the field after it's been cast, there is no spell resistance check ? 3) Conjuration like "Melf acid arrow" or orbs (there is no spell resistance to theses spells), are they affected by the field (In the player's hanbook, about "create water" they state that " the conjuration itself is not in effect anymore, only it's result." 4) what about heroes'feast ? if you have any piec of advice, about what a cleric (15lvl) could use against the field, thanks :) (bribe my Dongeon master ? :P ) |
| Tordak02-15-08, 12:01 PM | I'll try to help... 1) Well, if it's spell completion item, or if it cast the spell, the anti-magic field should have a duration. For the duration, it is possible that the item creating the field does not work and would resume its functions once the field subsides. If it's a continuous effect, then the item shouldn't be affected or such an item would simply not exist (it would do absolutely nothing). It should work on anything else within the normal limits of the spell's effects. 2)Correct. The SR is only used when you force the barrier against someone at the moment of casting. 3) I think I recall something really stupid about this saying the field does not affects it anymore. IMO it should. Obviously it should not affect create water after it's casting, but in an attempt to create a logical rule that would prevent them from dealing on a case to case basis, the try to create a general rule that creates more abberations. Because the attack associated with the spell you mention should be considered part of the casting of the spell, anti magic field should stop those spell. This would also solve the issue of create water, which those not have additional requirements regarding attacks and stuff. 4) Don't know, tell you later :) |
| groveborn02-15-08, 12:06 PM | As there are no official antimagic devices, they are allowed by your Dungeon Master, who is violating logic, but not rules, in order to do such. Summoned creatures do not continue to get protection from antimagic after the spell is cast. Conjuration spells that are "instantaneous" are unaffected by antimagic. Most other spells, even the instantaneous types, are still affected. Melf's Acid Arrow is real acid after it is cast, not just a bunch of glowy energy. Orb spells are the same. Heroes Feast is up for interpretation, I'd say it shouldn't work, but then again, it's of little consequence in an antimagic field. |
| mvincent02-15-08, 10:04 PM | 4) what about heroes'feast ?The buffs from heroes' feast would not be active while inside an AMF. |
| Malek299102-15-08, 10:18 PM | Ignore this post! I was using rules from Spell Immunity, not Anti-magic field. |
| slavrut02-15-08, 10:43 PM | thanks for all your answers :cool: |
| kjenks02-15-08, 10:48 PM | Use a reach weapon. Or a ranged weapon. Stand outside the AMF and attack. But if you are dedicated to close-range bashing, there's always at least one square from which you can attack the AMF dude. A 10-ft. radius emanation, like all area spells, emanates from a grid intersection. This makes a kind of a plus-sign pattern, with the AMF dude in one of the four central squares. See the 10-ft. radius template, DMG page 307. So your cleric can move around the AMF dude until he finds this square then take a whack at the dude. The AMD dude has no magic, but your cleric has almost all of his. According to the FAQ, the enhancement bonus on your weapon doesn't count in this situation. Main 3.5e FAQ === If I attack from inside an antimagic field (PH 200) using a magic weapon, do I gain the benefit of the weapon if the target is outside the antimagic field? What about if I attack from outside against a target inside? In neither case does the weapon’s benefit apply. Both the attacker and the target must be outside the antimagic field for any magic of the weapon (or other effects) to apply. (If you made a ranged attack across an antimagic field—that is, from outside the area, across some part of the spell’s area, against another target outside the area—the attack would resolve normally.) === |